Player Matchup

Awilix
Awilix
LegacyFoxFace
Awilix
Level 25
God Stats
9W - 13L
1,507 SR
Queue Stats
85W - 108L
1,397 Elo+
Party 1
Ganesha
Ganesha
PaleMoonRose
Ganesha
Level 87
God Stats
15W - 6L
1,478 SR
Queue Stats
203W - 205L
1,447 Elo+
Party 1
Zeus
Zeus
cyromarine
Zeus
Level 42
God Stats
3W - 1L
1,833 SR
Queue Stats
51W - 46L
1,522 Elo+
Party 2
Medusa
Medusa
sarkisroios
Medusa
Level 80
God Stats
26W - 33L
1,631 SR
Queue Stats
200W - 214L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
supe-saiyan-blue
Gilgamesh
Level 120
God Stats
4W - 0L
1,808 SR
Queue Stats
86W - 81L
1,490 Elo+
Party 2
Team Averages
Level 71
1,652 SR
1,469 Elo+

VS

Team Averages
Level 61
1,377 SR
1,457 Elo+
Gilgamesh
Gilgamesh
SolielLunaire
Gilgamesh
Level 64
God Stats
13W - 18L
1,494 SR
Queue Stats
682W - 702L
1,436 Elo+
Solo
Danzaburou
Danzaburou
bryxanPS
Danzaburou
Level 109
God Stats
2W - 4L
1,433 SR
Queue Stats
49W - 72L
1,438 Elo+
Solo
Thanatos
Thanatos
gou0113
Thanatos
Level 48
God Stats
22W - 32L
1,264 SR
Queue Stats
565W - 624L
1,457 Elo+
Solo
Sobek
Sobek
kanisyabu2
Sobek
Level 49
God Stats
0W - 2L
1,339 SR
Queue Stats
61W - 63L
1,496 Elo+
Solo
Janus
Janus
kor jin6670
Janus
Level 36
God Stats
3W - 10L
1,353 SR
Queue Stats
77W - 96L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,360
551
7,352
9,955
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
PaleMoonRose
Ganesha
13
0 / 1 / 6
8,573
504
5,116
13,537
6,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 2 / 1
8,663
510
2,816
5,168
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
5 / 2 / 1
9,236
543
6,501
7,529
2,661
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
17
7 / 1 / 2
10,431
614
12,258
13,053
6,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SolielLunaire
Gilgamesh
14
2 / 4 / 1
8,223
484
7,307
12,675
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
bryxanPS
Danzaburou
11
0 / 3 / 0
6,566
386
3,207
8,781
2,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
gou0113
Thanatos
12
2 / 6 / 1
7,382
434
2,756
11,778
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
12
1 / 1 / 1
7,632
449
4,150
10,013
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 3 / 3
8,531
502
10,616
6,897
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
7
7
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
W
Ganesha
PaleMoonRose
Ganesha
0
1
6
3
L
Gilgamesh
SolielLunaire
Gilgamesh
2
4
1
0.63
L
Danzaburou
bryxanPS
Danzaburou
0
3
0
0
W
0
2
1
0.25
L
Thanatos
gou0113
Thanatos
2
6
1
0.42
L
Sobek
1
1
1
1.5
L
2
3
3
1.17
W
Medusa
5
2
1
2.75
W
Gilgamesh
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,043
Damage
28,036
49,242
Taken
50,144
21,182
Mitigated
21,609
12,535
Healing
19,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,352
2,858
0
529
9,955
3,781
1,102
2,146
7,731
0
62,169
W
Ganesha
PaleMoonRose
Ganesha
5,116
292
0
4,379
13,537
6,368
256
4,171
9,212
30,894
0
L
Gilgamesh
SolielLunaire
Gilgamesh
7,307
2,597
0
3,219
12,675
5,147
0
729
11,938
0
44,279
L
Danzaburou
bryxanPS
Danzaburou
3,207
1,365
171
3,577
8,781
2,352
148
2,529
6,252
0
39,381
W
2,816
284
0
1,329
5,168
1,615
357
2,175
2,745
48,619
0
L
Thanatos
gou0113
Thanatos
2,756
59
0
5,610
11,778
3,849
0
1,486
10,236
0
35,916
L
Sobek
4,150
478
0
4,891
10,013
8,006
0
1,326
8,681
17,583
0
L
10,616
0
232
1,368
6,897
2,255
0
1,716
5,105
55,185
0
W
Medusa
6,501
2,077
0
3,208
7,529
2,661
751
3,311
4,104
0
56,916
W
Gilgamesh
12,258
3,163
0
3,090
13,053
6,757
2,044
2,275
10,684
0
65,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,263
Gold Earned
38,334
473
Minions Killed
365
0
Camps Cleared
0
1,626,066
Distance Traveled
1,593,618
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,360
551
114
7
0
378,255
0
W
Ganesha
8,573
504
15
1
0
343,724
3
L
Gilgamesh
8,223
484
87
5
0
307,134
0
L
Danzaburou
6,566
386
82
5
0
285,544
2
W
Zeus
8,663
510
112
7
0
296,945
3
L
Thanatos
7,382
434
66
4
0
323,703
0
L
Sobek
7,632
449
20
1
0
351,179
0
L
Janus
8,531
502
110
6
0
326,058
3
W
Medusa
9,236
543
116
7
0
292,034
4
W
Gilgamesh
10,431
614
116
7
0
315,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role