Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
QuantumRivet
Gilgamesh
Level 48
God Stats
2W - 7L
1,532 SR
Queue Stats
46W - 61L
1,650 Elo+
Party 1
Fenrir
Fenrir
TCass1
Fenrir
Level 127
God Stats
1W - 5L
1,265 SR
Queue Stats
397W - 380L
1,509 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
suff33r
Ah Muzen Cab
Level 44
God Stats
1W - 2L
1,397 SR
Queue Stats
40W - 47L
1,461 Elo+
Solo
Vulcan
Vulcan
xKittywhipx
Vulcan
Level 86
God Stats
3W - 6L
1,367 SR
Queue Stats
3W - 12L
1,145 Elo+
Solo
Team Averages
Level 84
1,412 SR
1,453 Elo+

VS

Team Averages
Level 94
1,551 SR
1,465 Elo+
Da Ji
Da Ji
Aeonetta
Da Ji
Level 126
God Stats
63W - 52L
1,556 SR
Queue Stats
144W - 132L
1,471 Elo+
Solo
Danzaburou
Danzaburou
Go-Go_Mumbo
Danzaburou
Level 160
God Stats
57W - 66L
1,505 SR
Queue Stats
321W - 344L
1,461 Elo+
Solo
Ares
Ares
MitchButkis
Ares
Level 28
God Stats
20W - 19L
1,340 SR
Queue Stats
870W - 977L
1,319 Elo+
Solo
Scylla
Scylla
Synthetia
Scylla
Level 127
God Stats
4W - 0L
1,683 SR
Queue Stats
9W - 4L
1,537 Elo+
Party 2
Terra
Terra
Vichit
Terra
Level 29
God Stats
2W - 0L
1,670 SR
Queue Stats
6W - 2L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 3 / 3
7,337
734
4,065
10,369
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
QuantumRivet
Gilgamesh
12
1 / 4 / 2
6,683
668
5,289
9,357
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
TCass1
Fenrir
13
0 / 3 / 2
6,393
639
6,258
7,849
4,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
suff33r
Ah Muzen Cab
14
2 / 1 / 1
7,161
716
5,533
7,740
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
14
2 / 6 / 2
7,957
796
7,839
9,121
3,781
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aeonetta
Da Ji
15
5 / 1 / 8
8,784
878
8,241
8,202
3,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Go-Go_Mumbo
Danzaburou
16
2 / 0 / 10
9,270
927
5,447
8,701
3,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 4 / 8
7,728
773
2,266
9,539
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Synthetia
Scylla
16
5 / 0 / 6
9,307
931
10,389
3,545
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Vichit
Terra
14
3 / 1 / 9
8,830
883
9,497
7,651
5,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
6
Kills
17
17
Deaths
6
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
3
3
0.83
W
Da Ji
Aeonetta
Da Ji
5
1
8
9
W
Danzaburou
Go-Go_Mumbo
Danzaburou
2
0
10
7
W
2
4
8
1.5
L
Gilgamesh
QuantumRivet
Gilgamesh
1
4
2
0.5
W
Scylla
Synthetia
Scylla
5
0
6
8
L
Fenrir
TCass1
Fenrir
0
3
2
0.33
W
Terra
Vichit
Terra
3
1
9
7.5
L
Ah Muzen Cab
suff33r
Ah Muzen Cab
2
1
1
2.5
L
Vulcan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,984
Damage
35,840
44,436
Taken
37,638
22,936
Mitigated
19,834
11,491
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,065
180
0
3,556
10,369
7,038
0
6,922
3,447
18,858
0
W
Da Ji
Aeonetta
Da Ji
8,241
1,543
0
0
8,202
3,445
0
2,137
6,065
0
17,127
W
Danzaburou
Go-Go_Mumbo
Danzaburou
5,447
2,150
0
3,533
8,701
3,814
2,421
2,780
5,921
0
37,673
W
2,266
37
0
1,819
9,539
6,169
0
2,395
7,144
9,844
0
L
Gilgamesh
QuantumRivet
Gilgamesh
5,289
755
0
450
9,357
5,082
44
4,682
4,675
0
19,925
W
Scylla
Synthetia
Scylla
10,389
897
0
0
3,545
973
533
1,975
1,570
44,492
0
L
Fenrir
TCass1
Fenrir
6,258
2,013
0
2,318
7,849
4,110
0
3,897
3,952
0
18,335
W
Terra
Vichit
Terra
9,497
812
2,887
1,434
7,651
5,433
210
3,013
4,638
18,946
0
L
Ah Muzen Cab
suff33r
Ah Muzen Cab
5,533
1,632
0
4,012
7,740
2,925
0
4,620
3,120
0
28,162
L
Vulcan
7,839
4,246
0
1,155
9,121
3,781
90
2,616
6,505
27,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,531
Gold Earned
43,919
211
Minions Killed
273
7
Camps Cleared
7
946,982
Distance Traveled
953,373
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,337
734
10
1
0
187,658
3
W
Da Ji
8,784
878
21
2
0
191,602
0
W
Danzaburou
9,270
927
106
11
3
197,031
2
W
Ares
7,728
773
10
1
2
159,718
3
L
Gilgamesh
6,683
668
39
4
2
187,306
0
W
Scylla
9,307
931
112
11
2
191,153
0
L
Fenrir
6,393
639
40
4
5
182,038
5
W
Terra
8,830
883
24
2
0
213,869
3
L
Ah Muzen Cab
7,161
716
65
7
0
212,787
0
L
Vulcan
7,957
796
57
6
0
177,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role