Player Matchup

Gilgamesh
Gilgamesh
BinkieWinkie
Gilgamesh
Level 159
God Stats
62W - 37L
1,667 SR
Queue Stats
421W - 354L
1,660 Elo+
Party 1
Hachiman
Hachiman
Ducky No Swear
Hachiman
Level 107
God Stats
2W - 3L
1,370 SR
Queue Stats
92W - 76L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
Penquinn14
Kuzenbo
Level 60
God Stats
1W - 3L
1,792 SR
Queue Stats
154W - 159L
1,562 Elo+
Solo
Team Averages
Level 109
1,610 SR
1,592 Elo+

VS

Team Averages
Level 87
1,414 SR
1,540 Elo+
Baba Yaga
Baba Yaga
FeatherRose
Baba Yaga
Level 92
God Stats
4W - 3L
1,605 SR
Queue Stats
27W - 30L
1,539 Elo+
Party 2
Anhur
Anhur
TheArchitect66
Anhur
Level 73
God Stats
5W - 5L
1,406 SR
Queue Stats
225W - 218L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
UznahgaarVahlok
Erlang Shen
Level 97
God Stats
0W - 2L
1,232 SR
Queue Stats
30W - 28L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BinkieWinkie
Gilgamesh
16
8 / 4 / 6
13,925
733
16,889
18,238
20,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
16
4 / 5 / 7
11,964
630
10,207
17,207
6,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Penquinn14
Kuzenbo
17
3 / 0 / 11
13,273
699
13,580
21,956
37,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
FeatherRose
Baba Yaga
16
3 / 1 / 5
12,049
634
20,675
14,319
6,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 9 / 4
10,840
571
9,027
16,142
5,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
UznahgaarVahlok
Erlang Shen
15
5 / 5 / 4
12,416
653
15,891
20,980
10,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
15
Kills
9
9
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BinkieWinkie
Gilgamesh
8
4
6
2.75
W
Hachiman
4
5
7
1.5
L
Baba Yaga
FeatherRose
Baba Yaga
3
1
5
5.5
W
Kuzenbo
Penquinn14
Kuzenbo
3
0
11
8.5
L
1
9
4
0.33
L
Erlang Shen
UznahgaarVahlok
Erlang Shen
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,676
Damage
45,593
57,401
Taken
51,441
64,991
Mitigated
22,764
9,725
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BinkieWinkie
Gilgamesh
16,889
3,742
0
1,110
18,238
20,747
551
6,974
10,801
0
54,822
W
Hachiman
10,207
5,609
0
6,819
17,207
6,602
2,512
6,046
10,841
0
54,947
L
Baba Yaga
FeatherRose
Baba Yaga
20,675
815
0
6,376
14,319
6,291
424
4,861
9,458
66,798
0
W
Kuzenbo
Penquinn14
Kuzenbo
13,580
5,822
0
1,796
21,956
37,642
607
6,457
14,995
33,323
0
L
9,027
2,489
0
2,944
16,142
5,802
56
3,333
12,809
0
43,642
L
Erlang Shen
UznahgaarVahlok
Erlang Shen
15,891
7,524
0
3,260
20,980
10,671
0
5,526
15,454
0
77,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,162
Gold Earned
35,305
169
Minions Killed
235
0
Camps Cleared
0
1,053,261
Distance Traveled
1,007,748
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,925
733
58
3
0
354,629
1
W
Hachiman
11,964
630
86
5
0
301,017
0
L
Baba Yaga
12,049
634
87
5
0
357,186
2
W
Kuzenbo
13,273
699
25
1
0
397,615
6
L
Anhur
10,840
571
77
4
0
298,233
3
L
Erlang Shen
12,416
653
71
4
0
352,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role