Player Matchup

Gilgamesh
Gilgamesh
Giiil
Gilgamesh
Level 105
God Stats
21W - 18L
1,324 SR
Queue Stats
779W - 792L
1,594 Elo+
Party 4
Hun Batz
Hun Batz
Mivecoso
Hun Batz
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
416W - 434L
1,630 Elo+
Party 4
Apollo
Apollo
PostShmalone
Apollo
Level 99
God Stats
11W - 10L
1,512 SR
Queue Stats
165W - 150L
1,523 Elo+
Party 2
Khepri
Khepri
XxSadistic33xX
Khepri
Level 121
God Stats
15W - 9L
1,303 SR
Queue Stats
188W - 173L
1,523 Elo+
Party 2
Eset
Eset
eatkorn22
Eset
Level 109
God Stats
14W - 12L
1,500 SR
Queue Stats
509W - 509L
1,598 Elo+
Party 4
Team Averages
Level 106
1,428 SR
1,574 Elo+

VS

Team Averages
Level 75
1,527 SR
1,552 Elo+
Anhur
Anhur
LuisOSO95
Anhur
Level 49
God Stats
0W - 2L
1,182 SR
Queue Stats
428W - 354L
1,543 Elo+
Party 1
Thanatos
Thanatos
MGExcelsus
Thanatos
Level 46
God Stats
10W - 5L
1,808 SR
Queue Stats
58W - 44L
1,461 Elo+
Party 3
Ares
Ares
YoungJr_9
Ares
Level 112
God Stats
3W - 4L
1,646 SR
Queue Stats
396W - 329L
1,505 Elo+
Party 1
Ra
Ra
presidentcam
Ra
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 44L
1,461 Elo+
Party 3
King Arthur
King Arthur
qwop1235
King Arthur
Level 39
God Stats
6W - 4L
1,500 SR
Queue Stats
16W - 7L
1,792 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Giiil
Gilgamesh
20
5 / 5 / 8
13,246
576
14,425
24,023
28,994
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
Mivecoso
Hun Batz
20
5 / 1 / 18
13,788
599
15,126
15,379
7,747
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
20
15 / 1 / 7
13,830
601
28,068
14,802
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 2 / 22
12,549
546
7,535
18,482
24,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
20
9 / 3 / 10
13,612
592
15,238
10,487
4,610
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LuisOSO95
Anhur
15
0 / 7 / 5
8,952
389
7,670
21,494
7,310
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
MGExcelsus
Thanatos
17
6 / 8 / 3
11,189
486
14,475
24,456
14,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
12
0 / 9 / 4
8,330
362
1,771
16,950
14,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 7 / 5
10,949
476
13,080
15,390
6,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
qwop1235
King Arthur
15
2 / 5 / 3
9,441
410
9,557
27,750
25,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
36
Kills
12
12
Deaths
36
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Giiil
Gilgamesh
5
5
8
1.8
L
Anhur
LuisOSO95
Anhur
0
7
5
0.36
L
Thanatos
MGExcelsus
Thanatos
6
8
3
0.94
W
Hun Batz
Mivecoso
Hun Batz
5
1
18
14
W
Apollo
15
1
7
18.5
W
2
2
22
6.5
L
Ares
0
9
4
0.22
W
Eset
9
3
10
4.67
L
4
7
5
0.93
L
King Arthur
qwop1235
King Arthur
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,392
Damage
46,553
83,173
Taken
106,040
72,561
Mitigated
68,296
23,322
Healing
34,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Giiil
Gilgamesh
14,425
3,132
0
4,405
24,023
28,994
591
1,897
21,353
781
76,925
L
Anhur
LuisOSO95
Anhur
7,670
2,457
0
7,934
21,494
7,310
18
3,444
18,050
0
70,223
L
Thanatos
MGExcelsus
Thanatos
14,475
4,855
0
11,671
24,456
14,691
0
5,657
18,649
0
67,805
W
Hun Batz
Mivecoso
Hun Batz
15,126
3,789
0
6,245
15,379
7,747
2,454
988
14,252
0
109,141
W
Apollo
28,068
20,337
0
6,352
14,802
6,330
9,865
3,244
11,447
0
127,599
W
7,535
985
0
2,435
18,482
24,880
197
3,891
14,348
32,651
0
L
Ares
1,771
149
0
1,692
16,950
14,825
15
3,051
13,899
25,567
0
W
Eset
15,238
1,363
1,057
2,828
10,487
4,610
1,885
4,123
6,179
83,811
0
L
13,080
936
2,354
3,486
15,390
6,390
0
4,425
10,940
74,744
0
L
King Arthur
qwop1235
King Arthur
9,557
1,838
0
7,138
27,750
25,080
0
6,977
20,210
0
37,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,025
Gold Earned
48,861
617
Minions Killed
479
0
Camps Cleared
0
2,278,191
Distance Traveled
1,935,752
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,246
576
107
5
0
403,983
2
L
Anhur
8,952
389
90
4
0
358,639
1
L
Thanatos
11,189
486
103
4
0
425,309
2
W
Hun Batz
13,788
599
169
7
0
548,645
3
W
Apollo
13,830
601
163
7
0
421,678
3
W
Khepri
12,549
546
39
2
0
436,886
1
L
Ares
8,330
362
52
2
0
335,797
0
W
Eset
13,612
592
139
6
0
466,999
5
L
Ra
10,949
476
165
7
0
396,775
1
L
King Arthur
9,441
410
69
3
0
419,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role