Player Matchup

Kuzenbo
Kuzenbo
BabyPorkyChops
Kuzenbo
Level 94
God Stats
1W - 0L
1,454 SR
Queue Stats
34W - 24L
1,620 Elo+
Party 1
Danzaburou
Danzaburou
Dispairity
Danzaburou
Level 66
God Stats
8W - 9L
1,510 SR
Queue Stats
128W - 116L
1,388 Elo+
Party 1
Tiamat
Tiamat
hoomun
Tiamat
Level 17
God Stats
8W - 8L
1,216 SR
Queue Stats
43W - 41L
1,398 Elo+
Party 1
Team Averages
Level 59
1,393 SR
1,469 Elo+

VS

Team Averages
Level 50
1,343 SR
1,303 Elo+
Hel
Hel
CHELIOXS
Hel
Level 36
God Stats
0W - 5L
1,108 SR
Queue Stats
62W - 91L
1,301 Elo+
Party 2
Gilgamesh
Gilgamesh
Guluu69
Gilgamesh
Level 86
God Stats
2W - 5L
1,564 SR
Queue Stats
52W - 83L
1,331 Elo+
Party 2
Chiron
Chiron
Irishtwinkletoe
Chiron
Level 27
God Stats
1W - 4L
1,357 SR
Queue Stats
41W - 66L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 9
10,053
838
7,800
13,288
15,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Dispairity
Danzaburou
12
5 / 4 / 8
9,646
804
12,240
9,353
4,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
hoomun
Tiamat
13
6 / 2 / 8
9,559
797
9,388
8,018
6,062
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 3
9,002
750
6,418
11,399
7,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Guluu69
Gilgamesh
10
4 / 5 / 3
8,310
693
9,283
10,928
7,342
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 8
8,212
684
6,857
12,576
4,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
17
Kills
9
9
Deaths
17
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
L
4
6
3
0.92
W
Danzaburou
Dispairity
Danzaburou
5
4
8
2.25
L
Gilgamesh
Guluu69
Gilgamesh
4
5
3
1.1
L
1
6
8
0.83
W
Tiamat
hoomun
Tiamat
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,428
Damage
22,558
30,659
Taken
34,903
25,499
Mitigated
19,250
6,717
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,800
2,701
0
2,154
13,288
15,136
114
2,892
10,396
15,284
0
L
6,418
868
2,887
3,082
11,399
7,492
0
5,588
5,811
20,419
0
W
Danzaburou
Dispairity
Danzaburou
12,240
6,660
0
2,276
9,353
4,301
2,034
2,268
7,085
0
57,444
L
Gilgamesh
Guluu69
Gilgamesh
9,283
2,466
422
995
10,928
7,342
0
4,874
6,054
0
21,196
L
6,857
1,746
723
1,698
12,576
4,416
0
6,802
5,774
0
18,287
W
Tiamat
hoomun
Tiamat
9,388
1,234
0
2,287
8,018
6,062
598
1,478
6,540
27,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
25,524
127
Minions Killed
103
0
Camps Cleared
0
654,296
Distance Traveled
575,989
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,053
838
9
1
0
234,059
3
L
Hel
9,002
750
37
3
0
185,628
2
W
Danzaburou
9,646
804
80
7
0
206,591
0
L
Gilgamesh
8,310
693
29
2
0
196,894
3
L
Chiron
8,212
684
37
3
0
193,467
1
W
Tiamat
9,559
797
38
3
0
213,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role