Player Matchup

Sylvanus
Sylvanus
DesolateOne697
Sylvanus
Level 13
God Stats
3W - 2L
1,784 SR
Queue Stats
63W - 37L
1,820 Elo+
Party 3
Guan Yu
Guan Yu
DiffMePlox
Guan Yu
Level 25
God Stats
2W - 2L
1,361 SR
Queue Stats
67W - 42L
1,600 Elo+
Party 3
Ra
Ra
KILLERWINI
Ra
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
114W - 87L
1,739 Elo+
Party 1
Cupid
Cupid
colorwaves
Cupid
Level 55
God Stats
14W - 18L
1,480 SR
Queue Stats
376W - 365L
1,582 Elo+
Party 3
Awilix
Awilix
stratovxs
Awilix
Level 23
God Stats
5W - 3L
1,758 SR
Queue Stats
168W - 134L
1,605 Elo+
Party 1
Team Averages
Level 25
1,576 SR
1,669 Elo+

VS

Team Averages
Level 22
1,588 SR
1,629 Elo+
Yemoja
Yemoja
FineNova
Yemoja
Level 16
God Stats
19W - 9L
1,840 SR
Queue Stats
126W - 102L
1,591 Elo+
Solo
Fenrir
Fenrir
FrostyTiddie
Fenrir
Level 20
God Stats
1W - 1L
1,337 SR
Queue Stats
44W - 30L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
RedNeckRiverHog
Gilgamesh
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
291W - 274L
1,624 Elo+
Party 2
Nu Wa
Nu Wa
Skarrish
Nu Wa
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 258L
1,616 Elo+
Party 2
Hachiman
Hachiman
lChainWardenl
Hachiman
Level 27
God Stats
4W - 1L
1,763 SR
Queue Stats
22W - 8L
1,805 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
3 / 5 / 10
13,334
430
6,135
27,321
31,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
DiffMePlox
Guan Yu
20
5 / 5 / 12
15,076
486
24,706
39,219
47,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
14 / 8 / 9
17,885
577
35,619
31,277
13,893
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
20
2 / 10 / 5
13,831
446
18,199
32,847
11,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
stratovxs
Awilix
20
10 / 8 / 11
15,852
511
18,714
29,610
13,755
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FineNova
Yemoja
18
1 / 6 / 18
12,840
414
10,571
23,348
26,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
20
14 / 6 / 12
17,785
574
23,908
34,246
17,234
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
RedNeckRiverHog
Gilgamesh
20
5 / 6 / 14
15,791
509
22,306
33,823
38,428
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Skarrish
Nu Wa
20
8 / 11 / 16
15,021
485
33,379
18,235
6,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
lChainWardenl
Hachiman
20
8 / 5 / 13
17,028
549
36,294
26,366
10,279
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
109
34
Kills
36
36
Deaths
34
47
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
3
5
10
1.6
L
Guan Yu
DiffMePlox
Guan Yu
5
5
12
2.2
W
Yemoja
FineNova
Yemoja
1
6
18
1.67
W
Fenrir
14
6
12
3.33
L
14
8
9
2.31
W
Gilgamesh
RedNeckRiverHog
Gilgamesh
5
6
14
2
W
Nu Wa
Skarrish
Nu Wa
8
11
16
1.45
L
Cupid
2
10
5
0.45
W
Hachiman
lChainWardenl
Hachiman
8
5
13
2.9
L
Awilix
stratovxs
Awilix
10
8
11
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,373
Damage
126,458
160,274
Taken
136,018
118,059
Mitigated
98,669
59,672
Healing
37,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,135
1,908
5,057
6,309
27,321
31,505
35
9,210
17,405
25,674
0
L
Guan Yu
DiffMePlox
Guan Yu
24,706
3,620
5,063
13,226
39,219
47,000
255
9,210
29,277
0
102,314
W
Yemoja
FineNova
Yemoja
10,571
1,295
4,313
4,522
23,348
26,235
0
10,158
13,034
42,695
0
W
Fenrir
23,908
5,555
0
9,388
34,246
17,234
0
7,048
27,086
0
125,235
L
35,619
3,179
2,936
8,442
31,277
13,893
462
11,248
19,534
148,100
0
W
Gilgamesh
RedNeckRiverHog
Gilgamesh
22,306
4,601
0
4,946
33,823
38,428
261
7,332
26,389
0
98,569
W
Nu Wa
Skarrish
Nu Wa
33,379
4,437
116
1,642
18,235
6,493
1,000
7,375
10,642
100,334
0
L
Cupid
18,199
8,562
0
12,840
32,847
11,906
0
7,172
25,317
0
135,379
W
Hachiman
lChainWardenl
Hachiman
36,294
27,062
0
12,592
26,366
10,279
1,143
9,141
17,113
0
153,167
L
Awilix
stratovxs
Awilix
18,714
8,085
0
5,799
29,610
13,755
0
5,294
24,008
0
118,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,978
Gold Earned
78,465
761
Minions Killed
713
0
Camps Cleared
0
2,800,634
Distance Traveled
2,781,076
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,334
430
36
1
0
554,652
2
L
Guan Yu
15,076
486
159
5
0
611,367
4
W
Yemoja
12,840
414
64
2
0
553,222
14
W
Fenrir
17,785
574
142
5
0
611,441
0
L
Ra
17,885
577
249
8
0
561,562
0
W
Gilgamesh
15,791
509
146
5
0
589,072
0
W
Nu Wa
15,021
485
131
4
0
504,990
1
L
Cupid
13,831
446
169
5
0
503,349
1
W
Hachiman
17,028
549
230
7
0
522,351
5
L
Awilix
15,852
511
148
5
0
569,704
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role