Player Matchup

Kuzenbo
Kuzenbo
GrungeGod
Kuzenbo
Level 124
God Stats
17W - 7L
1,500 SR
Queue Stats
67W - 44L
1,681 Elo+
Party 1
Danzaburou
Danzaburou
SaberV
Danzaburou
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
dataprocessor
Gilgamesh
Level 120
God Stats
10W - 7L
1,500 SR
Queue Stats
73W - 69L
1,604 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,595 Elo+

VS

Team Averages
Level 114
1,637 SR
1,574 Elo+
Gilgamesh
Gilgamesh
Fraugrin
Gilgamesh
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
301W - 354L
1,487 Elo+
Solo
Fenrir
Fenrir
SpectR Cobz
Fenrir
Level 108
God Stats
1W - 1L
1,770 SR
Queue Stats
41W - 28L
1,639 Elo+
Party 2
Vulcan
Vulcan
SpectR Magics
Vulcan
Level 126
God Stats
1W - 2L
1,642 SR
Queue Stats
34W - 22L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GrungeGod
Kuzenbo
12
3 / 3 / 10
8,605
717
3,892
9,849
12,084
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
SaberV
Danzaburou
13
8 / 4 / 6
10,669
889
10,207
12,210
5,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
dataprocessor
Gilgamesh
12
4 / 2 / 9
8,972
748
8,794
7,936
4,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fraugrin
Gilgamesh
12
7 / 5 / 2
9,275
773
8,425
11,789
10,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
10
1 / 7 / 5
7,953
663
4,739
10,472
9,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 3 / 8
8,467
706
10,656
6,615
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
15
Kills
9
9
Deaths
15
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Fraugrin
Gilgamesh
7
5
2
1.6
W
Kuzenbo
GrungeGod
Kuzenbo
3
3
10
2.67
W
Danzaburou
SaberV
Danzaburou
8
4
6
2.75
L
Fenrir
1
7
5
0.5
L
1
3
8
1.67
W
Gilgamesh
dataprocessor
Gilgamesh
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,893
Damage
23,820
29,995
Taken
28,876
21,812
Mitigated
21,884
5,264
Healing
2,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Fraugrin
Gilgamesh
8,425
1,613
0
1,801
11,789
10,136
870
1,288
10,501
0
26,468
W
Kuzenbo
GrungeGod
Kuzenbo
3,892
1,971
0
64
9,849
12,084
33
4,674
4,959
9,558
0
W
Danzaburou
SaberV
Danzaburou
10,207
5,153
0
3,550
12,210
5,164
1,141
2,367
9,731
0
53,327
L
Fenrir
4,739
462
0
409
10,472
9,357
56
833
9,639
0
21,599
L
10,656
4,467
0
537
6,615
2,391
168
1,815
4,800
45,662
0
W
Gilgamesh
dataprocessor
Gilgamesh
8,794
2,263
0
1,650
7,936
4,564
770
3,170
4,584
0
24,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,246
Gold Earned
25,695
129
Minions Killed
148
0
Camps Cleared
0
678,243
Distance Traveled
651,464
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,275
773
37
3
0
210,857
1
W
Kuzenbo
8,605
717
15
1
0
228,746
1
W
Danzaburou
10,669
889
87
7
0
209,774
1
L
Fenrir
7,953
663
34
3
0
220,702
4
L
Vulcan
8,467
706
77
6
0
219,905
3
W
Gilgamesh
8,972
748
27
2
0
239,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role