Player Matchup

Danzaburou
Danzaburou
Evicor
Danzaburou
Level 4
God Stats
2W - 2L
1,720 SR
Queue Stats
2W - 3L
1,439 Elo+
Solo
Fenrir
Fenrir
GhxsthFaker-_
Fenrir
Level 47
God Stats
2W - 3L
1,374 SR
Queue Stats
104W - 126L
1,410 Elo+
Party 2
Artemis
Artemis
Snaash
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nike
Nike
cocolilo234
Nike
Level 27
God Stats
4W - 1L
1,884 SR
Queue Stats
184W - 111L
1,634 Elo+
Solo
Nu Wa
Nu Wa
hatillo_fruncido
Nu Wa
Level 13
God Stats
2W - 1L
1,837 SR
Queue Stats
53W - 63L
1,533 Elo+
Party 2
Team Averages
Level 19
1,663 SR
1,503 Elo+

VS

Team Averages
Level 43
1,502 SR
1,600 Elo+
Athena
Athena
ALFAJORJORGITO
Athena
Level 26
God Stats
6W - 4L
1,393 SR
Queue Stats
51W - 30L
1,541 Elo+
Party 1
Anubis
Anubis
GRANDEDEMUZA
Anubis
Level 28
God Stats
9W - 5L
1,518 SR
Queue Stats
112W - 79L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
Kaishida
Gilgamesh
Level 27
God Stats
11W - 8L
1,466 SR
Queue Stats
147W - 106L
1,638 Elo+
Solo
Bacchus
Bacchus
SpeSMITE123
Bacchus
Level 128
God Stats
2W - 1L
1,631 SR
Queue Stats
87W - 53L
1,580 Elo+
Party 1
Cupid
Cupid
lagordanorma12
Cupid
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Evicor
Danzaburou
11
4 / 7 / 3
7,761
517
5,565
10,029
3,830
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
6 / 6 / 3
7,813
521
6,907
13,238
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Snaash
Artemis
10
2 / 7 / 4
6,642
443
5,086
9,461
2,842
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 4 / 0
7,909
527
6,500
13,039
7,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 10 / 6
6,421
428
11,139
11,160
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 17
8,832
589
4,384
13,024
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
14
2 / 4 / 3
8,146
543
2,688
6,448
2,687
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Kaishida
Gilgamesh
18
7 / 2 / 0
10,583
706
11,022
11,962
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
SpeSMITE123
Bacchus
14
5 / 3 / 9
8,661
577
8,334
10,981
6,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
17 / 3 / 6
10,689
713
14,482
14,174
5,238
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
15
Kills
34
34
Deaths
15
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
3
17
3.83
L
Danzaburou
Evicor
Danzaburou
4
7
3
0.79
W
Anubis
2
4
3
0.88
L
6
6
3
1.25
W
Gilgamesh
Kaishida
Gilgamesh
7
2
0
3.5
L
Artemis
Snaash
Artemis
2
7
4
0.57
W
Bacchus
SpeSMITE123
Bacchus
5
3
9
3.17
L
3
4
0
0.75
L
0
10
6
0.3
W
17
3
6
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,197
Damage
40,910
56,927
Taken
56,589
22,323
Mitigated
27,806
11,449
Healing
23,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,384
1,623
0
3,238
13,024
6,205
117
4,128
8,896
15,557
0
L
Danzaburou
Evicor
Danzaburou
5,565
2,153
0
1,669
10,029
3,830
542
2,991
7,038
0
28,496
W
Anubis
2,688
587
0
2,088
6,448
2,687
420
925
5,523
39,300
0
L
6,907
1,846
0
4,536
13,238
4,741
0
4,228
9,010
0
32,683
W
Gilgamesh
Kaishida
Gilgamesh
11,022
3,918
0
6,005
11,962
7,529
606
1,377
10,585
0
69,200
L
Artemis
Snaash
Artemis
5,086
3,087
0
2,363
9,461
2,842
0
4,827
4,634
0
19,743
W
Bacchus
SpeSMITE123
Bacchus
8,334
2,104
0
2,825
10,981
6,147
0
2,031
8,950
46,848
0
L
6,500
1,135
0
2,206
13,039
7,808
0
491
12,548
4,525
49,341
L
11,139
2,361
0
675
11,160
3,102
9
2,869
8,291
39,118
0
W
14,482
9,537
172
8,991
14,174
5,238
2,595
3,759
10,415
0
70,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,546
Gold Earned
46,911
312
Minions Killed
442
0
Camps Cleared
0
1,261,256
Distance Traveled
1,508,554
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,832
589
17
1
0
340,664
0
L
Danzaburou
7,761
517
55
4
0
241,287
1
W
Anubis
8,146
543
89
6
0
248,044
0
L
Fenrir
7,813
521
58
4
0
276,643
1
W
Gilgamesh
10,583
706
134
9
0
318,487
2
L
Artemis
6,642
443
40
3
0
220,504
0
W
Bacchus
8,661
577
74
5
0
326,702
1
L
Nike
7,909
527
101
7
0
291,076
8
L
Nu Wa
6,421
428
58
4
0
231,746
2
W
Cupid
10,689
713
128
9
0
274,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role