Player Matchup

Horus
Horus
ClawJr
Horus
Level 103
God Stats
21W - 9L
1,521 SR
Queue Stats
101W - 70L
1,324 Elo+
Party 1
Discordia
Discordia
Darmak33
Discordia
Level 101
God Stats
30W - 13L
1,541 SR
Queue Stats
106W - 70L
1,552 Elo+
Party 1
Heimdallr
Heimdallr
dametulunch
Heimdallr
Level 85
God Stats
5W - 8L
1,512 SR
Queue Stats
46W - 34L
1,258 Elo+
Party 1
Team Averages
Level 96
1,525 SR
1,378 Elo+

VS

Team Averages
Level 71
1,297 SR
1,241 Elo+
Artemis
Artemis
Nathanisnate120
Artemis
Level 29
God Stats
1W - 9L
1,153 SR
Queue Stats
1W - 9L
1,190 Elo+
Solo
Anubis
Anubis
Thereaper1151
Anubis
Level 105
God Stats
8W - 5L
1,500 SR
Queue Stats
372W - 422L
1,409 Elo+
Party 2
Gilgamesh
Gilgamesh
lskeptikl
Gilgamesh
Level 79
God Stats
1W - 3L
1,237 SR
Queue Stats
66W - 82L
1,124 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ClawJr
Horus
20
5 / 3 / 16
16,497
660
7,354
27,796
35,653
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Darmak33
Discordia
20
13 / 4 / 9
18,127
725
36,632
19,934
12,682
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
dametulunch
Heimdallr
19
5 / 6 / 10
16,353
654
12,479
21,152
8,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 7
14,436
577
16,299
16,611
5,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 8 / 4
17,189
688
26,161
24,220
11,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
lskeptikl
Gilgamesh
18
3 / 8 / 10
16,024
641
13,669
22,994
18,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
23
Kills
13
13
Deaths
23
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
ClawJr
Horus
5
3
16
4.33
W
Discordia
Darmak33
Discordia
13
4
9
4.38
L
2
7
7
0.79
L
8
8
4
1.25
W
Heimdallr
dametulunch
Heimdallr
5
6
10
1.67
L
Gilgamesh
lskeptikl
Gilgamesh
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,465
Damage
56,129
68,882
Taken
63,825
56,345
Mitigated
34,916
24,736
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ClawJr
Horus
7,354
3,042
5,778
12,924
27,796
35,653
1,116
9,208
18,588
96
22,646
W
Discordia
Darmak33
Discordia
36,632
1,229
0
3,756
19,934
12,682
2,306
7,872
12,062
145,019
0
L
16,299
6,083
0
1,564
16,611
5,848
0
12,938
3,673
0
86,785
L
26,161
676
0
9,313
24,220
11,060
0
13,024
11,196
117,026
0
W
Heimdallr
dametulunch
Heimdallr
12,479
7,521
0
2,278
21,152
8,010
55
9,165
11,987
0
85,513
L
Gilgamesh
lskeptikl
Gilgamesh
13,669
2,912
0
1,479
22,994
18,008
0
11,046
11,948
0
46,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,977
Gold Earned
47,649
286
Minions Killed
287
0
Camps Cleared
0
1,243,701
Distance Traveled
1,235,889
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
16,497
660
30
1
0
407,192
4
W
Discordia
18,127
725
157
6
0
421,893
4
L
Artemis
14,436
577
104
4
0
392,491
3
L
Anubis
17,189
688
132
5
0
353,116
10
W
Heimdallr
16,353
654
99
4
0
414,616
3
L
Gilgamesh
16,024
641
51
2
0
490,282
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role