Player Matchup

Gilgamesh
Gilgamesh
AceEpix95
Gilgamesh
Level 89
God Stats
15W - 11L
1,263 SR
Queue Stats
346W - 316L
1,523 Elo+
Party 1
Cerberus
Cerberus
Mykey225
Cerberus
Level 18
God Stats
7W - 7L
1,836 SR
Queue Stats
31W - 35L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
XxMrAllScopexX
Nu Wa
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 10L
1,407 Elo+
Party 1
Guan Yu
Guan Yu
dragonlance40
Guan Yu
Level 21
God Stats
1W - 3L
1,735 SR
Queue Stats
27W - 40L
1,439 Elo+
Party 1
Anhur
Anhur
kawaiicatjulie
Anhur
Level 28
God Stats
2W - 4L
1,287 SR
Queue Stats
401W - 410L
1,388 Elo+
Solo
Team Averages
Level 34
1,524 SR
1,446 Elo+

VS

Team Averages
Level 24
1,697 SR
1,544 Elo+
Thor
Thor
EmeraldsOreo
Thor
Level 11
God Stats
2W - 1L
1,753 SR
Queue Stats
13W - 19L
1,390 Elo+
Solo
Nu Wa
Nu Wa
Footballfan64
Nu Wa
Level 49
God Stats
15W - 12L
1,438 SR
Queue Stats
97W - 97L
1,392 Elo+
Party 2
Chronos
Chronos
Putbac
Chronos
Level 15
God Stats
8W - 2L
2,009 SR
Queue Stats
17W - 9L
1,706 Elo+
Party 2
Bacchus
Bacchus
SxllIz
Bacchus
Level 29
God Stats
3W - 4L
1,517 SR
Queue Stats
43W - 52L
1,457 Elo+
Solo
Osiris
Osiris
playboicavi
Osiris
Level 16
God Stats
2W - 0L
1,767 SR
Queue Stats
37W - 15L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AceEpix95
Gilgamesh
14
6 / 3 / 1
9,076
504
12,920
17,691
6,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Mykey225
Cerberus
11
1 / 11 / 5
7,994
444
6,031
20,026
14,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 10 / 1
7,630
424
3,903
11,051
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
12
2 / 5 / 1
7,539
419
3,999
19,134
12,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 10 / 3
7,489
416
6,211
14,252
3,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
9,137
508
2,967
13,533
4,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
11 / 0 / 9
11,141
619
16,661
5,911
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Putbac
Chronos
16
15 / 4 / 13
11,112
617
22,422
11,528
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SxllIz
Bacchus
14
5 / 1 / 20
10,068
559
10,640
11,784
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
17
5 / 3 / 3
10,672
593
12,718
12,886
10,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
12
Kills
39
39
Deaths
12
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AceEpix95
Gilgamesh
6
3
1
2.17
W
3
4
7
1.63
W
11
0
9
15.5
L
Cerberus
Mykey225
Cerberus
1
11
5
0.32
W
Chronos
Putbac
Chronos
15
4
13
5.38
W
Bacchus
SxllIz
Bacchus
5
1
20
15
L
1
10
1
0.15
L
Guan Yu
2
5
1
0.5
L
2
10
3
0.35
W
Osiris
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,064
Damage
65,408
82,154
Taken
55,642
40,414
Mitigated
33,774
10,571
Healing
12,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AceEpix95
Gilgamesh
12,920
3,379
0
3,506
17,691
6,975
0
9,293
8,238
0
58,183
W
2,967
1,191
0
4,306
13,533
4,408
0
1,606
11,865
0
44,081
W
16,661
2,510
0
1,201
5,911
2,318
1,920
1,704
4,156
73,363
0
L
Cerberus
Mykey225
Cerberus
6,031
710
0
2,157
20,026
14,110
228
13,060
6,696
29,961
0
W
Chronos
Putbac
Chronos
22,422
6,149
0
2,986
11,528
3,921
5,325
1,713
9,782
63,937
0
W
Bacchus
SxllIz
Bacchus
10,640
972
0
888
11,784
12,750
1,197
3,302
8,425
34,073
0
L
3,903
396
0
0
11,051
3,067
0
7,677
3,121
32,283
0
L
Guan Yu
3,999
418
770
2,849
19,134
12,574
200
7,051
11,831
0
26,912
L
6,211
3,319
0
1,289
14,252
3,688
192
11,547
2,545
0
29,468
W
Osiris
12,718
4,257
0
3,600
12,886
10,377
2,112
1,469
11,140
0
76,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,728
Gold Earned
52,130
342
Minions Killed
447
0
Camps Cleared
0
1,503,137
Distance Traveled
1,739,566
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,076
504
105
6
0
357,479
1
W
Thor
9,137
508
84
5
0
378,841
1
W
Nu Wa
11,141
619
125
7
0
339,118
0
L
Cerberus
7,994
444
58
3
0
311,287
3
W
Chronos
11,112
617
70
4
0
322,763
1
W
Bacchus
10,068
559
53
3
0
356,856
0
L
Nu Wa
7,630
424
67
4
0
224,161
0
L
Guan Yu
7,539
419
59
3
0
327,670
2
L
Anhur
7,489
416
53
3
0
282,540
0
W
Osiris
10,672
593
115
6
0
341,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role