Player Matchup

Ymir
Ymir
ImPablzz
Ymir
Level 13
God Stats
1W - 1L
1,253 SR
Queue Stats
10W - 6L
1,493 Elo+
Party 1
Merlin
Merlin
LasagnaMan00
Merlin
Level 29
God Stats
18W - 15L
1,649 SR
Queue Stats
80W - 77L
1,450 Elo+
Solo
Poseidon
Poseidon
Nestin1018
Poseidon
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,489 Elo+
Party 1
Mulan
Mulan
TOWANAKANE
Mulan
Level 9
God Stats
2W - 3L
1,477 SR
Queue Stats
6W - 9L
1,387 Elo+
Party 2
Medusa
Medusa
X-Wardo-Creash-X
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,352 Elo+
Party 2
Team Averages
Level 33
1,476 SR
1,434 Elo+

VS

Team Averages
Level 29
1,506 SR
1,444 Elo+
Cupid
Cupid
Baro73
Cupid
Level 26
God Stats
0W - 1L
1,285 SR
Queue Stats
26W - 23L
1,506 Elo+
Party 3
Arachne
Arachne
Baro76
Arachne
Level 18
God Stats
11W - 4L
1,747 SR
Queue Stats
17W - 15L
1,432 Elo+
Party 3
Da Ji
Da Ji
MrRakur
Da Ji
Level 22
God Stats
1W - 2L
1,496 SR
Queue Stats
23W - 24L
1,460 Elo+
Party 3
Anhur
Anhur
NAZURTH
Anhur
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 35L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
cementmen
Gilgamesh
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 19L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 0 / 2
6,205
621
1,947
5,448
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
9
2 / 2 / 2
5,462
546
3,862
4,922
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Poseidon
Nestin1018
Poseidon
9
0 / 0 / 1
5,124
512
2,078
4,071
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
8
2 / 3 / 6
5,289
529
2,703
4,675
3,162
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

9
7 / 3 / 2
6,090
609
5,943
5,058
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Baro73
Cupid
9
2 / 4 / 2
5,584
558
3,122
6,852
1,864
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Baro76
Arachne
6
3 / 7 / 2
4,927
493
3,650
6,452
1,755
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
MrRakur
Da Ji
3
0 / 0 / 0
3,792
379
0
2,693
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
NAZURTH
Anhur
10
2 / 3 / 1
5,629
563
3,319
5,715
1,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
cementmen
Gilgamesh
10
0 / 1 / 0
5,697
570
3,295
4,570
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
7
8
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
Baro73
Cupid
2
4
2
0.75
L
Arachne
Baro76
Arachne
3
7
2
0.57
W
Ymir
3
0
2
4
W
Merlin
2
2
2
1.5
L
Da Ji
MrRakur
Da Ji
0
0
0
0
L
Anhur
NAZURTH
Anhur
2
3
1
0.83
W
Poseidon
Nestin1018
Poseidon
0
0
1
0.5
W
Mulan
2
3
6
1.67
W
7
3
2
2.67
L
Gilgamesh
cementmen
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,533
Damage
13,386
24,174
Taken
26,282
8,949
Mitigated
7,917
7,797
Healing
5,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Baro73
Cupid
3,122
1,502
203
1,815
6,852
1,864
0
1,127
5,601
0
20,132
L
Arachne
Baro76
Arachne
3,650
2,860
0
543
6,452
1,755
0
956
5,422
0
5,190
W
Ymir
1,947
167
0
3,740
5,448
2,373
0
0
5,448
39,697
0
W
Merlin
3,862
242
0
1,566
4,922
1,187
642
0
4,922
22,576
0
L
Da Ji
MrRakur
Da Ji
0
0
0
576
2,693
495
0
0
2,693
0
7,633
L
Anhur
NAZURTH
Anhur
3,319
1,349
0
892
5,715
1,713
109
2,509
2,916
0
26,058
W
Poseidon
Nestin1018
Poseidon
2,078
360
0
545
4,071
871
390
0
4,071
17,349
0
W
Mulan
2,703
722
357
357
4,675
3,162
0
0
4,675
0
8,161
W
5,943
2,417
357
875
5,058
1,356
0
0
5,058
0
26,842
L
Gilgamesh
cementmen
Gilgamesh
3,295
664
0
1,391
4,570
2,090
0
2,577
1,763
0
25,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,170
Gold Earned
25,629
234
Minions Killed
152
0
Camps Cleared
0
952,226
Distance Traveled
856,659
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,584
558
31
3
0
197,309
1
L
Arachne
4,927
493
5
1
0
197,014
0
W
Ymir
6,205
621
93
9
0
201,104
2
W
Merlin
5,462
546
42
4
0
181,898
2
L
Da Ji
3,792
379
11
1
0
80,330
0
L
Anhur
5,629
563
54
5
0
166,146
0
W
Poseidon
5,124
512
42
4
0
205,161
1
W
Mulan
5,289
529
11
1
0
193,317
4
W
Medusa
6,090
609
46
5
0
170,746
0
L
Gilgamesh
5,697
570
51
5
0
215,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role