Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlanOG99
Neith
Level 7
God Stats
1W - 1L
1,833 SR
Queue Stats
2W - 7L
1,313 Elo+
Party 1
Ymir
Ymir
JCTheKing
Ymir
Level 83
God Stats
2W - 2L
1,783 SR
Queue Stats
57W - 60L
1,515 Elo+
Party 1
Team Averages
Level 78
1,705 SR
1,443 Elo+

VS

Team Averages
Level 20
1,547 SR
1,542 Elo+
Kukulkan
Kukulkan
Keilbasa813
Kukulkan
Level 7
God Stats
10W - 14L
1,554 SR
Queue Stats
26W - 33L
1,154 Elo+
Solo
Medusa
Medusa
XxYOUGOTMExx
Medusa
Level 8
God Stats
15W - 4L
1,500 SR
Queue Stats
273W - 133L
1,689 Elo+
Party 2
Gilgamesh
Gilgamesh
ZeusCamp
Gilgamesh
Level 46
God Stats
8W - 5L
1,588 SR
Queue Stats
370W - 221L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 7 / 1
8,973
748
9,158
11,171
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
AlanOG99
Neith
7
1 / 10 / 0
6,701
558
2,489
10,071
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
0 / 7 / 2
7,374
615
5,955
12,654
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Keilbasa813
Kukulkan
13
5 / 1 / 14
9,273
773
8,157
6,099
3,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
13
6 / 1 / 9
9,285
774
8,630
7,085
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
ZeusCamp
Gilgamesh
13
13 / 2 / 8
10,443
870
11,610
10,354
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
4
Kills
24
24
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
7
1
0.5
L
Neith
AlanOG99
Neith
1
10
0
0.1
L
Ymir
0
7
2
0.14
W
Kukulkan
Keilbasa813
Kukulkan
5
1
14
12
W
Medusa
6
1
9
10.5
W
Gilgamesh
ZeusCamp
Gilgamesh
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,602
Damage
28,397
33,896
Taken
23,538
14,516
Mitigated
14,068
4,102
Healing
3,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,158
358
0
2,834
11,171
3,669
278
3,137
8,034
37,796
0
L
Neith
AlanOG99
Neith
2,489
1,716
0
337
10,071
3,257
55
2,867
7,204
0
7,185
L
Ymir
5,955
285
0
931
12,654
7,590
0
2,153
10,501
18,568
0
W
Kukulkan
Keilbasa813
Kukulkan
8,157
417
0
66
6,099
3,748
132
4,792
1,232
35,607
0
W
Medusa
8,630
2,898
0
2,230
7,085
2,579
1,590
4,236
2,774
0
54,690
W
Gilgamesh
ZeusCamp
Gilgamesh
11,610
3,879
0
1,682
10,354
7,741
546
5,797
4,332
0
24,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,048
Gold Earned
29,001
110
Minions Killed
182
0
Camps Cleared
0
552,176
Distance Traveled
625,534
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,973
748
72
6
0
190,047
1
L
Neith
6,701
558
11
1
0
156,574
0
L
Ymir
7,374
615
27
2
0
205,555
2
W
Kukulkan
9,273
773
64
5
0
195,345
3
W
Medusa
9,285
774
95
8
0
209,610
5
W
Gilgamesh
10,443
870
23
2
0
220,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role