Player Matchup

Gilgamesh
Gilgamesh
Asimilate
Gilgamesh
Level 28
God Stats
3W - 8L
1,139 SR
Queue Stats
217W - 204L
1,554 Elo+
Party 2
Bakasura
Bakasura
NotMcnasty101
Bakasura
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 150L
1,611 Elo+
Solo
Rama
Rama
PaullyBambinooo
Rama
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 88L
1,548 Elo+
Party 2
Cerberus
Cerberus
awesomefrith34
Cerberus
Level 140
God Stats
7W - 4L
1,500 SR
Queue Stats
279W - 253L
1,569 Elo+
Party 2
Tiamat
Tiamat
supe-saiyan-blue
Tiamat
Level 120
God Stats
4W - 4L
1,654 SR
Queue Stats
86W - 81L
1,497 Elo+
Party 2
Team Averages
Level 88
1,459 SR
1,556 Elo+

VS

Team Averages
Level 38
1,619 SR
1,573 Elo+
Apollo
Apollo
Crimson009
Apollo
Level 29
God Stats
2W - 0L
1,744 SR
Queue Stats
103W - 64L
1,623 Elo+
Party 1
Loki
Loki
Kingofheadshot
Loki
Level 61
God Stats
6W - 7L
1,246 SR
Queue Stats
102W - 133L
1,344 Elo+
Solo
Bacchus
Bacchus
TheGreatYaddle
Bacchus
Level 28
God Stats
21W - 11L
1,656 SR
Queue Stats
191W - 131L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
Tublito
Gilgamesh
Level 28
God Stats
18W - 4L
1,846 SR
Queue Stats
168W - 116L
1,645 Elo+
Party 1
Anubis
Anubis
blade567
Anubis
Level 42
God Stats
6W - 2L
1,601 SR
Queue Stats
156W - 110L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asimilate
Gilgamesh
10
5 / 4 / 3
6,600
550
6,588
8,951
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
NotMcnasty101
Bakasura
10
0 / 5 / 0
5,767
481
2,439
7,462
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 2 / 3
4,983
415
3,368
6,023
1,290
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
8
2 / 5 / 3
5,440
453
4,812
10,951
5,436
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 5 / 5
6,710
559
6,528
7,057
3,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Crimson009
Apollo
11
4 / 2 / 2
6,946
579
8,049
7,275
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 6
6,309
526
1,496
5,355
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 7
6,951
579
5,081
7,570
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Tublito
Gilgamesh
13
8 / 1 / 2
7,793
649
7,639
7,009
2,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
blade567
Anubis
10
2 / 4 / 6
6,437
536
8,129
9,342
4,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
10
Kills
21
21
Deaths
10
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Asimilate
Gilgamesh
5
4
3
1.63
W
Apollo
Crimson009
Apollo
4
2
2
2.5
W
3
2
6
3
L
Bakasura
NotMcnasty101
Bakasura
0
5
0
0
L
0
2
3
0.75
W
4
1
7
7.5
W
Gilgamesh
Tublito
Gilgamesh
8
1
2
9
L
Cerberus
2
5
3
0.7
W
Anubis
blade567
Anubis
2
4
6
1.25
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,735
Damage
30,394
40,444
Taken
36,551
17,191
Mitigated
17,373
10,891
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Asimilate
Gilgamesh
6,588
1,471
0
965
8,951
3,537
0
2,897
6,054
0
30,073
W
Apollo
Crimson009
Apollo
8,049
5,857
0
2,070
7,275
2,445
168
1,955
5,270
0
39,660
W
1,496
237
0
1,918
5,355
1,380
205
1,489
3,776
0
21,615
L
Bakasura
NotMcnasty101
Bakasura
2,439
1,597
0
1,924
7,462
3,249
782
0
7,462
0
18,865
L
3,368
2,771
0
2,316
6,023
1,290
0
1,060
4,963
0
20,061
W
5,081
558
0
2,685
7,570
6,141
193
2,113
5,431
17,177
0
W
Gilgamesh
Tublito
Gilgamesh
7,639
1,487
0
1,057
7,009
2,891
803
1,110
5,474
0
40,342
L
Cerberus
4,812
114
315
3,769
10,951
5,436
0
5,219
5,732
13,785
0
W
Anubis
blade567
Anubis
8,129
895
0
2,820
9,342
4,516
632
4,161
4,903
31,463
0
L
6,528
815
0
1,602
7,057
3,679
0
4,034
3,023
20,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,500
Gold Earned
34,436
207
Minions Killed
307
0
Camps Cleared
0
1,069,594
Distance Traveled
1,103,929
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,600
550
51
4
0
236,936
2
W
Apollo
6,946
579
71
6
0
217,832
4
W
Loki
6,309
526
50
4
0
217,445
0
L
Bakasura
5,767
481
61
5
0
208,765
4
L
Rama
4,983
415
43
4
0
202,154
2
W
Bacchus
6,951
579
25
2
0
254,194
4
W
Gilgamesh
7,793
649
88
7
0
212,868
2
L
Cerberus
5,440
453
11
1
0
215,061
0
W
Anubis
6,437
536
73
6
0
201,590
3
L
Tiamat
6,710
559
41
3
0
206,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role