Player Matchup

Merlin
Merlin
JaiJai5
Merlin
Level 49
God Stats
63W - 45L
1,706 SR
Queue Stats
91W - 65L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
Windbear
Gilgamesh
Level 109
God Stats
9W - 0L
1,917 SR
Queue Stats
129W - 41L
1,733 Elo+
Party 1
Cupid
Cupid
xiaoilluminati
Cupid
Level 126
God Stats
24W - 16L
1,837 SR
Queue Stats
787W - 470L
1,677 Elo+
Party 1
Team Averages
Level 95
1,820 SR
1,705 Elo+

VS

Team Averages
Level 67
1,406 SR
1,388 Elo+
Neith
Neith
Barrat50Cal
Neith
Level 29
God Stats
0W - 3L
1,094 SR
Queue Stats
1W - 8L
1,198 Elo+
Party 2
Cthulhu
Cthulhu
IamDaNinjaLeader
Cthulhu
Level 43
God Stats
0W - 2L
1,236 SR
Queue Stats
1W - 6L
1,281 Elo+
Party 2
Zeus
Zeus
veeerrrryyniccee
Zeus
Level 128
God Stats
17W - 11L
1,888 SR
Queue Stats
342W - 217L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JaiJai5
Merlin
14
7 / 2 / 17
11,132
795
13,163
7,884
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Windbear
Gilgamesh
15
14 / 2 / 9
11,904
850
14,846
14,871
10,225
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 2 / 16
11,203
800
11,042
14,744
5,489
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 3
8,691
621
6,662
14,496
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 10 / 4
8,420
601
5,085
17,537
17,892
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 7 / 0
10,566
755
16,870
12,547
5,803
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
28
Kills
6
6
Deaths
28
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
11
3
0.23
L
0
10
4
0.2
W
Merlin
JaiJai5
Merlin
7
2
17
7.75
W
Gilgamesh
Windbear
Gilgamesh
14
2
9
9.25
L
5
7
0
0.71
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,051
Damage
28,617
37,499
Taken
44,580
18,567
Mitigated
28,337
11,788
Healing
6,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,662
3,024
111
1,700
14,496
4,642
0
3,662
10,528
0
15,188
L
5,085
201
135
942
17,537
17,892
0
5,344
11,738
14,367
0
W
Merlin
JaiJai5
Merlin
13,163
392
0
929
7,884
2,853
672
5,608
2,276
42,114
0
W
Gilgamesh
Windbear
Gilgamesh
14,846
5,358
0
2,114
14,871
10,225
947
8,153
6,718
0
40,542
L
16,870
672
74
3,069
12,547
5,803
164
3,347
9,014
68,122
0
W
11,042
6,791
2,336
6,409
14,744
5,489
1,758
8,266
6,478
0
50,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,239
Gold Earned
27,677
173
Minions Killed
141
0
Camps Cleared
0
809,241
Distance Traveled
606,828
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,691
621
22
2
0
195,614
0
L
Cthulhu
8,420
601
17
1
0
217,803
0
W
Merlin
11,132
795
57
4
0
265,536
0
W
Gilgamesh
11,904
850
45
3
0
295,585
2
L
Zeus
10,566
755
102
7
0
193,411
3
W
Cupid
11,203
800
71
5
0
248,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role