Player Matchup

Merlin
Merlin
KORDINAT
Merlin
Level 148
God Stats
2W - 0L
1,349 SR
Queue Stats
85W - 88L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
MasterSENTRY
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SuckPlusLieDown
Neith
Level 124
God Stats
2W - 0L
1,290 SR
Queue Stats
58W - 63L
1,558 Elo+
Party 1
Nemesis
Nemesis
Vildorn
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
zasadini
Khepri
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 57L
1,649 Elo+
Solo
Team Averages
Level 146
1,428 SR
1,553 Elo+

VS

Team Averages
Level 126
1,574 SR
1,521 Elo+
Kumbhakarna
Kumbhakarna
Davinchi8
Kumbhakarna
Level 115
God Stats
5W - 6L
1,721 SR
Queue Stats
362W - 364L
1,505 Elo+
Solo
Hun Batz
Hun Batz
Hinkari
Hun Batz
Level 125
God Stats
0W - 1L
1,283 SR
Queue Stats
76W - 70L
1,466 Elo+
Party 2
Cernunnos
Cernunnos
IhitYourMaMa
Cernunnos
Level 84
God Stats
11W - 8L
1,626 SR
Queue Stats
715W - 693L
1,536 Elo+
Solo
Tiamat
Tiamat
Pokemito
Tiamat
Level 146
God Stats
1W - 3L
1,433 SR
Queue Stats
57W - 55L
1,530 Elo+
Party 2
Horus
Horus
Pyrò
Horus
Level 160
God Stats
4W - 2L
1,808 SR
Queue Stats
251W - 232L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KORDINAT
Merlin
15
5 / 1 / 3
8,742
624
6,127
5,334
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
MasterSENTRY
Gilgamesh
14
4 / 0 / 1
7,817
558
7,051
9,761
4,176
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 4 / 3
7,935
567
7,487
7,268
1,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Vildorn
Nemesis
15
4 / 1 / 8
8,922
637
9,619
9,023
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
zasadini
Khepri
12
3 / 1 / 5
7,378
527
4,679
8,294
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Davinchi8
Kumbhakarna
13
0 / 3 / 0
7,315
523
5,619
10,103
6,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Hinkari
Hun Batz
10
1 / 6 / 0
6,357
454
3,595
11,467
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
IhitYourMaMa
Cernunnos
12
2 / 5 / 2
7,169
512
8,506
13,195
4,501
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Pokemito
Tiamat
12
1 / 4 / 0
7,031
502
4,844
7,557
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Pyrò
Horus
10
3 / 4 / 2
6,417
458
3,594
9,890
4,605
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
22
Kills
7
7
Deaths
22
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Davinchi8
Kumbhakarna
0
3
0
0
L
Hun Batz
Hinkari
Hun Batz
1
6
0
0.17
L
Cernunnos
IhitYourMaMa
Cernunnos
2
5
2
0.6
W
Merlin
KORDINAT
Merlin
5
1
3
6.5
W
Gilgamesh
MasterSENTRY
Gilgamesh
4
0
1
4.5
L
Tiamat
Pokemito
Tiamat
1
4
0
0.25
L
Horus
Pyrò
Horus
3
4
2
1
W
6
4
3
1.88
W
Nemesis
Vildorn
Nemesis
4
1
8
8
W
Khepri
zasadini
Khepri
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,963
Damage
26,158
39,680
Taken
52,212
15,892
Mitigated
22,688
10,969
Healing
18,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Davinchi8
Kumbhakarna
5,619
435
0
3,786
10,103
6,479
1,150
825
9,248
47,896
0
L
Hun Batz
Hinkari
Hun Batz
3,595
342
0
2,773
11,467
3,323
0
2,023
9,298
0
35,340
L
Cernunnos
IhitYourMaMa
Cernunnos
8,506
4,995
0
5,968
13,195
4,501
204
2,343
10,852
0
48,796
W
Merlin
KORDINAT
Merlin
6,127
630
0
1,740
5,334
1,769
632
2,306
2,798
59,391
0
W
Gilgamesh
MasterSENTRY
Gilgamesh
7,051
1,643
0
3,420
9,761
4,176
714
4,136
5,317
0
36,186
L
Tiamat
Pokemito
Tiamat
4,844
639
0
1,989
7,557
3,780
0
2,823
4,563
34,479
0
L
Horus
Pyrò
Horus
3,594
1,296
787
2,786
9,890
4,605
18
2,307
7,445
0
13,535
W
7,487
3,646
0
2,465
7,268
1,530
2,580
0
7,268
0
42,072
W
Nemesis
Vildorn
Nemesis
9,619
5,284
0
1,868
9,023
3,425
0
2,197
6,662
0
61,672
W
Khepri
zasadini
Khepri
4,679
791
0
1,476
8,294
4,992
418
1,076
7,172
14,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,794
Gold Earned
34,289
424
Minions Killed
363
0
Camps Cleared
0
1,426,408
Distance Traveled
1,253,224
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,315
523
97
7
0
251,939
6
L
Hun Batz
6,357
454
79
6
0
268,791
0
L
Cernunnos
7,169
512
86
6
0
221,903
2
W
Merlin
8,742
624
131
9
0
267,951
3
W
Gilgamesh
7,817
558
71
5
0
283,262
3
L
Tiamat
7,031
502
86
6
0
256,427
4
L
Horus
6,417
458
15
1
0
254,164
2
W
Neith
7,935
567
80
6
0
273,327
7
W
Nemesis
8,922
637
119
9
0
333,888
3
W
Khepri
7,378
527
23
2
0
267,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role