Player Matchup

Gilgamesh
Gilgamesh
ApacheDash
Gilgamesh
Level 87
God Stats
5W - 10L
1,590 SR
Queue Stats
165W - 203L
1,390 Elo+
Party 2
Athena
Athena
Dromoka
Athena
Level 107
God Stats
2W - 6L
1,463 SR
Queue Stats
2W - 7L
1,369 Elo+
Party 2
Scylla
Scylla
IAmCptnCream
Scylla
Level 28
God Stats
1W - 5L
1,682 SR
Queue Stats
3W - 5L
1,639 Elo+
Party 2
Cthulhu
Cthulhu
RickyBlitz157
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Wittypup803
Izanami
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 1L
1,797 Elo+
Party 2
Team Averages
Level 65
1,547 SR
1,539 Elo+

VS

Team Averages
Level 71
1,640 SR
1,338 Elo+
Bacchus
Bacchus
Hergulio83
Bacchus
Level 40
God Stats
52W - 56L
1,739 SR
Queue Stats
415W - 504L
1,295 Elo+
Solo
Bastet
Bastet
MirrorPanther
Bastet
Level 29
God Stats
11W - 6L
1,500 SR
Queue Stats
193W - 244L
1,300 Elo+
Party 1
Apollo
Apollo
PhyrexianEmperor
Apollo
Level 93
God Stats
8W - 9L
1,567 SR
Queue Stats
210W - 252L
1,320 Elo+
Party 1
Anubis
Anubis
TheBigDaddyExile
Anubis
Level 88
God Stats
4W - 1L
1,572 SR
Queue Stats
236W - 289L
1,443 Elo+
Party 1
Gilgamesh
Gilgamesh
Xandar99
Gilgamesh
Level 107
God Stats
3W - 4L
1,820 SR
Queue Stats
178W - 228L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ApacheDash
Gilgamesh
14
8 / 10 / 3
9,850
518
12,659
19,534
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
Dromoka
Athena
3
0 / 1 / 0
5,634
297
173
2,099
764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
3 / 11 / 4
10,240
539
6,645
14,582
3,822
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
12
1 / 11 / 11
8,343
439
6,927
21,499
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Wittypup803
Izanami
15
7 / 10 / 2
10,152
534
9,856
15,911
5,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hergulio83
Bacchus
13
1 / 4 / 5
8,719
459
4,394
10,952
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 4 / 5
10,176
536
3,154
12,910
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
16 / 4 / 8
11,528
607
17,316
15,055
6,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
12 / 2 / 12
11,981
631
18,942
9,855
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Xandar99
Gilgamesh
17
8 / 5 / 16
10,921
575
13,327
13,105
14,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
87
19
Kills
41
43
Deaths
19
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ApacheDash
Gilgamesh
8
10
3
0.95
L
Athena
Dromoka
Athena
0
1
0
0
W
Bacchus
Hergulio83
Bacchus
1
4
5
0.88
L
Scylla
3
11
4
0.45
W
4
4
5
1.63
W
16
4
8
5
L
Cthulhu
1
11
11
0.59
W
12
2
12
9
L
Izanami
Wittypup803
Izanami
7
10
2
0.8
W
Gilgamesh
Xandar99
Gilgamesh
8
5
16
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,260
Damage
57,133
73,625
Taken
61,877
31,700
Mitigated
40,311
11,316
Healing
13,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ApacheDash
Gilgamesh
12,659
2,583
243
4,513
19,534
7,162
0
5,687
13,847
0
38,513
L
Athena
Dromoka
Athena
173
72
0
195
2,099
764
0
916
1,183
2,303
0
W
Bacchus
Hergulio83
Bacchus
4,394
94
0
1,312
10,952
9,302
1,155
1,803
9,124
29,878
0
L
Scylla
6,645
305
0
902
14,582
3,822
1,482
4,274
10,308
40,806
0
W
3,154
1,546
0
5,350
12,910
5,404
2,158
1,263
11,597
0
53,521
W
17,316
9,343
0
3,583
15,055
6,827
2,380
3,514
11,541
0
65,224
L
Cthulhu
6,927
1,454
0
2,922
21,499
14,579
310
8,348
13,151
22,532
0
W
18,942
201
0
2,113
9,855
4,589
886
2,909
6,821
66,838
0
L
Izanami
Wittypup803
Izanami
9,856
6,431
111
2,430
15,911
5,373
288
4,111
11,800
0
56,698
W
Gilgamesh
Xandar99
Gilgamesh
13,327
3,941
0
1,048
13,105
14,189
1,507
3,756
9,049
0
43,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,219
Gold Earned
53,325
285
Minions Killed
437
0
Camps Cleared
0
1,389,105
Distance Traveled
1,815,683
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,850
518
53
3
0
351,076
10
L
Athena
5,634
297
7
0
0
80,615
1
W
Bacchus
8,719
459
48
3
0
340,509
4
L
Scylla
10,240
539
85
4
0
313,297
0
W
Bastet
10,176
536
107
6
0
386,238
3
W
Apollo
11,528
607
97
5
0
403,507
1
L
Cthulhu
8,343
439
37
2
0
312,771
2
W
Anubis
11,981
631
120
6
0
305,774
0
L
Izanami
10,152
534
103
5
0
331,346
1
W
Gilgamesh
10,921
575
65
3
0
379,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role