Player Matchup

Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
ElecTrix_ak_Marc
Danzaburou
Platinum I
Level 152
God Stats
14W - 9L
1,740 SR
Queue Stats
256W - 224L
1,807 MMR
Solo
Mercury
Mercury
Platinum II
VoID_Havoc-
Mercury
Platinum II
Level 154
God Stats
5W - 3L
1,753 SR
Queue Stats
148W - 137L
1,848 MMR
Solo
Aphrodite
Aphrodite
Platinum V
XxADRIAN_QMxX14
Aphrodite
Platinum V
Level 123
God Stats
3W - 1L
1,566 SR
Queue Stats
150W - 163L
1,876 MMR
Solo
Artio
Artio
Platinum V
yazhog_301
Artio
Platinum V
Level 156
God Stats
4W - 0L
1,301 SR
Queue Stats
152W - 148L
1,730 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,572 SR
1,752 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,594 SR
1,667 MMR
Heimdallr
Heimdallr
Platinum I
 
Heimdallr
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum IV
NaTuRaL x Close
Horus
Platinum IV
Level 108
God Stats
39W - 22L
1,752 SR
Queue Stats
100W - 97L
1,679 MMR
Party 1
Chaac
Chaac
Platinum V
TierBidoon13
Chaac
Platinum V
Level 139
God Stats
21W - 26L
1,654 SR
Queue Stats
662W - 653L
1,726 MMR
Solo
Chang'e
Chang'e
Gold I
bartas_w
Chang'e
Gold I
Level 108
God Stats
29W - 16L
1,563 SR
Queue Stats
190W - 173L
1,737 MMR
Party 2
Da Ji
Da Ji
Gold V
elitegamerpl67
Da Ji
Gold V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,694 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
2 / 1 / 10
12,526
545
16,311
19,563
17,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
ElecTrix_ak_Marc
Danzaburou
20
3 / 2 / 10
14,111
614
15,380
13,998
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
VoID_Havoc-
Mercury
20
19 / 3 / 8
16,100
700
33,969
24,104
11,731
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
XxADRIAN_QMxX14
Aphrodite
18
6 / 6 / 14
12,471
542
13,061
16,704
9,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
18
3 / 2 / 18
13,017
566
8,111
24,001
26,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatSetAthenaScylla

VS

Bans
NemesisApolloTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
0 / 5 / 1
10,862
472
6,820
18,833
9,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 3
10,061
437
5,348
22,762
26,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
2 / 4 / 2
11,593
504
17,197
27,654
40,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
bartas_w
Chang'e
16
7 / 9 / 4
11,877
516
23,060
21,523
8,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 10 / 6
9,721
423
9,046
21,558
11,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
33
Kills
14
14
Deaths
33
60
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
10
7
L
Heimdallr
 
Heimdallr
0
5
1
0.1
W
Danzaburou
ElecTrix_ak_Marc
Danzaburou
3
2
10
4
L
4
5
3
1.1
L
2
4
2
0.75
W
Mercury
VoID_Havoc-
Mercury
19
3
8
7.67
W
Aphrodite
XxADRIAN_QMxX14
Aphrodite
6
6
14
2.17
L
Chang'e
bartas_w
Chang'e
7
9
4
1
L
1
10
6
0.4
W
Artio
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,832
Damage
61,471
98,370
Taken
112,330
72,447
Mitigated
96,700
48,479
Healing
39,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
16,311
6,416
0
8,124
19,563
17,417
3,982
1,549
17,934
0
82,206
L
Heimdallr
 
Heimdallr
6,820
3,117
0
7,289
18,833
9,416
0
1,216
17,571
0
95,343
W
Danzaburou
ElecTrix_ak_Marc
Danzaburou
15,380
6,971
0
7,162
13,998
7,450
4,173
1,462
12,438
0
116,812
L
5,348
2,243
2,588
6,113
22,762
26,962
0
5,350
17,136
0
17,522
L
17,197
2,483
0
11,059
27,654
40,138
0
4,449
22,971
0
95,790
W
Mercury
VoID_Havoc-
Mercury
33,969
22,784
0
3,184
24,104
11,731
3,612
7,039
16,425
0
160,867
W
Aphrodite
XxADRIAN_QMxX14
Aphrodite
13,061
1,477
10,313
8,915
16,704
9,619
1,731
8,041
8,215
47,480
0
L
Chang'e
bartas_w
Chang'e
23,060
1,452
1,647
6,110
21,523
8,798
122
5,353
15,896
75,163
0
L
9,046
2,312
0
4,312
21,558
11,386
0
3,738
17,584
0
65,403
W
Artio
8,111
562
2,068
8,713
24,001
26,230
1,261
5,327
17,504
31,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,225
Gold Earned
54,114
577
Minions Killed
610
0
Camps Cleared
0
2,344,789
Distance Traveled
1,978,429
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,526
545
121
5
0
466,702
6
L
Heimdallr
10,862
472
173
8
0
382,741
5
W
Danzaburou
14,111
614
152
7
0
433,433
5
L
Horus
10,061
437
14
1
0
399,162
5
L
Chaac
11,593
504
195
8
0
421,328
4
W
Mercury
16,100
700
181
8
0
556,779
1
W
Aphrodite
12,471
542
86
4
0
438,064
11
L
Chang'e
11,877
516
134
6
0
388,948
6
L
Da Ji
9,721
423
94
4
0
386,250
0
W
Artio
13,017
566
37
2
0
449,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role