Player Matchup

Fafnir
Fafnir
Lykinius
Fafnir
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 106L
1,654 Elo+
Party 2
Danzaburou
Danzaburou
Slangerang
Danzaburou
Level 127
God Stats
7W - 3L
1,418 SR
Queue Stats
43W - 38L
1,555 Elo+
Party 2
Erlang Shen
Erlang Shen
wiccaa
Erlang Shen
Level 85
God Stats
2W - 3L
1,135 SR
Queue Stats
172W - 164L
1,491 Elo+
Party 2
Team Averages
Level 116
1,351 SR
1,566 Elo+

VS

Team Averages
Level 34
1,575 SR
1,518 Elo+
Sol
Sol
Cheesyboy23
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FormulaCaesar88
Cthulhu
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Mrspidew
Gilgamesh
Level 89
God Stats
5W - 3L
1,725 SR
Queue Stats
15W - 18L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Lykinius
Fafnir
12
5 / 1 / 17
8,945
895
6,789
8,115
8,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Slangerang
Danzaburou
13
10 / 1 / 10
9,470
947
14,319
7,968
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
wiccaa
Erlang Shen
12
9 / 1 / 10
9,322
932
12,274
7,679
6,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 2
6,127
613
3,426
9,488
2,330
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 9 / 1
6,144
614
5,353
15,198
6,067
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Mrspidew
Gilgamesh
10
3 / 5 / 0
7,500
750
7,172
13,596
5,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
24
Kills
3
3
Deaths
24
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
L
0
9
1
0.06
W
Fafnir
Lykinius
Fafnir
5
1
17
13.5
L
Gilgamesh
Mrspidew
Gilgamesh
3
5
0
0.6
W
Danzaburou
Slangerang
Danzaburou
10
1
10
15
W
Erlang Shen
wiccaa
Erlang Shen
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,382
Damage
15,951
23,762
Taken
38,282
17,417
Mitigated
14,115
7,671
Healing
1,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,426
1,157
0
497
9,488
2,330
0
1,733
7,755
8,634
0
L
5,353
1,103
0
262
15,198
6,067
0
2,525
12,673
16,448
0
W
Fafnir
Lykinius
Fafnir
6,789
2,474
0
1,642
8,115
8,110
0
3,211
4,904
19,815
0
L
Gilgamesh
Mrspidew
Gilgamesh
7,172
1,087
0
542
13,596
5,718
0
2,587
11,009
0
19,356
W
Danzaburou
Slangerang
Danzaburou
14,319
6,340
0
3,603
7,968
2,866
2,102
3,101
4,867
0
42,600
W
Erlang Shen
wiccaa
Erlang Shen
12,274
8,045
0
2,426
7,679
6,441
90
2,505
5,174
0
32,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,737
Gold Earned
19,771
120
Minions Killed
71
0
Camps Cleared
0
578,549
Distance Traveled
494,852
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,127
613
18
2
0
158,042
0
L
Cthulhu
6,144
614
14
1
0
155,594
0
W
Fafnir
8,945
895
18
2
0
189,173
4
L
Gilgamesh
7,500
750
39
4
0
181,216
1
W
Danzaburou
9,470
947
63
6
0
175,492
0
W
Erlang Shen
9,322
932
39
4
0
213,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role