Player Matchup

Chaac
Chaac
Chaac Only
Chaac
Level 15
God Stats
9W - 1L
1,877 SR
Queue Stats
9W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
GoneTaxi
Apollo
Level 6
God Stats
3W - 0L
1,923 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Icarrymyson
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
RiskyBigness
Gilgamesh
Level 159
God Stats
10W - 9L
1,605 SR
Queue Stats
456W - 506L
1,405 Elo+
Party 1
Jormungandr
Jormungandr
SwoleGetsu
Jormungandr
Level 154
God Stats
8W - 14L
1,527 SR
Queue Stats
101W - 119L
1,388 Elo+
Party 1
Team Averages
Level 69
1,686 SR
1,459 Elo+

VS

Team Averages
Level 22
1,538 SR
1,474 Elo+
Nox
Nox
DioDevoid
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,446 Elo+
Solo
Loki
Loki
DoctorCuckery
Loki
Level 28
God Stats
18W - 16L
1,731 SR
Queue Stats
416W - 428L
1,507 Elo+
Solo
Chernobog
Chernobog
FlavorAve
Chernobog
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 15L
1,517 Elo+
Solo
Yemoja
Yemoja
ScreaminFreeman2
Yemoja
Level 27
God Stats
29W - 33L
1,458 SR
Queue Stats
413W - 434L
1,454 Elo+
Solo
Cthulhu
Cthulhu
frankwest250
Cthulhu
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
310W - 319L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
5 / 4 / 6
11,707
488
10,635
22,251
17,275
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
GoneTaxi
Apollo
13
0 / 8 / 4
9,735
406
1,509
14,275
5,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
20
22 / 0 / 4
16,294
679
34,296
16,248
9,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
RiskyBigness
Gilgamesh
20
5 / 3 / 8
13,449
560
6,346
18,550
9,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
SwoleGetsu
Jormungandr
17
5 / 4 / 11
12,494
521
17,211
16,496
16,854
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 13 / 5
8,824
368
4,832
17,479
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 6 / 6
10,729
447
8,259
19,115
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
FlavorAve
Chernobog
19
14 / 8 / 3
12,721
530
23,416
21,131
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 4
7,934
331
4,101
8,566
2,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
frankwest250
Cthulhu
15
1 / 8 / 3
9,297
387
6,046
22,277
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
40
37
Kills
19
19
Deaths
37
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
4
6
2
L
0
13
5
0.19
L
3
6
6
1
L
Chernobog
FlavorAve
Chernobog
14
8
3
1.94
W
Apollo
GoneTaxi
Apollo
0
8
4
0.25
W
Anubis
22
0
4
24
W
Gilgamesh
RiskyBigness
Gilgamesh
5
3
8
3
L
1
2
4
1.5
W
Jormungandr
SwoleGetsu
Jormungandr
5
4
11
2.63
L
Cthulhu
frankwest250
Cthulhu
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,997
Damage
46,654
87,820
Taken
88,568
58,799
Mitigated
30,114
33,729
Healing
18,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
10,635
2,638
0
7,622
22,251
17,275
538
3,207
18,994
0
61,877
L
4,832
553
0
777
17,479
4,723
0
11,232
6,104
34,332
0
L
8,259
3,248
0
5,243
19,115
6,709
0
7,517
11,500
0
74,570
L
Chernobog
FlavorAve
Chernobog
23,416
16,546
0
5,771
21,131
5,783
0
9,464
11,554
0
66,709
W
Apollo
GoneTaxi
Apollo
1,509
781
0
2,280
14,275
5,615
382
1,113
13,162
0
30,340
W
Anubis
34,296
1,350
0
13,045
16,248
9,877
4,308
3,420
12,778
143,389
0
W
Gilgamesh
RiskyBigness
Gilgamesh
6,346
956
0
7,102
18,550
9,178
5,041
1,374
17,151
0
88,285
L
4,101
1,053
1,572
1,320
8,566
2,857
81
3,508
5,000
23,771
0
W
Jormungandr
SwoleGetsu
Jormungandr
17,211
3,113
0
3,680
16,496
16,854
0
5,237
10,756
66,672
0
L
Cthulhu
frankwest250
Cthulhu
6,046
1,082
58
3,320
22,277
10,042
0
19,221
2,903
37,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,679
Gold Earned
49,505
590
Minions Killed
426
0
Camps Cleared
0
2,010,016
Distance Traveled
1,790,210
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,707
488
90
4
0
344,292
3
L
Nox
8,824
368
61
3
0
341,739
1
L
Loki
10,729
447
130
5
0
470,641
0
L
Chernobog
12,721
530
104
4
0
379,903
6
W
Apollo
9,735
406
59
2
0
354,977
3
W
Anubis
16,294
679
210
9
0
413,131
4
W
Gilgamesh
13,449
560
139
6
0
517,577
4
L
Yemoja
7,934
331
51
2
0
264,967
1
W
Jormungandr
12,494
521
92
4
0
380,039
1
L
Cthulhu
9,297
387
80
3
0
332,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role