Player Matchup

Fafnir
Fafnir
FoundKakashi
Fafnir
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
36W - 48L
1,338 Elo+
Party 1
Serqet
Serqet
Miiikoto
Serqet
Level 17
God Stats
2W - 0L
1,734 SR
Queue Stats
24W - 28L
1,502 Elo+
Solo
King Arthur
King Arthur
SakuraRabbit
King Arthur
Level 21
God Stats
3W - 5L
1,299 SR
Queue Stats
66W - 50L
1,460 Elo+
Solo
Izanami
Izanami
boxofcatss
Izanami
Level 23
God Stats
1W - 3L
1,279 SR
Queue Stats
24W - 34L
1,359 Elo+
Party 1
Tiamat
Tiamat
doterjew
Tiamat
Level 23
God Stats
16W - 18L
1,380 SR
Queue Stats
138W - 130L
1,538 Elo+
Solo
Team Averages
Level 22
1,439 SR
1,440 Elo+

VS

Team Averages
Level 21
1,483 SR
1,411 Elo+
Hades
Hades
Hadessmurf
Hades
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ReYYaN12
Heimdallr
Level 26
God Stats
4W - 5L
1,356 SR
Queue Stats
27W - 27L
1,408 Elo+
Solo
Hou Yi
Hou Yi
ReddawnJR
Hou Yi
Level 29
God Stats
1W - 2L
1,735 SR
Queue Stats
24W - 32L
1,466 Elo+
Solo
Arachne
Arachne
ThaEZA
Arachne
Level 18
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
无敌小龙虾
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
1 / 1 / 3
5,687
517
2,145
4,175
2,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
Miiikoto
Serqet
10
3 / 1 / 4
6,034
549
3,492
5,240
1,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
SakuraRabbit
King Arthur
11
4 / 0 / 2
6,352
577
4,431
6,292
2,586
Boots

Boots

+6%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
boxofcatss
Izanami
10
2 / 0 / 0
6,261
569
826
3,185
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
doterjew
Tiamat
11
2 / 0 / 4
6,271
570
4,675
3,875
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
2 / 1 / 0
6,311
574
4,429
8,575
3,391
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
ReYYaN12
Heimdallr
6
0 / 3 / 0
4,527
412
1,147
4,825
2,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Boots

Boots

+6%
Movement Speed

Hou Yi
ReddawnJR
Hou Yi
7
0 / 3 / 0
4,718
429
1,859
5,178
1,478
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
ThaEZA
Arachne
6
0 / 2 / 0
4,479
407
1,331
4,132
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
无敌小龙虾
Gilgamesh
8
0 / 4 / 0
4,858
442
1,485
5,644
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
12
Kills
2
2
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
1
3
2.5
L
Hades
2
1
0
2
W
Serqet
Miiikoto
Serqet
3
1
4
5
L
Heimdallr
ReYYaN12
Heimdallr
0
3
0
0
L
Hou Yi
ReddawnJR
Hou Yi
0
3
0
0
W
King Arthur
SakuraRabbit
King Arthur
4
0
2
5
L
Arachne
ThaEZA
Arachne
0
2
0
0
W
Izanami
boxofcatss
Izanami
2
0
0
2
W
Tiamat
doterjew
Tiamat
2
0
4
4
L
Gilgamesh
无敌小龙虾
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,569
Damage
10,251
22,767
Taken
28,354
10,706
Mitigated
10,416
7,943
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
2,145
769
0
1,481
4,175
2,937
0
1,320
2,855
9,355
0
L
Hades
4,429
267
338
4,650
8,575
3,391
696
3,942
4,222
40,965
0
W
Serqet
Miiikoto
Serqet
3,492
893
0
2,308
5,240
1,508
0
811
4,429
0
29,820
L
Heimdallr
ReYYaN12
Heimdallr
1,147
184
0
0
4,825
2,084
36
431
4,326
0
15,137
L
Hou Yi
ReddawnJR
Hou Yi
1,859
732
99
584
5,178
1,478
0
840
4,248
0
21,765
W
King Arthur
SakuraRabbit
King Arthur
4,431
245
0
2,209
6,292
2,586
208
90
6,202
0
26,057
L
Arachne
ThaEZA
Arachne
1,331
736
0
1,115
4,132
1,396
0
811
3,255
0
14,280
W
Izanami
boxofcatss
Izanami
826
631
0
415
3,185
1,100
304
558
2,627
0
33,940
W
Tiamat
doterjew
Tiamat
4,675
651
0
1,530
3,875
2,575
807
1,863
2,012
29,286
0
L
Gilgamesh
无敌小龙虾
Gilgamesh
1,485
206
0
923
5,644
2,067
0
374
4,948
263
13,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,605
Gold Earned
24,893
298
Minions Killed
233
0
Camps Cleared
0
1,133,470
Distance Traveled
875,028
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,687
517
17
2
0
223,728
4
L
Hades
6,311
574
99
9
0
193,924
1
W
Serqet
6,034
549
74
7
0
237,012
2
L
Heimdallr
4,527
412
34
3
0
153,698
0
L
Hou Yi
4,718
429
34
3
0
189,601
1
W
King Arthur
6,352
577
59
5
0
255,506
1
L
Arachne
4,479
407
31
3
0
139,863
1
W
Izanami
6,261
569
79
7
0
201,068
1
W
Tiamat
6,271
570
69
6
0
216,156
4
L
Gilgamesh
4,858
442
35
3
0
197,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role