Player Matchup

Cupid
Cupid
ChampElusion69
Cupid
Level 26
God Stats
2W - 2L
1,616 SR
Queue Stats
9W - 8L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
ChampJack
Gilgamesh
Level 66
God Stats
1W - 0L
1,308 SR
Queue Stats
10W - 9L
1,392 Elo+
Party 1
Ymir
Ymir
ChampNuggets98
Ymir
Level 70
God Stats
1W - 0L
1,308 SR
Queue Stats
10W - 9L
1,392 Elo+
Party 1
Pele
Pele
champmarqt
Pele
Level 16
God Stats
2W - 0L
1,737 SR
Queue Stats
7W - 6L
1,334 Elo+
Party 1
Tiamat
Tiamat
lilBangin
Tiamat
Level 45
God Stats
9W - 8L
1,623 SR
Queue Stats
642W - 609L
1,423 Elo+
Solo
Team Averages
Level 45
1,518 SR
1,388 Elo+

VS

Team Averages
Level 68
1,504 SR
1,358 Elo+
Gilgamesh
Gilgamesh
PettyDeity
Gilgamesh
Level 60
God Stats
6W - 6L
1,470 SR
Queue Stats
574W - 693L
1,289 Elo+
Party 2
Cupid
Cupid
Sam Salinast
Cupid
Level 123
God Stats
12W - 14L
1,759 SR
Queue Stats
465W - 450L
1,494 Elo+
Solo
Tsukuyomi
Tsukuyomi
Strlkerforce
Tsukuyomi
Level 64
God Stats
52W - 43L
1,441 SR
Queue Stats
157W - 177L
1,330 Elo+
Party 2
Heimdallr
Heimdallr
UpMag
Heimdallr
Level 28
God Stats
40W - 47L
1,449 SR
Queue Stats
213W - 253L
1,344 Elo+
Party 2
Scylla
Scylla
hannahbit
Scylla
Level 66
God Stats
68W - 71L
1,401 SR
Queue Stats
844W - 896L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
8,973
449
6,144
12,933
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
ChampJack
Gilgamesh
16
7 / 2 / 5
10,921
546
10,562
15,348
9,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 3 / 9
11,960
598
7,936
21,512
24,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 10
10,313
516
7,841
12,026
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
lilBangin
Tiamat
16
5 / 4 / 4
10,937
547
6,500
12,946
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PettyDeity
Gilgamesh
13
3 / 6 / 2
8,940
447
6,762
14,540
10,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
7 / 3 / 1
9,855
493
10,853
11,506
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Strlkerforce
Tsukuyomi
11
5 / 9 / 3
8,208
410
7,102
12,896
5,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
UpMag
Heimdallr
14
2 / 6 / 8
9,379
469
9,477
15,311
5,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
hannahbit
Scylla
10
0 / 1 / 2
6,828
341
1,442
4,119
1,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
24
Kills
17
18
Deaths
25
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
6
6
0.67
W
Gilgamesh
ChampJack
Gilgamesh
7
2
5
4.75
W
6
3
9
3.5
L
Gilgamesh
PettyDeity
Gilgamesh
3
6
2
0.67
L
7
3
1
2.5
L
Tsukuyomi
Strlkerforce
Tsukuyomi
5
9
3
0.72
L
Heimdallr
UpMag
Heimdallr
2
6
8
1
W
5
3
10
3.33
L
Scylla
hannahbit
Scylla
0
1
2
1
W
Tiamat
lilBangin
Tiamat
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,983
Damage
35,636
74,765
Taken
58,372
48,702
Mitigated
26,962
22,991
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,144
2,859
2,014
4,019
12,933
3,746
2,661
874
12,059
0
33,269
W
Gilgamesh
ChampJack
Gilgamesh
10,562
2,281
0
2,616
15,348
9,590
3,482
1,912
13,436
0
66,782
W
7,936
1,567
0
7,584
21,512
24,882
1,002
1,860
19,652
36,949
0
L
Gilgamesh
PettyDeity
Gilgamesh
6,762
2,043
0
1,254
14,540
10,233
851
1,323
13,217
0
42,944
L
10,853
5,276
0
5,204
11,506
4,341
452
3,229
8,277
0
60,394
L
Tsukuyomi
Strlkerforce
Tsukuyomi
7,102
1,819
0
1,762
12,896
5,662
29
4,418
8,478
0
29,568
L
Heimdallr
UpMag
Heimdallr
9,477
4,416
0
1,875
15,311
5,682
0
4,421
10,890
0
48,850
W
7,841
1,896
0
2,192
12,026
4,312
986
169
11,857
0
46,474
L
Scylla
hannahbit
Scylla
1,442
59
0
962
4,119
1,044
84
1,045
3,074
21,716
0
W
Tiamat
lilBangin
Tiamat
6,500
412
0
4,566
12,946
6,172
716
1,243
11,703
64,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,104
Gold Earned
43,210
365
Minions Killed
304
0
Camps Cleared
0
1,992,061
Distance Traveled
1,421,238
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,973
449
42
2
0
368,185
2
W
Gilgamesh
10,921
546
98
5
0
435,061
2
W
Ymir
11,960
598
41
2
0
394,684
2
L
Gilgamesh
8,940
447
82
4
0
327,868
4
L
Cupid
9,855
493
81
4
0
282,232
1
L
Tsukuyomi
8,208
410
49
2
0
310,535
1
L
Heimdallr
9,379
469
71
4
0
325,120
3
W
Pele
10,313
516
75
4
0
413,139
1
L
Scylla
6,828
341
21
1
0
175,483
0
W
Tiamat
10,937
547
109
5
0
380,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role