Player Matchup

Yemoja
Yemoja
Delicate1Death
Yemoja
Level 104
God Stats
1W - 5L
1,082 SR
Queue Stats
22W - 30L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
GangstaJobz
Danzaburou
Level 28
God Stats
3W - 1L
1,665 SR
Queue Stats
156W - 153L
1,341 Elo+
Solo
Bellona
Bellona
Weazill
Bellona
Level 21
God Stats
22W - 18L
1,352 SR
Queue Stats
55W - 50L
1,301 Elo+
Solo
Anubis
Anubis
hellscrim13
Anubis
Level 23
God Stats
9W - 3L
1,754 SR
Queue Stats
43W - 29L
1,485 Elo+
Solo
Thor
Thor
steby4
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,619 Elo+
Party 1
Team Averages
Level 36
1,471 SR
1,437 Elo+

VS

Team Averages
Level 22
1,506 SR
1,450 Elo+
Scylla
Scylla
Chazae1
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,480 Elo+
Solo
Pele
Pele
Hatch08
Pele
Level 29
God Stats
17W - 20L
1,365 SR
Queue Stats
117W - 119L
1,386 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shubs422
Cu Chulainn
Level 26
God Stats
2W - 1L
1,711 SR
Queue Stats
205W - 245L
1,377 Elo+
Solo
Set
Set
YemDevourer
Set
Level 23
God Stats
37W - 25L
1,592 SR
Queue Stats
109W - 73L
1,571 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mszimsz1
Ah Muzen Cab
Level 24
God Stats
12W - 18L
1,362 SR
Queue Stats
74W - 86L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 13
11,037
526
7,472
15,595
15,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
GangstaJobz
Danzaburou
16
9 / 5 / 5
11,920
568
17,334
18,837
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Weazill
Bellona
16
2 / 7 / 1
10,640
507
4,891
15,519
14,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
20
12 / 4 / 2
13,379
637
16,762
17,756
8,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
steby4
Thor
15
1 / 6 / 3
10,070
480
5,759
13,983
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chazae1
Scylla
14
2 / 7 / 9
9,229
439
13,587
12,829
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Hatch08
Pele
17
4 / 8 / 3
10,447
497
12,526
20,861
9,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
Shubs422
Cu Chulainn
15
1 / 8 / 7
9,632
459
9,854
19,443
17,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
15 / 1 / 1
11,566
551
15,410
14,291
9,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Muzen Cab
mszimsz1
Ah Muzen Cab
17
1 / 3 / 1
9,865
470
3,769
10,991
3,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
44
26
Kills
23
24
Deaths
27
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
Chazae1
Scylla
2
7
9
0.93
W
2
2
13
4.25
W
Danzaburou
GangstaJobz
Danzaburou
9
5
5
2.3
L
Pele
Hatch08
Pele
4
8
3
0.69
L
Cu Chulainn
Shubs422
Cu Chulainn
1
8
7
0.56
W
Bellona
Weazill
Bellona
2
7
1
0.36
L
15
1
1
15.5
W
Anubis
12
4
2
3.25
L
Ah Muzen Cab
mszimsz1
Ah Muzen Cab
1
3
1
0.5
W
Thor
steby4
Thor
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,218
Damage
55,146
81,690
Taken
78,415
51,288
Mitigated
43,410
31,897
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Chazae1
Scylla
13,587
598
0
1,873
12,829
3,512
218
7,412
5,417
38,204
0
W
7,472
3,176
3,734
4,643
15,595
15,287
1,564
4,156
10,930
29,406
0
W
Danzaburou
GangstaJobz
Danzaburou
17,334
10,041
0
7,904
18,837
7,450
3,019
1,911
16,671
0
63,111
L
Pele
Hatch08
Pele
12,526
3,457
0
5,892
20,861
9,307
850
7,737
13,124
0
87,966
L
Cu Chulainn
Shubs422
Cu Chulainn
9,854
3,622
0
497
19,443
17,308
248
5,028
14,415
0
48,289
W
Bellona
Weazill
Bellona
4,891
1,126
0
2,946
15,519
14,274
546
1,336
14,115
5,849
53,979
L
15,410
7,366
0
4,602
14,291
9,430
330
2,897
11,394
0
52,909
W
Anubis
16,762
834
0
11,121
17,756
8,712
2,463
3,902
13,328
94,223
0
L
Ah Muzen Cab
mszimsz1
Ah Muzen Cab
3,769
1,114
0
6,360
10,991
3,853
0
1,500
9,491
0
73,103
W
Thor
steby4
Thor
5,759
1,634
0
1,549
13,983
5,565
1,044
1,230
12,609
0
49,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,046
Gold Earned
50,739
503
Minions Killed
518
0
Camps Cleared
0
1,708,806
Distance Traveled
1,869,594
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,229
439
69
3
0
385,425
0
W
Yemoja
11,037
526
42
2
0
358,784
6
W
Danzaburou
11,920
568
95
5
0
297,363
2
L
Pele
10,447
497
138
7
0
367,290
2
L
Cu Chulainn
9,632
459
89
4
0
368,127
6
W
Bellona
10,640
507
105
5
0
331,837
4
L
Set
11,566
551
92
4
0
404,054
3
W
Anubis
13,379
637
167
8
0
356,854
4
L
Ah Muzen Cab
9,865
470
130
6
0
344,698
2
W
Thor
10,070
480
94
4
0
363,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role