Player Matchup

Chaac
Chaac
Jagernull
Chaac
Level 7
God Stats
2W - 2L
1,248 SR
Queue Stats
31W - 41L
1,530 Elo+
Solo
Janus
Janus
Jarebearsama
Janus
Level 28
God Stats
6W - 10L
1,388 SR
Queue Stats
178W - 200L
1,524 Elo+
Solo
Ares
Ares
Sammichii
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,698 Elo+
Solo
Chiron
Chiron
Yohne
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 66L
1,516 Elo+
Solo
Thor
Thor
neko03
Thor
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 27L
1,682 Elo+
Solo
Team Averages
Level 15
1,427 SR
1,590 Elo+

VS

Team Averages
Level 19
1,549 SR
1,561 Elo+
Ra
Ra
DulceDeLecheuwU
Ra
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 17L
1,664 Elo+
Solo
Ne Zha
Ne Zha
RGAccentuate
Ne Zha
Level 23
God Stats
8W - 10L
1,500 SR
Queue Stats
47W - 30L
1,721 Elo+
Solo
Guan Yu
Guan Yu
Sex0dePENES
Guan Yu
Level 13
God Stats
10W - 7L
1,500 SR
Queue Stats
96W - 100L
1,502 Elo+
Solo
Izanami
Izanami
ThatRealGinger
Izanami
Level 33
God Stats
11W - 4L
1,686 SR
Queue Stats
111W - 95L
1,498 Elo+
Party 1
Athena
Athena
llfunbagsll
Athena
Level 14
God Stats
5W - 7L
1,560 SR
Queue Stats
16W - 22L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jagernull
Chaac
11
1 / 5 / 1
6,810
426
6,958
13,855
6,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 1 / 0
8,272
517
6,383
7,991
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
0 / 6 / 2
6,356
397
2,042
9,190
6,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Yohne
Chiron
15
1 / 1 / 3
8,428
527
4,621
7,272
2,185
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
neko03
Thor
13
3 / 2 / 3
7,844
490
8,258
11,274
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
8,830
552
3,680
5,896
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
5 / 4 / 5
8,687
543
7,852
12,525
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Sex0dePENES
Guan Yu
14
6 / 1 / 2
8,527
533
13,635
12,129
10,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 4 / 0
8,846
553
4,860
9,896
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
11
0 / 1 / 4
7,264
454
2,115
7,130
4,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
14
15
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Chaac
Jagernull
Chaac
1
5
1
0.3
L
5
1
0
5
W
Ne Zha
5
4
5
1.88
L
Ares
0
6
2
0.17
W
Guan Yu
Sex0dePENES
Guan Yu
6
1
2
7
W
3
4
0
0.75
L
Chiron
Yohne
Chiron
1
1
3
2.5
W
Athena
0
1
4
2
L
Thor
neko03
Thor
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,262
Damage
32,142
49,582
Taken
47,576
21,809
Mitigated
25,231
17,097
Healing
16,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,680
764
61
3,377
5,896
2,225
198
2,327
3,544
64,174
0
L
Chaac
Jagernull
Chaac
6,958
1,341
108
4,581
13,855
6,674
267
1,270
12,541
0
31,870
L
6,383
538
0
2,656
7,991
2,432
0
2,447
5,288
55,290
0
W
Ne Zha
7,852
3,122
0
4,061
12,525
4,398
0
3,139
9,361
0
48,179
L
Ares
2,042
472
0
955
9,190
6,442
291
194
8,996
11,428
0
W
Guan Yu
Sex0dePENES
Guan Yu
13,635
3,528
343
5,837
12,129
10,539
282
1,771
9,958
0
46,435
W
4,860
2,756
0
2,294
9,896
3,585
445
362
9,509
0
75,095
L
Chiron
Yohne
Chiron
4,621
2,388
710
4,297
7,272
2,185
1,960
924
6,326
0
59,761
W
Athena
2,115
637
0
821
7,130
4,484
353
826
6,254
10,369
0
L
Thor
neko03
Thor
8,258
1,919
0
3,790
11,274
4,076
0
586
10,636
0
50,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
42,154
396
Minions Killed
451
0
Camps Cleared
0
1,427,049
Distance Traveled
1,475,312
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,830
552
134
8
0
331,381
5
L
Chaac
6,810
426
55
3
0
279,002
3
L
Janus
8,272
517
108
7
0
320,459
9
W
Ne Zha
8,687
543
94
6
0
296,685
3
L
Ares
6,356
397
12
1
0
234,718
2
W
Guan Yu
8,527
533
66
4
0
324,425
2
W
Izanami
8,846
553
151
9
0
275,359
2
L
Chiron
8,428
527
121
8
0
288,326
5
W
Athena
7,264
454
6
0
0
247,462
0
L
Thor
7,844
490
100
6
0
304,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role