Player Matchup

Hera
Hera
Haixter
Hera
Level 8
God Stats
2W - 1L
1,534 SR
Queue Stats
24W - 24L
1,256 Elo+
Party 1
The Morrigan
The Morrigan
IX-IGERM4NY-XI
The Morrigan
Level 29
God Stats
0W - 4L
1,211 SR
Queue Stats
212W - 222L
1,436 Elo+
Solo
Izanami
Izanami
Nekopo
Izanami
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 30L
1,647 Elo+
Party 1
Ares
Ares
TinySphere832
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Solo
King Arthur
King Arthur
xxMadarxx
King Arthur
Level 26
God Stats
0W - 1L
1,546 SR
Queue Stats
6W - 5L
1,497 Elo+
Solo
Team Averages
Level 23
1,458 SR
1,428 Elo+

VS

Team Averages
Level 20
1,456 SR
1,341 Elo+
Cthulhu
Cthulhu
HonorBound808
Cthulhu
Level 26
God Stats
13W - 12L
1,500 SR
Queue Stats
105W - 112L
1,376 Elo+
Solo
Kukulkan
Kukulkan
Manu98891
Kukulkan
Level 18
God Stats
9W - 9L
1,553 SR
Queue Stats
97W - 111L
1,468 Elo+
Solo
Heimdallr
Heimdallr
NONAMENON
Heimdallr
Level 23
God Stats
1W - 3L
1,225 SR
Queue Stats
7W - 16L
1,055 Elo+
Solo
Fenrir
Fenrir
stotty94
Fenrir
Level 26
God Stats
13W - 16L
1,607 SR
Queue Stats
74W - 79L
1,478 Elo+
Solo
King Arthur
King Arthur
thrista
King Arthur
Level 7
God Stats
17W - 27L
1,396 SR
Queue Stats
89W - 109L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Haixter
Hera
18
2 / 5 / 10
11,827
473
12,505
15,769
7,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
IX-IGERM4NY-XI
The Morrigan
18
3 / 8 / 2
11,637
465
10,624
15,330
6,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Nekopo
Izanami
18
4 / 9 / 2
11,826
473
11,552
17,832
10,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 6 / 10
12,943
518
11,647
27,189
38,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
xxMadarxx
King Arthur
17
5 / 8 / 9
12,565
503
11,269
21,760
28,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
5 / 7 / 11
10,754
430
11,314
23,056
17,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Manu98891
Kukulkan
18
6 / 6 / 3
12,499
500
18,093
14,651
6,382
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
NONAMENON
Heimdallr
20
8 / 2 / 12
13,606
544
15,235
17,325
7,831
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
stotty94
Fenrir
20
8 / 2 / 14
13,294
532
13,028
17,224
9,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
thrista
King Arthur
20
9 / 7 / 12
13,567
543
16,407
36,318
46,431
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
88
20
Kills
36
36
Deaths
24
33
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hera
Haixter
Hera
2
5
10
1.4
W
Cthulhu
5
7
11
1.5
L
The Morrigan
IX-IGERM4NY-XI
The Morrigan
3
8
2
0.5
W
Kukulkan
Manu98891
Kukulkan
6
6
3
1.25
W
Heimdallr
NONAMENON
Heimdallr
8
2
12
7
L
Izanami
Nekopo
Izanami
4
9
2
0.56
L
6
6
10
1.83
W
Fenrir
stotty94
Fenrir
8
2
14
7.5
W
King Arthur
thrista
King Arthur
9
7
12
2.14
L
King Arthur
xxMadarxx
King Arthur
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,597
Damage
74,077
97,880
Taken
108,574
91,093
Mitigated
87,617
8,751
Healing
30,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Haixter
Hera
12,505
4,206
88
1,582
15,769
7,557
468
8,503
7,266
60,857
0
W
Cthulhu
11,314
903
619
4,342
23,056
17,032
1,087
10,282
12,499
40,124
0
L
The Morrigan
IX-IGERM4NY-XI
The Morrigan
10,624
958
0
1,994
15,330
6,288
1,514
4,999
10,275
77,913
184
W
Kukulkan
Manu98891
Kukulkan
18,093
1,450
0
1,701
14,651
6,382
2,613
4,125
10,380
96,776
0
W
Heimdallr
NONAMENON
Heimdallr
15,235
9,182
730
7,027
17,325
7,831
3,448
5,952
11,311
0
104,719
L
Izanami
Nekopo
Izanami
11,552
7,702
0
2,669
17,832
10,612
4,925
748
17,080
0
76,907
L
11,647
914
0
678
27,189
38,066
0
11,218
15,971
32,427
0
W
Fenrir
stotty94
Fenrir
13,028
3,964
0
6,682
17,224
9,941
1,332
5,966
11,192
0
74,432
W
King Arthur
thrista
King Arthur
16,407
820
0
9,167
36,318
46,431
660
10,186
25,911
0
82,993
L
King Arthur
xxMadarxx
King Arthur
11,269
1,554
0
1,740
21,760
28,570
210
3,900
17,860
428
58,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,798
Gold Earned
63,720
477
Minions Killed
617
0
Camps Cleared
0
2,242,278
Distance Traveled
2,199,001
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,827
473
112
4
0
445,401
2
W
Cthulhu
10,754
430
40
2
0
448,881
4
L
The Morrigan
11,637
465
131
5
0
416,456
5
W
Kukulkan
12,499
500
153
6
0
401,169
4
W
Heimdallr
13,606
544
161
6
0
456,387
0
L
Izanami
11,826
473
119
5
0
432,340
3
L
Ares
12,943
518
34
1
0
452,372
1
W
Fenrir
13,294
532
122
5
0
490,252
6
W
King Arthur
13,567
543
141
6
0
402,312
2
L
King Arthur
12,565
503
81
3
0
495,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role