Player Matchup

Mulan
Mulan
A55imilation
Mulan
Level 127
God Stats
3W - 5L
1,734 SR
Queue Stats
258W - 247L
1,618 Elo+
Solo
Xing Tian
Xing Tian
ElusivParadox
Xing Tian
Level 129
God Stats
1W - 6L
1,744 SR
Queue Stats
258W - 241L
1,594 Elo+
Solo
Olorun
Olorun
HMSJeanWolf
Olorun
Level 159
God Stats
3W - 6L
1,423 SR
Queue Stats
298W - 322L
1,582 Elo+
Solo
Nu Wa
Nu Wa
awesomesauce3714
Nu Wa
Level 98
God Stats
3W - 10L
1,272 SR
Queue Stats
333W - 325L
1,622 Elo+
Solo
Jormungandr
Jormungandr
mrhmin
Jormungandr
Level 104
God Stats
12W - 7L
1,501 SR
Queue Stats
991W - 983L
1,565 Elo+
Solo
Team Averages
Level 123
1,535 SR
1,596 Elo+

VS

Team Averages
Level 125
1,428 SR
1,581 Elo+
Hades
Hades
 
Hades
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FullOnBrick
Ganesha
Level 144
God Stats
3W - 4L
1,399 SR
Queue Stats
42W - 45L
1,574 Elo+
Solo
Fafnir
Fafnir
LH_ToKeR
Fafnir
Level 133
God Stats
4W - 5L
1,495 SR
Queue Stats
557W - 559L
1,580 Elo+
Solo
Xbalanque
Xbalanque
Riggatto
Xbalanque
Level 123
God Stats
3W - 9L
1,233 SR
Queue Stats
297W - 280L
1,625 Elo+
Solo
Rama
Rama
chimcharr
Rama
Level 100
God Stats
4W - 2L
1,512 SR
Queue Stats
105W - 97L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 7
6,770
846
8,123
17,135
13,643
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
ElusivParadox
Xing Tian
13
0 / 2 / 6
7,229
904
5,137
12,274
10,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
9
1 / 2 / 1
6,016
752
5,185
4,941
1,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 4 / 6
7,027
878
7,306
6,146
2,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
mrhmin
Jormungandr
15
4 / 2 / 2
7,889
986
7,557
9,945
10,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
6 / 1 / 6
8,496
1,062
11,552
8,847
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
FullOnBrick
Ganesha
12
0 / 2 / 13
7,908
989
4,264
9,285
8,917
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
LH_ToKeR
Fafnir
13
3 / 2 / 10
8,167
1,021
5,335
10,190
10,732
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
Riggatto
Xbalanque
14
1 / 1 / 13
7,773
972
14,617
9,472
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
14
5 / 2 / 5
8,289
1,036
9,546
6,143
2,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
6
Kills
15
15
Deaths
8
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
6
1
6
9
L
0
5
7
0.7
L
Xing Tian
ElusivParadox
Xing Tian
0
2
6
1.5
W
Ganesha
FullOnBrick
Ganesha
0
2
13
3.25
L
Olorun
1
2
1
0.75
W
Fafnir
LH_ToKeR
Fafnir
3
2
10
4
W
Xbalanque
Riggatto
Xbalanque
1
1
13
7.5
L
1
4
6
1
W
Rama
5
2
5
3.75
L
Jormungandr
mrhmin
Jormungandr
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,308
Damage
45,314
50,441
Taken
43,937
38,784
Mitigated
32,284
12,545
Healing
19,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,552
1,054
3,215
4,746
8,847
5,727
572
6,145
2,702
20,707
0
L
8,123
1,011
1,584
5,052
17,135
13,643
86
5,462
11,521
0
16,908
L
Xing Tian
ElusivParadox
Xing Tian
5,137
642
0
0
12,274
10,406
0
4,389
7,713
10,691
0
W
Ganesha
FullOnBrick
Ganesha
4,264
190
1,441
1,061
9,285
8,917
241
3,588
5,697
9,011
0
L
Olorun
5,185
3,134
1,309
1,590
4,941
1,948
0
3,050
1,841
8,969
0
W
Fafnir
LH_ToKeR
Fafnir
5,335
1,258
1,134
2,956
10,190
10,732
481
6,255
3,935
11,249
0
W
Xbalanque
Riggatto
Xbalanque
14,617
6,929
25
1,981
9,472
4,488
1,394
4,521
4,951
0
28,301
L
7,306
1,014
219
531
6,146
2,375
0
3,405
2,691
21,178
0
W
Rama
9,546
7,761
1,195
1,400
6,143
2,420
2,331
4,676
1,467
0
20,686
L
Jormungandr
mrhmin
Jormungandr
7,557
1,470
955
1,305
9,945
10,412
0
4,366
5,524
14,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
40,633
76
Minions Killed
98
0
Camps Cleared
0
701,445
Distance Traveled
778,811
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,496
1,062
32
4
0
158,084
2
L
Mulan
6,770
846
20
3
0
144,864
1
L
Xing Tian
7,229
904
4
1
0
159,347
0
W
Ganesha
7,908
989
0
0
0
120,787
3
L
Olorun
6,016
752
12
2
0
80,445
0
W
Fafnir
8,167
1,021
9
1
0
166,070
2
W
Xbalanque
7,773
972
38
5
0
180,890
0
L
Nu Wa
7,027
878
29
4
0
152,240
2
W
Rama
8,289
1,036
19
2
0
152,980
1
L
Jormungandr
7,889
986
11
1
0
164,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role