Player Matchup

Merlin
Merlin
Itz_Rapha_TF
Merlin
Level 29
God Stats
48W - 35L
1,680 SR
Queue Stats
260W - 279L
1,473 Elo+
Solo
Ares
Ares
VIIKINGS1102
Ares
Level 19
God Stats
10W - 3L
1,543 SR
Queue Stats
96W - 93L
1,475 Elo+
Party 1
Gilgamesh
Gilgamesh
kksebi
Gilgamesh
Level 29
God Stats
2W - 1L
1,746 SR
Queue Stats
127W - 131L
1,398 Elo+
Solo
Anhur
Anhur
l4msmurf1ng
Anhur
Level 12
God Stats
1W - 1L
1,288 SR
Queue Stats
15W - 15L
1,389 Elo+
Solo
Pele
Pele
thebest94270
Pele
Level 18
God Stats
6W - 4L
1,466 SR
Queue Stats
212W - 206L
1,452 Elo+
Party 1
Team Averages
Level 21
1,545 SR
1,437 Elo+

VS

Team Averages
Level 20
1,596 SR
1,433 Elo+
Neith
Neith
Berkayclsk
Neith
Level 26
God Stats
7W - 8L
1,554 SR
Queue Stats
76W - 61L
1,496 Elo+
Solo
Guan Yu
Guan Yu
Failnotdude
Guan Yu
Level 22
God Stats
12W - 11L
1,502 SR
Queue Stats
330W - 305L
1,445 Elo+
Party 2
Da Ji
Da Ji
Thedudewhofails
Da Ji
Level 21
God Stats
3W - 4L
1,865 SR
Queue Stats
337W - 308L
1,500 Elo+
Party 2
Olorun
Olorun
VadimHemul
Olorun
Level 3
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Yemoja
Yemoja
stuckinbronzepls
Yemoja
Level 29
God Stats
1W - 1L
1,753 SR
Queue Stats
100W - 91L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 2
9,049
566
8,966
7,636
3,188
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 1 / 11
7,935
496
5,239
9,452
7,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
kksebi
Gilgamesh
16
2 / 0 / 1
9,029
564
5,027
10,354
8,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
6 / 4 / 7
8,946
559
8,765
13,009
4,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 2 / 2
9,489
593
8,425
8,710
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 9 / 2
7,840
490
8,822
15,161
4,032
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Failnotdude
Guan Yu
12
1 / 3 / 1
6,690
418
6,827
13,764
12,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 3
8,237
515
6,095
9,668
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
VadimHemul
Olorun
6
0 / 4 / 2
5,586
349
2,238
4,550
637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 1 / 3
8,277
517
5,347
9,878
4,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
20
Kills
9
9
Deaths
20
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
4
9
2
0.56
L
Guan Yu
Failnotdude
Guan Yu
1
3
1
0.5
W
Merlin
3
2
2
2
L
3
3
3
1.5
W
1
1
11
6.5
L
Olorun
VadimHemul
Olorun
0
4
2
0.25
W
Gilgamesh
kksebi
Gilgamesh
2
0
1
2.5
W
6
4
7
2.38
L
1
1
3
2.5
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,422
Damage
29,329
49,161
Taken
53,021
27,777
Mitigated
24,571
12,775
Healing
13,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,822
5,261
0
3,833
15,161
4,032
0
5,520
9,641
0
37,241
L
Guan Yu
Failnotdude
Guan Yu
6,827
397
144
3,128
13,764
12,076
0
3,172
10,550
0
26,075
W
Merlin
8,966
222
0
2,322
7,636
3,188
0
1,789
5,847
62,057
0
L
6,095
2,152
0
1,702
9,668
3,349
204
1,488
8,138
0
31,634
W
5,239
143
352
945
9,452
7,957
576
1,507
7,895
27,930
0
L
Olorun
VadimHemul
Olorun
2,238
1,444
280
822
4,550
637
150
335
4,215
14,136
0
W
Gilgamesh
kksebi
Gilgamesh
5,027
1,160
0
3,327
10,354
8,082
1,882
475
9,504
0
47,349
W
8,765
3,317
0
4,053
13,009
4,928
2,338
2,404
10,580
0
53,147
L
5,347
820
187
3,502
9,878
4,477
0
3,606
6,272
46,404
0
W
8,425
941
1,096
680
8,710
3,622
234
1,410
7,275
0
58,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,448
Gold Earned
36,630
444
Minions Killed
301
0
Camps Cleared
0
1,495,080
Distance Traveled
1,378,399
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,840
490
66
4
0
224,760
3
L
Guan Yu
6,690
418
41
3
0
355,842
0
W
Merlin
9,049
566
106
7
0
286,950
4
L
Da Ji
8,237
515
72
5
0
340,509
0
W
Ares
7,935
496
35
2
0
314,580
1
L
Olorun
5,586
349
25
2
0
129,110
2
W
Gilgamesh
9,029
564
94
6
0
291,782
0
W
Anhur
8,946
559
102
6
0
257,096
3
L
Yemoja
8,277
517
97
6
0
328,178
3
W
Pele
9,489
593
107
7
0
344,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role