Player Matchup

Merlin
Merlin
Fire58rus
Merlin
Level 29
God Stats
0W - 2L
1,548 SR
Queue Stats
4W - 7L
1,642 Elo+
Solo
Izanami
Izanami
IshtarMD
Izanami
Level 29
God Stats
2W - 1L
1,802 SR
Queue Stats
86W - 69L
1,615 Elo+
Solo
Hel
Hel
Sairus88
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,187 Elo+
Solo
Jormungandr
Jormungandr
xConjurer
Jormungandr
Level 14
God Stats
1W - 1L
1,794 SR
Queue Stats
1W - 7L
1,244 Elo+
Party 1
Tsukuyomi
Tsukuyomi
zbyszek2
Tsukuyomi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,796 Elo+
Party 1
Team Averages
Level 21
1,629 SR
1,497 Elo+

VS

Team Averages
Level 16
1,665 SR
1,506 Elo+
Chang'e
Chang'e
MrBeyli
Chang'e
Level 28
God Stats
7W - 4L
1,672 SR
Queue Stats
46W - 46L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
Revγ
Gilgamesh
Level 15
God Stats
16W - 2L
1,912 SR
Queue Stats
140W - 100L
1,605 Elo+
Solo
Susano
Susano
RollShet
Susano
Level 25
God Stats
2W - 0L
1,687 SR
Queue Stats
12W - 12L
1,374 Elo+
Solo
Ullr
Ullr
ScalPixx
Ullr
Level 6
God Stats
1W - 3L
1,296 SR
Queue Stats
8W - 11L
1,480 Elo+
Solo
Ymir
Ymir
ismery80
Ymir
Level 7
God Stats
3W - 0L
1,757 SR
Queue Stats
12W - 23L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fire58rus
Merlin
17
4 / 9 / 6
11,156
398
9,572
16,823
4,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
IshtarMD
Izanami
20
7 / 5 / 8
13,564
484
15,964
22,400
10,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 9 / 4
13,059
466
9,441
20,314
15,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
xConjurer
Jormungandr
19
4 / 6 / 11
12,419
444
16,225
23,394
27,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
zbyszek2
Tsukuyomi
19
6 / 14 / 5
12,362
442
16,786
25,594
8,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MrBeyli
Chang'e
20
9 / 4 / 13
16,930
605
23,696
21,874
7,070
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Revγ
Gilgamesh
20
26 / 3 / 5
18,385
657
34,950
29,680
12,760
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
RollShet
Susano
20
1 / 8 / 10
13,850
495
9,126
22,400
8,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ullr
20
3 / 6 / 3
14,110
504
6,923
14,388
4,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
20
3 / 8 / 9
13,342
477
10,107
23,845
19,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
82
27
Kills
42
43
Deaths
29
34
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
Fire58rus
Merlin
4
9
6
0.78
L
Izanami
IshtarMD
Izanami
7
5
8
2.2
W
Chang'e
MrBeyli
Chang'e
9
4
13
3.88
W
Gilgamesh
Revγ
Gilgamesh
26
3
5
9.5
W
Susano
RollShet
Susano
1
8
10
0.75
L
6
9
4
0.89
W
Ullr
3
6
3
0.75
W
Ymir
3
8
9
0.94
L
Jormungandr
xConjurer
Jormungandr
4
6
11
1.58
L
Tsukuyomi
zbyszek2
Tsukuyomi
6
14
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,988
Damage
84,802
108,525
Taken
112,187
66,229
Mitigated
51,946
21,005
Healing
36,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Fire58rus
Merlin
9,572
595
0
550
16,823
4,944
216
3,940
12,737
55,730
0
L
Izanami
IshtarMD
Izanami
15,964
10,578
0
5,782
22,400
10,500
882
8,455
13,701
0
113,699
W
Chang'e
MrBeyli
Chang'e
23,696
1,602
3,787
10,653
21,874
7,070
1,438
6,536
15,163
110,241
0
W
Gilgamesh
Revγ
Gilgamesh
34,950
13,385
0
16,736
29,680
12,760
96
9,287
20,222
0
192,786
W
Susano
RollShet
Susano
9,126
1,051
0
4,212
22,400
8,100
986
6,874
15,180
0
81,825
L
9,441
1,720
2,254
7,037
20,314
15,095
2,005
7,154
13,088
61,959
0
W
Ullr
6,923
2,652
0
1,148
14,388
4,733
3,008
3,943
10,445
0
90,248
W
Ymir
10,107
3,066
0
74
23,845
19,283
0
9,754
13,903
52,017
0
L
Jormungandr
xConjurer
Jormungandr
16,225
4,161
0
1,052
23,394
27,095
1,124
7,389
15,810
62,184
0
L
Tsukuyomi
zbyszek2
Tsukuyomi
16,786
4,873
0
4,330
25,594
8,595
0
8,592
16,841
0
82,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,560
Gold Earned
76,617
564
Minions Killed
739
0
Camps Cleared
0
2,364,112
Distance Traveled
2,426,869
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,156
398
90
3
0
433,119
5
L
Izanami
13,564
484
168
6
0
508,234
3
W
Chang'e
16,930
605
196
7
0
544,436
2
W
Gilgamesh
18,385
657
205
7
0
516,492
1
W
Susano
13,850
495
131
5
0
440,324
1
L
Hel
13,059
466
111
4
0
454,987
0
W
Ullr
14,110
504
139
5
0
466,783
0
W
Ymir
13,342
477
68
2
0
458,834
3
L
Jormungandr
12,419
444
85
3
0
458,677
0
L
Tsukuyomi
12,362
442
110
4
0
509,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role