Player Matchup

Danzaburou
Danzaburou
Diamond II
Cobrahh
Danzaburou
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond II
Malicẽ
Erlang Shen
Diamond II
Level 124
God Stats
3W - 3L
1,686 SR
Queue Stats
30W - 30L
2,332 MMR
Solo
Guan Yu
Guan Yu
Diamond II
MestFunniMoment
Guan Yu
Diamond II
Level 157
God Stats
4W - 2L
1,644 SR
Queue Stats
122W - 123L
2,193 MMR
Solo
Sobek
Sobek
Diamond II
TonyDownfall
Sobek
Diamond II
Level 156
God Stats
2W - 2L
1,635 SR
Queue Stats
820W - 816L
2,301 MMR
Solo
Discordia
Discordia
Diamond II
xAlexQc
Discordia
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,593 SR
1,965 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,712 SR
2,193 MMR
Nike
Nike
Diamond IV
EIoBully
Nike
Diamond IV
Level 108
God Stats
2W - 0L
1,724 SR
Queue Stats
28W - 17L
2,206 MMR
Solo
Ymir
Ymir
Diamond II
GoingDeeep
Ymir
Diamond II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
Nesfor
Rama
Masters
Level 160
God Stats
12W - 12L
1,726 SR
Queue Stats
462W - 419L
2,591 MMR
Party 2
Nemesis
Nemesis
Diamond III
Sérpent
Nemesis
Diamond III
Level 86
God Stats
23W - 16L
1,888 SR
Queue Stats
93W - 75L
2,322 MMR
Solo
Nu Wa
Nu Wa
Diamond II
iZ3VENT
Nu Wa
Diamond II
Level 160
God Stats
2W - 2L
1,722 SR
Queue Stats
229W - 196L
2,349 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cobrahh
Danzaburou
16
1 / 5 / 0
10,434
549
12,226
17,893
6,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Malicẽ
Erlang Shen
13
3 / 4 / 1
8,490
447
4,386
11,542
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 0
8,764
461
7,067
14,205
8,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 8 / 5
7,371
388
5,349
16,450
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Discordia
xAlexQc
Discordia
16
1 / 5 / 2
9,320
491
8,169
12,060
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
ScyllaSetApolloTiamatAthena

VS

Bans
TsukuyomiJanusThe MorriganPersephoneSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
4 / 0 / 4
13,043
686
11,263
15,703
11,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 10
10,820
569
8,935
17,142
17,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Nesfor
Rama
19
4 / 0 / 8
12,788
673
12,012
13,758
5,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Sérpent
Nemesis
18
4 / 2 / 7
11,118
585
7,907
12,953
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
iZ3VENT
Nu Wa
19
7 / 2 / 10
12,758
671
16,027
9,429
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
5
Kills
25
25
Deaths
5
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cobrahh
Danzaburou
1
5
0
0.2
W
Nike
4
0
4
6
W
6
1
10
11
L
Erlang Shen
Malicẽ
Erlang Shen
3
4
1
0.88
L
0
3
0
0
W
Rama
Nesfor
Rama
4
0
8
8
W
Nemesis
Sérpent
Nemesis
4
2
7
3.75
L
0
8
5
0.31
W
Nu Wa
iZ3VENT
Nu Wa
7
2
10
6
L
Discordia
xAlexQc
Discordia
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,197
Damage
56,144
72,150
Taken
68,985
33,792
Mitigated
45,337
18,038
Healing
25,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cobrahh
Danzaburou
12,226
7,025
0
6,757
17,893
6,481
0
5,186
12,529
0
83,314
W
Nike
11,263
2,572
0
4,483
15,703
11,765
2,533
2,098
13,352
0
95,244
W
8,935
1,759
0
2,507
17,142
17,834
44
3,656
12,600
36,527
0
L
Erlang Shen
Malicẽ
Erlang Shen
4,386
2,396
0
1,309
11,542
4,615
0
4,227
7,111
0
43,496
L
7,067
1,080
150
5,182
14,205
8,081
0
3,402
10,587
5,434
57,900
W
Rama
Nesfor
Rama
12,012
10,541
0
9,135
13,758
5,251
5,556
2,994
10,662
0
93,545
W
Nemesis
Sérpent
Nemesis
7,907
3,876
0
6,248
12,953
7,048
3,514
3,104
9,691
0
84,738
L
5,349
336
0
3,426
16,450
10,758
0
7,051
9,075
18,617
0
W
Nu Wa
iZ3VENT
Nu Wa
16,027
2,141
0
2,652
9,429
3,439
2,790
2,580
6,737
96,791
0
L
Discordia
xAlexQc
Discordia
8,169
259
0
1,214
12,060
3,857
21
4,022
7,886
72,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
60,527
585
Minions Killed
700
0
Camps Cleared
0
1,624,038
Distance Traveled
1,937,896
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,434
549
164
9
0
324,196
7
W
Nike
13,043
686
194
10
0
417,358
4
W
Ymir
10,820
569
42
2
0
375,790
5
L
Erlang Shen
8,490
447
95
5
0
314,313
2
L
Guan Yu
8,764
461
137
7
0
374,181
5
W
Rama
12,788
673
168
9
0
349,452
6
W
Nemesis
11,118
585
119
6
0
430,998
2
L
Sobek
7,371
388
23
1
0
279,370
1
W
Nu Wa
12,758
671
177
9
0
364,298
5
L
Discordia
9,320
491
166
9
0
331,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role