Player Matchup

Scylla
Scylla
LastOfJoe123
Scylla
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 4L
1,955 Elo+
Party 1
Sobek
Sobek
SnailActor
Sobek
Level 148
God Stats
8W - 0L
1,877 SR
Queue Stats
123W - 31L
1,885 Elo+
Party 1
Anhur
Anhur
ValheimGoblin
Anhur
Level 15
God Stats
3W - 0L
1,842 SR
Queue Stats
41W - 4L
1,959 Elo+
Party 1
Team Averages
Level 76
1,740 SR
1,933 Elo+

VS

Team Averages
Level 16
1,444 SR
1,413 Elo+
Neith
Neith
FeudalFirewater
Neith
Level 14
God Stats
8W - 6L
1,744 SR
Queue Stats
472W - 459L
1,438 Elo+
Solo
Sol
Sol
MrToast1996
Sol
Level 6
God Stats
8W - 22L
1,330 SR
Queue Stats
287W - 390L
1,443 Elo+
Solo
Bellona
Bellona
duedo
Bellona
Level 29
God Stats
0W - 2L
1,257 SR
Queue Stats
55W - 78L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
4 / 0 / 11
7,711
771
8,604
4,822
1,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
11
5 / 2 / 13
8,884
888
4,502
11,988
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
9 / 1 / 5
8,425
843
8,949
7,358
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,980
598
5,461
7,330
3,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 9 / 1
6,506
651
2,719
11,922
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
duedo
Bellona
9
1 / 6 / 0
6,499
650
2,663
9,616
5,991
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
18
Kills
2
3
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Scylla
4
0
11
9.5
L
1
9
1
0.17
W
Sobek
5
2
13
5.75
W
9
1
5
11.5
L
Bellona
duedo
Bellona
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,055
Damage
10,843
24,168
Taken
28,868
11,981
Mitigated
12,298
11,998
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,461
2,112
0
1,467
7,330
3,302
0
4,308
3,022
0
23,217
W
Scylla
8,604
1,271
0
2,193
4,822
1,782
629
516
4,181
31,341
0
L
2,719
990
0
1,187
11,922
3,005
0
5,114
6,808
12,511
0
W
Sobek
4,502
744
1,065
6,116
11,988
7,880
29
999
9,776
16,077
0
W
8,949
4,679
0
2,624
7,358
2,319
1,364
1,282
6,001
0
30,043
L
Bellona
duedo
Bellona
2,663
588
0
1,995
9,616
5,991
0
3,738
5,878
0
9,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,020
Gold Earned
18,985
97
Minions Killed
61
0
Camps Cleared
0
515,837
Distance Traveled
440,151
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,980
598
34
3
0
161,191
2
W
Scylla
7,711
771
47
5
0
166,549
1
L
Sol
6,506
651
19
2
0
132,855
0
W
Sobek
8,884
888
10
1
0
184,789
3
W
Anhur
8,425
843
40
4
0
164,499
4
L
Bellona
6,499
650
8
1
0
146,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role