Player Matchup

Ares
Ares
Silver I
ElColosoColosal
Ares
Silver I
Level 107
God Stats
15W - 17L
1,485 SR
Queue Stats
502W - 492L
1,260 MMR
Party 1
Tiamat
Tiamat
Platinum V
Exposed Ryu
Tiamat
Platinum V
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 26L
1,567 MMR
Solo
Discordia
Discordia
Gold III
PEOBODY
Discordia
Gold III
Level 123
God Stats
2W - 5L
1,532 SR
Queue Stats
277W - 285L
1,423 MMR
Solo
Nemesis
Nemesis
Gold III
POTA_MOTRILENYA
Nemesis
Gold III
Level 128
God Stats
211W - 191L
1,618 SR
Queue Stats
723W - 728L
1,503 MMR
Party 1
Tyr
Tyr
Gold III
aster465
Tyr
Gold III
Level 133
God Stats
2W - 4L
1,314 SR
Queue Stats
404W - 404L
1,413 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,490 SR
1,433 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,595 SR
1,514 MMR
Sol
Sol
Gold IV
SexyBanshee
Sol
Gold IV
Level 104
God Stats
10W - 6L
1,627 SR
Queue Stats
429W - 430L
1,425 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Shes2Young4Ubro-
Cthulhu
Gold IV
Level 102
God Stats
21W - 12L
1,547 SR
Queue Stats
334W - 338L
1,536 MMR
Party 2
Arachne
Arachne
Gold IV
ThunderMan313
Arachne
Gold IV
Level 88
God Stats
57W - 38L
1,801 SR
Queue Stats
319W - 312L
1,487 MMR
Party 2
Nu Wa
Nu Wa
Silver I
Ymir_Is_not_here
Nu Wa
Silver I
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,580 MMR
Solo
Guan Yu
Guan Yu
Gold V
qc_mbr_
Guan Yu
Gold V
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
11,035
441
10,187
27,471
23,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
18
4 / 5 / 0
12,181
487
16,115
18,516
10,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
PEOBODY
Discordia
17
2 / 6 / 4
10,759
430
9,250
13,224
3,623
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 9 / 1
10,047
402
8,378
26,709
8,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 7 / 0
11,582
463
15,464
29,876
28,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ApolloSetTsukuyomiPersephoneScylla

VS

Bans
FenrirKumbhakarnaDanzaburouKing ArthurChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 11
13,955
558
12,929
17,052
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
4 / 2 / 16
13,707
548
11,069
21,175
24,314
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
20
8 / 2 / 11
14,705
588
19,335
25,974
12,344
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
13 / 2 / 9
15,622
625
28,036
13,846
5,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
qc_mbr_
Guan Yu
19
4 / 3 / 10
13,233
529
17,039
29,110
37,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
12
Kills
33
33
Deaths
12
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
Tiamat
4
5
0
0.8
L
Discordia
PEOBODY
Discordia
2
6
4
0.67
L
2
9
1
0.28
W
4
3
11
3.17
W
4
2
16
6
W
Arachne
8
2
11
6.75
W
13
2
9
8.75
L
1
7
0
0.14
W
Guan Yu
qc_mbr_
Guan Yu
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,394
Damage
88,408
115,796
Taken
107,157
74,839
Mitigated
87,220
25,384
Healing
48,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,187
20
0
3,932
27,471
23,434
0
11,586
15,453
52,487
0
L
Tiamat
16,115
1,684
134
4,598
18,516
10,194
540
11,877
6,357
80,968
0
L
Discordia
PEOBODY
Discordia
9,250
156
0
566
13,224
3,623
0
6,147
6,714
72,724
0
L
8,378
2,811
0
8,976
26,709
8,877
0
9,731
16,370
0
73,576
W
12,929
3,324
0
7,127
17,052
7,720
7,924
6,431
10,621
102,145
5,928
W
11,069
752
0
4,691
21,175
24,314
882
8,003
13,172
50,607
0
W
Arachne
19,335
14,250
0
12,402
25,974
12,344
1,429
9,844
16,130
0
119,792
W
28,036
5,252
191
5,084
13,846
5,511
4,186
7,936
5,910
124,337
0
L
15,464
3,583
0
7,178
29,876
28,711
396
10,903
18,069
0
89,460
W
Guan Yu
qc_mbr_
Guan Yu
17,039
4,304
2,819
16,293
29,110
37,331
1,282
9,028
20,082
313
72,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,604
Gold Earned
71,222
579
Minions Killed
702
0
Camps Cleared
0
2,216,141
Distance Traveled
2,494,728
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,035
441
47
2
0
449,205
1
L
Tiamat
12,181
487
146
6
0
467,125
2
L
Discordia
10,759
430
109
4
0
444,450
2
L
Nemesis
10,047
402
116
5
0
429,664
4
W
Sol
13,955
558
178
7
0
439,918
0
W
Cthulhu
13,707
548
82
3
0
506,538
9
W
Arachne
14,705
588
162
6
0
580,523
4
W
Nu Wa
15,622
625
166
7
0
475,501
7
L
Tyr
11,582
463
161
6
0
425,697
3
W
Guan Yu
13,233
529
114
5
0
492,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role