Player Matchup

Chaac
Chaac
DestinyHeroES
Chaac
Level 27
God Stats
10W - 8L
1,566 SR
Queue Stats
93W - 112L
1,438 Elo+
Solo
Izanami
Izanami
GiihChan23
Izanami
Level 28
God Stats
52W - 29L
1,628 SR
Queue Stats
195W - 194L
1,490 Elo+
Party 2
Bacchus
Bacchus
MegaViciado7
Bacchus
Level 30
God Stats
47W - 24L
1,625 SR
Queue Stats
395W - 429L
1,417 Elo+
Party 2
Thor
Thor
OnwardBracelet1
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,782 Elo+
Solo
Raijin
Raijin
Santyro15
Raijin
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
292W - 250L
1,493 Elo+
Solo
Team Averages
Level 22
1,564 SR
1,524 Elo+

VS

Team Averages
Level 25
1,460 SR
1,450 Elo+
Gilgamesh
Gilgamesh
AnyNameAvaible
Gilgamesh
Level 15
God Stats
4W - 2L
1,258 SR
Queue Stats
19W - 17L
1,433 Elo+
Solo
Artemis
Artemis
GhxsthFaker-_
Artemis
Level 47
God Stats
2W - 0L
1,740 SR
Queue Stats
104W - 126L
1,404 Elo+
Party 1
Anubis
Anubis
Morenatro
Anubis
Level 28
God Stats
8W - 9L
1,255 SR
Queue Stats
99W - 102L
1,416 Elo+
Solo
Yemoja
Yemoja
Selback
Yemoja
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
319W - 341L
1,480 Elo+
Solo
Izanami
Izanami
hatillo_fruncido
Izanami
Level 13
God Stats
18W - 13L
1,550 SR
Queue Stats
53W - 63L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 1
9,269
515
9,132
10,137
9,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
GiihChan23
Izanami
16
6 / 5 / 3
10,026
557
10,783
13,847
4,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MegaViciado7
Bacchus
12
0 / 4 / 7
7,755
431
7,458
13,102
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 6 / 1
7,902
439
4,337
14,387
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Santyro15
Raijin
14
1 / 4 / 2
8,143
452
6,229
9,645
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnyNameAvaible
Gilgamesh
20
14 / 1 / 0
12,936
719
14,898
15,362
8,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
14
2 / 4 / 4
9,067
504
8,900
9,841
2,985
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
Morenatro
Anubis
14
2 / 4 / 5
9,317
518
7,512
11,531
6,171
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Selback
Yemoja
13
0 / 0 / 5
8,807
489
6,486
11,697
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 4 / 1
11,226
624
6,350
14,096
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
13
Kills
20
20
Deaths
13
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnyNameAvaible
Gilgamesh
14
1
0
14
L
3
1
1
3.5
W
Artemis
2
4
4
1
L
Izanami
GiihChan23
Izanami
6
5
3
1.5
L
Bacchus
MegaViciado7
Bacchus
0
4
7
0.88
W
Anubis
Morenatro
Anubis
2
4
5
1.13
L
3
6
1
0.58
L
Raijin
Santyro15
Raijin
1
4
2
0.5
W
Yemoja
Selback
Yemoja
0
0
5
2.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,939
Damage
44,146
61,118
Taken
62,527
32,109
Mitigated
32,568
19,147
Healing
28,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnyNameAvaible
Gilgamesh
14,898
4,685
0
6,432
15,362
8,576
225
1,633
13,704
0
105,990
L
9,132
1,831
0
5,155
10,137
9,353
821
119
10,018
0
55,058
W
Artemis
8,900
5,221
0
4,866
9,841
2,985
784
2,310
7,506
0
52,719
L
Izanami
GiihChan23
Izanami
10,783
7,859
0
4,651
13,847
4,387
0
5,070
8,777
0
57,994
L
Bacchus
MegaViciado7
Bacchus
7,458
840
578
4,184
13,102
11,107
165
4,401
8,701
17,791
0
W
Anubis
Morenatro
Anubis
7,512
158
57
4,226
11,531
6,171
468
4,111
7,395
44,204
0
L
4,337
1,037
0
3,592
14,387
4,528
0
2,188
12,199
0
39,331
L
Raijin
Santyro15
Raijin
6,229
641
0
987
9,645
2,734
0
2,220
7,425
52,790
0
W
Yemoja
Selback
Yemoja
6,486
1,620
1,075
4,764
11,697
9,326
121
4,455
7,192
32,577
0
W
6,350
4,419
0
6,926
14,096
5,510
670
1,178
12,518
0
92,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,095
Gold Earned
51,353
415
Minions Killed
555
0
Camps Cleared
0
1,655,546
Distance Traveled
1,547,776
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,936
719
173
10
0
362,633
4
L
Chaac
9,269
515
110
6
0
345,263
1
W
Artemis
9,067
504
89
5
0
296,236
2
L
Izanami
10,026
557
109
6
0
298,690
3
L
Bacchus
7,755
431
20
1
0
348,116
5
W
Anubis
9,317
518
85
5
0
303,457
1
L
Thor
7,902
439
68
4
0
338,269
2
L
Raijin
8,143
452
108
6
0
325,208
3
W
Yemoja
8,807
489
41
2
0
309,133
7
W
Izanami
11,226
624
167
9
0
276,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role