Player Matchup

Nemesis
Nemesis
Diamond I
Chaique
Nemesis
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Lambo762
Cthulhu
Diamond II
Level 122
God Stats
8W - 10L
1,600 SR
Queue Stats
258W - 229L
2,264 MMR
Solo
Anhur
Anhur
Masters
Neхox
Anhur
Masters
Level 160
God Stats
89W - 64L
1,662 SR
Queue Stats
740W - 710L
2,491 MMR
Solo
Ymir
Ymir
Diamond IV
ShalKeTeMeto
Ymir
Diamond IV
Level 88
God Stats
2W - 1L
1,765 SR
Queue Stats
87W - 78L
2,256 MMR
Solo
Cernunnos
Cernunnos
Masters
ecco13
Cernunnos
Masters
Level 156
God Stats
1W - 1L
1,885 SR
Queue Stats
112W - 83L
3,068 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,683 SR
2,316 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,634 SR
2,558 MMR
Yemoja
Yemoja
Masters
Andreeeessss
Yemoja
Masters
Level 160
God Stats
35W - 45L
1,479 SR
Queue Stats
432W - 400L
2,536 MMR
Party 1
Medusa
Medusa
Masters
BlackPh03nix
Medusa
Masters
Level 160
God Stats
29W - 18L
1,776 SR
Queue Stats
455W - 341L
2,919 MMR
Solo
Apollo
Apollo
Masters
Magistertron
Apollo
Masters
Level 149
God Stats
2W - 2L
1,545 SR
Queue Stats
374W - 341L
2,336 MMR
Solo
Janus
Janus
Diamond IV
Nоelle
Janus
Diamond IV
Level 140
God Stats
3W - 0L
1,736 SR
Queue Stats
36W - 5L
2,603 MMR
Solo
King Arthur
King Arthur
Diamond II
marquitox23
King Arthur
Diamond II
Level 158
God Stats
46W - 35L
1,631 SR
Queue Stats
382W - 334L
2,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chaique
Nemesis
13
2 / 10 / 2
8,640
432
6,567
16,904
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Lambo762
Cthulhu
16
1 / 2 / 2
9,425
471
13,414
16,640
12,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
Neхox
Anhur
18
5 / 7 / 0
11,333
567
9,357
18,548
7,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 3
8,266
413
5,857
18,896
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
ecco13
Cernunnos
12
1 / 1 / 3
8,813
441
5,339
9,940
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatSetTyrTsukuyomiGuan Yu

VS

Bans
AthenaCerberusFenrirArtioLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
2 / 0 / 15
11,972
599
8,841
12,529
11,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
20
9 / 2 / 6
13,600
680
14,316
14,255
6,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
19
5 / 5 / 1
12,929
646
12,300
20,239
7,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Nоelle
Janus
19
8 / 2 / 10
13,008
650
16,729
12,154
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
marquitox23
King Arthur
20
2 / 0 / 7
12,950
648
12,082
24,066
23,310
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
26
26
Deaths
9
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
0
15
9.5
W
Medusa
9
2
6
6
L
Nemesis
Chaique
Nemesis
2
10
2
0.3
L
Cthulhu
Lambo762
Cthulhu
1
2
2
1
W
Apollo
5
5
1
1.1
L
Anhur
Neхox
Anhur
5
7
0
0.71
W
Janus
Nоelle
Janus
8
2
10
6.5
L
0
6
3
0.25
L
Cernunnos
ecco13
Cernunnos
1
1
3
2.5
W
King Arthur
marquitox23
King Arthur
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,534
Damage
64,268
80,928
Taken
83,243
45,163
Mitigated
53,382
17,600
Healing
36,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
8,841
1,992
5,149
2,693
12,529
11,449
1,417
3,308
9,111
22,502
0
W
Medusa
14,316
7,431
0
3,535
14,255
6,207
9,056
2,182
12,015
0
124,974
L
Nemesis
Chaique
Nemesis
6,567
2,159
0
1,411
16,904
7,507
0
7,458
9,446
0
50,187
L
Cthulhu
Lambo762
Cthulhu
13,414
810
52
6,519
16,640
12,940
0
5,190
11,450
69,077
0
W
Apollo
12,300
7,245
0
9,787
20,239
7,937
2,495
3,029
17,142
0
114,007
L
Anhur
Neхox
Anhur
9,357
3,740
0
5,145
18,548
7,553
1,010
3,408
15,140
0
73,044
W
Janus
Nоelle
Janus
16,729
1,739
110
4,397
12,154
4,479
0
2,782
8,893
98,503
0
L
5,857
1,010
0
1,822
18,896
14,202
0
5,037
13,603
31,722
0
L
Cernunnos
ecco13
Cernunnos
5,339
2,527
0
2,651
9,940
2,961
0
4,309
5,631
0
43,580
W
King Arthur
marquitox23
King Arthur
12,082
1,756
0
10,623
24,066
23,310
2,076
6,798
16,811
88
86,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,477
Gold Earned
64,459
505
Minions Killed
753
0
Camps Cleared
0
1,691,062
Distance Traveled
1,925,924
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,972
599
22
1
0
373,282
8
W
Medusa
13,600
680
189
9
0
359,058
12
L
Nemesis
8,640
432
90
5
0
405,237
4
L
Cthulhu
9,425
471
128
6
0
399,924
4
W
Apollo
12,929
646
183
9
0
349,241
3
L
Anhur
11,333
567
151
8
0
320,581
0
W
Janus
13,008
650
174
9
0
415,684
3
L
Ymir
8,266
413
46
2
0
348,873
5
L
Cernunnos
8,813
441
90
5
0
216,447
3
W
King Arthur
12,950
648
185
9
0
428,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role