Player Matchup

Discordia
Discordia
Arcrysth
Discordia
Level 17
God Stats
3W - 1L
1,801 SR
Queue Stats
23W - 20L
1,414 Elo+
Solo
Neith
Neith
Chêda
Neith
Level 6
God Stats
2W - 3L
1,725 SR
Queue Stats
7W - 13L
1,246 Elo+
Party 1
Thor
Thor
LLinke
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,430 Elo+
Party 1
Yemoja
Yemoja
LuckyJoint
Yemoja
Level 16
God Stats
3W - 7L
1,433 SR
Queue Stats
13W - 25L
1,291 Elo+
Party 1
Fenrir
Fenrir
dedo20etres
Fenrir
Level 147
God Stats
0W - 1L
1,648 SR
Queue Stats
107W - 115L
1,465 Elo+
Party 1
Team Averages
Level 38
1,621 SR
1,369 Elo+

VS

Team Averages
Level 13
1,509 SR
1,457 Elo+
Bellona
Bellona
AnyNameAvaible
Bellona
Level 15
God Stats
2W - 2L
1,527 SR
Queue Stats
19W - 17L
1,460 Elo+
Solo
Apollo
Apollo
CHAIGAMER
Apollo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cronomage
Anubis
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,233 Elo+
Party 2
Gilgamesh
Gilgamesh
kelp251
Gilgamesh
Level 14
God Stats
6W - 2L
1,520 SR
Queue Stats
15W - 11L
1,591 Elo+
Solo
Nemesis
Nemesis
zainpk
Nemesis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arcrysth
Discordia
16
1 / 6 / 1
9,290
404
6,981
12,113
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Chêda
Neith
14
1 / 11 / 6
9,272
403
7,781
16,940
6,218
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
LLinke
Thor
14
0 / 10 / 7
9,055
394
7,795
18,092
7,196
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
LuckyJoint
Yemoja
14
2 / 7 / 5
9,288
404
2,283
16,642
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
20
16 / 6 / 3
13,386
582
23,674
23,657
9,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 2 / 7
15,885
691
25,633
22,802
19,639
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
CHAIGAMER
Apollo
18
7 / 6 / 7
12,624
549
9,287
13,750
5,877
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Cronomage
Anubis
18
4 / 7 / 10
12,817
557
13,787
16,554
9,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
kelp251
Gilgamesh
18
6 / 3 / 5
11,868
516
9,508
13,921
8,237
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
zainpk
Nemesis
17
3 / 3 / 9
11,140
484
6,611
10,534
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
20
Kills
40
40
Deaths
21
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
20
2
7
11.75
L
Discordia
Arcrysth
Discordia
1
6
1
0.25
W
Apollo
CHAIGAMER
Apollo
7
6
7
1.75
L
Neith
Chêda
Neith
1
11
6
0.36
W
Anubis
Cronomage
Anubis
4
7
10
1.29
L
Thor
LLinke
Thor
0
10
7
0.35
L
Yemoja
LuckyJoint
Yemoja
2
7
5
0.64
L
Fenrir
16
6
3
2.92
W
Gilgamesh
kelp251
Gilgamesh
6
3
5
2.83
W
Nemesis
zainpk
Nemesis
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,514
Damage
64,826
87,444
Taken
77,561
39,090
Mitigated
47,778
14,198
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,633
11,411
0
2,296
22,802
19,639
5,004
3,665
18,955
4,612
102,993
L
Discordia
Arcrysth
Discordia
6,981
314
0
1,086
12,113
3,953
0
1,768
10,345
58,663
0
W
Apollo
CHAIGAMER
Apollo
9,287
5,563
0
2,196
13,750
5,877
4,900
1,377
12,331
0
69,408
L
Neith
Chêda
Neith
7,781
4,052
0
2,867
16,940
6,218
444
2,546
14,394
240
49,636
W
Anubis
Cronomage
Anubis
13,787
1,217
0
5,324
16,554
9,446
2,883
2,656
13,514
64,825
0
L
Thor
LLinke
Thor
7,795
2,189
0
1,462
18,092
7,196
0
2,170
15,922
0
37,539
L
Yemoja
LuckyJoint
Yemoja
2,283
1,221
2,367
1,781
16,642
11,911
178
4,554
12,088
16,037
0
L
Fenrir
23,674
5,439
0
4,635
23,657
9,812
134
4,852
18,805
0
70,459
W
Gilgamesh
kelp251
Gilgamesh
9,508
2,263
0
2,243
13,921
8,237
3,578
458
13,381
290
54,646
W
Nemesis
zainpk
Nemesis
6,611
2,933
0
3,502
10,534
4,579
707
577
9,897
0
50,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,291
Gold Earned
64,334
412
Minions Killed
563
0
Camps Cleared
0
1,736,522
Distance Traveled
2,132,548
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,885
691
137
6
0
487,245
4
L
Discordia
9,290
404
105
5
0
288,093
0
W
Apollo
12,624
549
106
5
0
416,864
2
L
Neith
9,272
403
94
4
0
327,216
0
W
Anubis
12,817
557
127
6
0
350,317
2
L
Thor
9,055
394
60
3
0
334,954
2
L
Yemoja
9,288
404
35
2
0
340,096
2
L
Fenrir
13,386
582
118
5
0
446,163
1
W
Gilgamesh
11,868
516
103
4
0
417,708
1
W
Nemesis
11,140
484
90
4
0
460,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role