Player Matchup

Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver III
 
Cabrakan
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
Profugo19679
Sobek
Silver III
Level 62
God Stats
3W - 2L
1,221 SR
Queue Stats
30W - 44L
946 MMR
Solo
Fenrir
Fenrir
Silver II
Surek2002
Fenrir
Silver II
Level 122
God Stats
11W - 16L
1,449 SR
Queue Stats
181W - 194L
967 MMR
Solo
Apollo
Apollo
Silver I
xItsyoboiii
Apollo
Silver I
Level 156
God Stats
11W - 13L
1,425 SR
Queue Stats
472W - 503L
1,138 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,419 SR
1,210 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,461 SR
964 MMR
Tyr
Tyr
Silver II
Fatbooyyy5280
Tyr
Silver II
Level 84
God Stats
11W - 10L
1,404 SR
Queue Stats
56W - 69L
1,103 MMR
Solo
Discordia
Discordia
Silver I
elviscochito001
Discordia
Silver I
Level 87
God Stats
0W - 6L
1,401 SR
Queue Stats
105W - 127L
1,037 MMR
Solo
Rama
Rama
Bronze I
ll Deivid ll
Rama
Bronze I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 145L
375 MMR
Solo
Jormungandr
Jormungandr
Silver III
soyuntopo
Jormungandr
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
untamedskillz26
Loki
Silver III
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
350W - 366L
807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 0 / 2
7,233
603
4,084
5,709
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
 
Cabrakan
11
1 / 0 / 0
6,053
504
2,707
5,664
5,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 3
5,517
460
1,380
11,006
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Surek2002
Fenrir
12
6 / 0 / 3
7,038
587
6,233
5,990
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
10
3 / 1 / 2
6,072
506
6,650
8,500
2,636
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiDanzaburouSetCthulhuTiamat

VS

Bans
Sun WukongYemojaNemesisArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,341
528
3,243
6,696
4,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
elviscochito001
Discordia
11
0 / 3 / 0
6,023
502
2,850
4,580
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
5 / 3 / 0
6,376
531
8,650
7,171
2,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
soyuntopo
Jormungandr
9
0 / 3 / 5
6,242
520
5,635
9,249
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 3 / 2
5,616
468
1,230
7,896
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
5
5
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
2
3
W
Cabrakan
 
Cabrakan
1
0
0
1
L
0
1
0
0
W
0
4
3
0.38
W
Fenrir
Surek2002
Fenrir
6
0
3
7.5
L
Discordia
elviscochito001
Discordia
0
3
0
0
L
5
3
0
1.67
L
Jormungandr
soyuntopo
Jormungandr
0
3
5
0.83
L
0
3
2
0.33
W
Apollo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,054
Damage
21,608
36,869
Taken
35,592
20,801
Mitigated
16,757
15,081
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,084
117
0
3,404
5,709
3,588
0
2,367
2,916
42,898
0
W
Cabrakan
 
Cabrakan
2,707
509
0
2,201
5,664
5,941
0
0
5,664
30,253
0
L
3,243
818
0
1,522
6,696
4,583
749
2,501
4,195
0
34,390
W
1,380
146
866
3,778
11,006
6,558
27
3,147
7,859
10,532
0
W
Fenrir
Surek2002
Fenrir
6,233
1,238
0
470
5,990
2,078
0
740
5,220
0
40,057
L
Discordia
elviscochito001
Discordia
2,850
30
0
1,000
4,580
1,331
0
2,096
2,222
32,879
0
L
8,650
6,608
344
2,313
7,171
2,081
630
270
6,901
0
33,067
L
Jormungandr
soyuntopo
Jormungandr
5,635
1,596
0
2,552
9,249
6,608
235
1,527
7,686
22,926
0
L
1,230
340
0
3,284
7,896
2,154
0
1,441
6,417
0
27,162
W
Apollo
6,650
4,171
0
4,362
8,500
2,636
1,503
1,775
6,725
0
35,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
30,598
334
Minions Killed
322
0
Camps Cleared
0
1,076,852
Distance Traveled
1,010,275
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,233
603
96
8
0
210,801
1
W
Cabrakan
6,053
504
75
6
0
204,697
3
L
Tyr
6,341
528
85
7
0
205,353
1
W
Sobek
5,517
460
26
2
0
209,266
0
W
Fenrir
7,038
587
67
6
0
263,589
3
L
Discordia
6,023
502
73
6
0
192,197
4
L
Rama
6,376
531
60
5
0
207,318
1
L
Jormungandr
6,242
520
40
3
0
181,776
1
L
Loki
5,616
468
64
5
0
223,631
0
W
Apollo
6,072
506
70
6
0
188,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role