Player Matchup

Merlin
Merlin
Crisus447
Merlin
Level 55
God Stats
12W - 6L
1,782 SR
Queue Stats
48W - 52L
1,396 Elo+
Solo
Cthulhu
Cthulhu
Omnibus69
Cthulhu
Level 26
God Stats
4W - 2L
1,472 SR
Queue Stats
64W - 58L
1,308 Elo+
Solo
Neith
Neith
juice_pods
Neith
Level 64
God Stats
14W - 13L
1,402 SR
Queue Stats
62W - 93L
1,291 Elo+
Solo
Team Averages
Level 48
1,552 SR
1,332 Elo+

VS

Team Averages
Level 80
1,415 SR
1,389 Elo+
Athena
Athena
 
Athena
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
champagne_pai
Zeus
Level 22
God Stats
5W - 14L
1,246 SR
Queue Stats
37W - 70L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crisus447
Merlin
12
6 / 3 / 5
9,291
774
8,268
7,162
2,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Omnibus69
Cthulhu
12
2 / 4 / 9
8,169
681
8,023
12,269
12,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
13
5 / 1 / 6
8,857
738
9,591
8,709
2,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
3 / 2 / 5
9,160
763
4,083
10,644
10,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
 
Danzaburou
12
3 / 5 / 4
8,605
717
10,253
12,291
4,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 6 / 1
7,508
626
7,377
7,892
2,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
8
8
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
2
5
2.75
L
Danzaburou
 
Danzaburou
3
5
4
1
W
Merlin
Crisus447
Merlin
6
3
5
2.83
W
Cthulhu
Omnibus69
Cthulhu
2
4
9
1.63
L
2
6
1
0.42
W
Neith
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
21,713
28,140
Taken
30,827
17,592
Mitigated
17,312
4,859
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,083
720
594
1,587
10,644
10,395
0
5,174
5,470
8,559
0
L
Danzaburou
 
Danzaburou
10,253
3,692
537
1,494
12,291
4,700
250
6,437
5,854
0
45,648
W
Merlin
Crisus447
Merlin
8,268
889
0
1,617
7,162
2,407
436
3,829
3,313
34,642
0
W
Cthulhu
Omnibus69
Cthulhu
8,023
680
287
0
12,269
12,306
0
3,490
8,706
22,022
0
L
7,377
934
0
885
7,892
2,217
0
4,700
3,192
15,504
0
W
Neith
9,591
5,966
612
2,343
8,709
2,879
1,108
4,054
4,589
0
32,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,317
Gold Earned
25,273
146
Minions Killed
116
0
Camps Cleared
0
605,524
Distance Traveled
627,877
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,160
763
14
1
0
222,255
0
L
Danzaburou
8,605
717
77
6
0
191,180
0
W
Merlin
9,291
774
65
5
0
168,020
1
W
Cthulhu
8,169
681
23
2
0
226,745
1
L
Zeus
7,508
626
25
2
0
214,442
0
W
Neith
8,857
738
58
5
0
210,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role