Player Matchup

Nox
Nox
FeRnaNDmiNE
Nox
Level 18
God Stats
3W - 1L
1,185 SR
Queue Stats
53W - 45L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Keegane
Ah Muzen Cab
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
e1223k
Gilgamesh
Level 29
God Stats
11W - 7L
1,661 SR
Queue Stats
140W - 131L
1,509 Elo+
Solo
Mercury
Mercury
jrjerh
Mercury
Level 16
God Stats
6W - 4L
1,640 SR
Queue Stats
15W - 18L
1,443 Elo+
Solo
Ares
Ares
我叫刘大锤
Ares
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 73L
1,365 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,448 Elo+

VS

Team Averages
Level 27
1,419 SR
1,383 Elo+
Aphrodite
Aphrodite
Artemmys
Aphrodite
Level 48
God Stats
3W - 2L
1,513 SR
Queue Stats
8W - 16L
1,346 Elo+
Party 2
Chaac
Chaac
Foetus57
Chaac
Level 17
God Stats
0W - 7L
1,084 SR
Queue Stats
112W - 114L
1,291 Elo+
Party 1
Mercury
Mercury
Hombrelob
Mercury
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,308 Elo+
Party 2
Nemesis
Nemesis
Ouklone
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Pleasuresquid
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 12
13,009
520
16,737
14,257
6,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Keegane
Ah Muzen Cab
20
7 / 3 / 8
12,900
516
24,734
14,523
7,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
e1223k
Gilgamesh
20
3 / 3 / 6
14,713
589
12,326
16,675
16,461
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
jrjerh
Mercury
19
6 / 4 / 11
12,781
511
18,394
17,961
7,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 5 / 11
12,146
486
9,883
19,678
26,174
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Artemmys
Aphrodite
16
4 / 4 / 9
11,189
448
11,121
18,704
13,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Foetus57
Chaac
16
1 / 6 / 3
9,818
393
5,699
16,830
16,707
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Hombrelob
Mercury
20
6 / 3 / 6
12,506
500
10,736
24,829
9,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
Ouklone
Nemesis
16
7 / 6 / 4
11,264
451
12,269
22,864
17,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Pleasuresquid
Danzaburou
15
0 / 6 / 9
9,506
380
9,079
22,808
8,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
49
25
Kills
18
20
Deaths
25
48
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Artemmys
Aphrodite
4
4
9
2.13
W
6
5
12
2.4
L
Chaac
Foetus57
Chaac
1
6
3
0.42
L
Mercury
Hombrelob
Mercury
6
3
6
3
W
Ah Muzen Cab
Keegane
Ah Muzen Cab
7
3
8
3.67
L
Nemesis
Ouklone
Nemesis
7
6
4
1.5
L
Danzaburou
Pleasuresquid
Danzaburou
0
6
9
0.75
W
Gilgamesh
e1223k
Gilgamesh
3
3
6
2
W
Mercury
jrjerh
Mercury
6
4
11
2.88
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,074
Damage
48,904
83,094
Taken
106,035
64,196
Mitigated
66,004
18,573
Healing
33,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Artemmys
Aphrodite
11,121
3,213
8,020
8,969
18,704
13,501
430
4,996
13,630
29,404
0
W
16,737
532
193
1,997
14,257
6,705
698
798
13,459
84,681
0
L
Chaac
Foetus57
Chaac
5,699
1,196
0
2,975
16,830
16,707
90
6,340
10,290
0
53,654
L
Mercury
Hombrelob
Mercury
10,736
4,376
0
4,817
24,829
9,995
367
4,733
19,972
0
78,969
W
Ah Muzen Cab
Keegane
Ah Muzen Cab
24,734
10,508
0
5,061
14,523
7,113
7,547
2,220
12,303
0
116,758
L
Nemesis
Ouklone
Nemesis
12,269
6,782
0
998
22,864
17,348
1,005
4,340
18,270
0
56,541
L
Danzaburou
Pleasuresquid
Danzaburou
9,079
4,897
967
6,971
22,808
8,453
1,168
5,399
17,253
0
56,929
W
Gilgamesh
e1223k
Gilgamesh
12,326
2,223
0
4,626
16,675
16,461
856
1,614
15,061
0
109,506
W
Mercury
jrjerh
Mercury
18,394
9,094
0
5,428
17,961
7,743
952
1,941
16,020
0
100,480
W
9,883
1,077
0
1,268
19,678
26,174
569
4,548
15,130
25,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,549
Gold Earned
54,283
669
Minions Killed
487
0
Camps Cleared
0
2,366,001
Distance Traveled
2,262,363
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
11,189
448
63
3
0
460,132
0
W
Nox
13,009
520
124
5
0
425,246
2
L
Chaac
9,818
393
106
4
0
389,480
2
L
Mercury
12,506
500
144
6
0
550,616
0
W
Ah Muzen Cab
12,900
516
161
6
0
447,972
1
L
Nemesis
11,264
451
75
3
0
470,922
2
L
Danzaburou
9,506
380
99
4
0
391,213
1
W
Gilgamesh
14,713
589
202
8
0
489,620
2
W
Mercury
12,781
511
155
6
0
599,295
4
W
Ares
12,146
486
27
1
0
403,868
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role