Player Matchup

Nemesis
Nemesis
Francisco0770
Nemesis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 26L
1,436 Elo+
Solo
Hel
Hel
Gammeltackan
Hel
Level 23
God Stats
11W - 9L
1,444 SR
Queue Stats
38W - 46L
1,416 Elo+
Party 2
Neith
Neith
Jyrmo
Neith
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 51L
1,396 Elo+
Party 2
Poseidon
Poseidon
Traktorlars
Poseidon
Level 26
God Stats
4W - 1L
1,734 SR
Queue Stats
38W - 43L
1,445 Elo+
Party 2
Ganesha
Ganesha
lockdog
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 26
1,535 SR
1,439 Elo+

VS

Team Averages
Level 26
1,599 SR
1,431 Elo+
Cernunnos
Cernunnos
CRE3Dv2
Cernunnos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
Gapitano
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
TrigunGarRa
Da Ji
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
lllsarrilllç
Gilgamesh
Level 29
God Stats
35W - 24L
1,994 SR
Queue Stats
367W - 360L
1,479 Elo+
Solo
Geb
Geb
lopvsg
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 0 / 4
6,477
405
773
4,299
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 0
8,566
535
3,255
6,269
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Jyrmo
Neith
14
6 / 0 / 3
8,428
527
8,182
6,602
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Traktorlars
Poseidon
15
5 / 2 / 6
8,806
550
6,249
7,133
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
lockdog
Ganesha
11
0 / 2 / 9
7,530
471
3,921
6,499
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CRE3Dv2
Cernunnos
11
0 / 3 / 1
6,761
423
3,106
5,685
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Gapitano
Danzaburou
15
2 / 2 / 0
8,932
558
2,951
7,949
3,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 1
6,759
422
2,396
7,697
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
lllsarrilllç
Gilgamesh
13
3 / 1 / 0
8,476
530
4,786
6,855
3,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Geb
lopvsg
Geb
9
0 / 5 / 1
6,508
407
3,484
9,507
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
5
5
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CRE3Dv2
Cernunnos
0
3
1
0.17
W
Nemesis
0
0
4
2
W
3
1
0
3
L
Danzaburou
Gapitano
Danzaburou
2
2
0
1
W
Neith
Jyrmo
Neith
6
0
3
7.5
W
Poseidon
Traktorlars
Poseidon
5
2
6
4
L
0
3
1
0.17
L
Gilgamesh
lllsarrilllç
Gilgamesh
3
1
0
3
W
Ganesha
lockdog
Ganesha
0
2
9
2.25
L
Geb
lopvsg
Geb
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,380
Damage
16,723
30,802
Taken
37,693
10,945
Mitigated
15,612
10,039
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CRE3Dv2
Cernunnos
3,106
986
0
1,166
5,685
1,624
0
2,517
3,106
0
29,077
W
Nemesis
773
282
0
0
4,299
1,157
0
29
4,270
0
25,832
W
3,255
250
541
2,981
6,269
1,996
1,388
233
6,036
52,923
0
L
Danzaburou
Gapitano
Danzaburou
2,951
1,572
0
2,853
7,949
3,086
378
2,605
5,244
0
62,489
W
Neith
Jyrmo
Neith
8,182
4,307
0
3,038
6,602
2,103
402
959
5,643
0
47,268
W
Poseidon
Traktorlars
Poseidon
6,249
1,114
0
1,499
7,133
2,380
0
725
6,408
55,228
0
L
2,396
573
0
447
7,697
3,173
0
1,369
6,328
0
42,967
L
Gilgamesh
lllsarrilllç
Gilgamesh
4,786
1,087
0
1,116
6,855
3,902
720
2,201
4,554
0
46,255
W
Ganesha
lockdog
Ganesha
3,921
350
294
1,686
6,499
3,309
36
1,538
4,961
10,742
0
L
Geb
lopvsg
Geb
3,484
524
0
1,013
9,507
3,827
0
4,327
5,036
12,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
37,436
389
Minions Killed
378
0
Camps Cleared
0
1,328,421
Distance Traveled
1,430,772
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,761
423
64
4
0
288,423
0
W
Nemesis
6,477
405
51
3
0
155,465
1
W
Hel
8,566
535
124
8
0
300,863
0
L
Danzaburou
8,932
558
124
8
0
278,083
2
W
Neith
8,428
527
103
6
0
273,374
4
W
Poseidon
8,806
550
105
7
0
293,355
3
L
Da Ji
6,759
422
72
5
0
260,910
3
L
Gilgamesh
8,476
530
107
7
0
303,219
0
W
Ganesha
7,530
471
6
0
0
305,364
5
L
Geb
6,508
407
11
1
0
300,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role