Player Matchup

Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AirLeezy
Nemesis
Level 106
God Stats
1W - 0L
1,819 SR
Queue Stats
72W - 60L
1,533 Elo+
Party 2
Tyr
Tyr
Jay_3004
Tyr
Level 98
God Stats
5W - 0L
1,427 SR
Queue Stats
37W - 38L
1,345 Elo+
Solo
Gilgamesh
Gilgamesh
Wellsie1
Gilgamesh
Level 141
God Stats
6W - 4L
1,925 SR
Queue Stats
119W - 119L
1,529 Elo+
Party 2
Olorun
Olorun
Zrew XXIV
Olorun
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 31L
1,551 Elo+
Party 2
Team Averages
Level 115
1,634 SR
1,492 Elo+

VS

Team Averages
Level 110
1,533 SR
1,435 Elo+
Bacchus
Bacchus
BummerBee
Bacchus
Level 95
God Stats
0W - 4L
1,634 SR
Queue Stats
15W - 19L
1,476 Elo+
Party 1
Cernunnos
Cernunnos
PlatonicCoyote
Cernunnos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
Tmirez
Gilgamesh
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 26L
1,407 Elo+
Party 1
Anubis
Anubis
YokoMichaelis00
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
dyingtolife
Sylvanus
Level 82
God Stats
40W - 28L
1,531 SR
Queue Stats
768W - 809L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 4 / 4
12,541
627
13,210
13,442
6,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
AirLeezy
Nemesis
19
4 / 2 / 7
12,155
608
8,713
18,581
8,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 5 / 12
10,891
545
10,562
19,156
11,391
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Wellsie1
Gilgamesh
20
10 / 1 / 2
12,900
645
17,407
19,001
16,595
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
Zrew XXIV
Olorun
18
4 / 4 / 8
11,763
588
10,646
15,955
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BummerBee
Bacchus
13
3 / 8 / 4
9,334
467
8,433
15,937
15,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
PlatonicCoyote
Cernunnos
20
5 / 5 / 4
11,641
582
14,059
18,625
7,360
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Tmirez
Gilgamesh
16
0 / 4 / 5
9,662
483
8,646
16,015
8,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 7 / 1
10,408
520
14,874
13,105
6,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
dyingtolife
Sylvanus
17
2 / 8 / 1
9,768
488
8,607
18,555
12,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
32
Kills
16
16
Deaths
32
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
4
4
2.75
W
Nemesis
AirLeezy
Nemesis
4
2
7
3.75
L
Bacchus
BummerBee
Bacchus
3
8
4
0.63
W
5
5
12
2.2
L
Cernunnos
PlatonicCoyote
Cernunnos
5
5
4
1.4
L
Gilgamesh
Tmirez
Gilgamesh
0
4
5
0.63
W
Gilgamesh
Wellsie1
Gilgamesh
10
1
2
11
L
6
7
1
0.93
W
Olorun
Zrew XXIV
Olorun
4
4
8
2
L
Sylvanus
dyingtolife
Sylvanus
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,538
Damage
54,619
86,135
Taken
82,237
47,770
Mitigated
50,951
33,382
Healing
21,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,210
9,389
0
3,730
13,442
6,310
3,298
1,544
11,858
0
87,355
W
Nemesis
AirLeezy
Nemesis
8,713
3,285
0
8,427
18,581
8,222
0
5,018
13,317
0
85,308
L
Bacchus
BummerBee
Bacchus
8,433
942
231
3,352
15,937
15,663
0
4,042
11,807
22,202
0
W
10,562
2,044
498
6,748
19,156
11,391
727
8,184
10,740
0
37,070
L
Cernunnos
PlatonicCoyote
Cernunnos
14,059
6,832
0
9,313
18,625
7,360
0
251
18,330
0
91,665
L
Gilgamesh
Tmirez
Gilgamesh
8,646
2,528
0
1,610
16,015
8,742
645
2,599
13,306
0
79,900
W
Gilgamesh
Wellsie1
Gilgamesh
17,407
4,157
0
4,886
19,001
16,595
2,506
7,249
11,678
537
86,002
L
14,874
0
0
1,938
13,105
6,209
0
3,174
9,715
42,872
0
W
Olorun
Zrew XXIV
Olorun
10,646
5,377
1,039
8,054
15,955
5,252
4,276
8,188
7,153
61,421
0
L
Sylvanus
dyingtolife
Sylvanus
8,607
2,555
1,297
3,619
18,555
12,977
555
1,314
17,241
50,604
5,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,250
Gold Earned
50,813
646
Minions Killed
486
0
Camps Cleared
0
1,964,976
Distance Traveled
1,617,170
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,541
627
161
8
0
366,830
0
W
Nemesis
12,155
608
137
7
0
404,853
5
L
Bacchus
9,334
467
11
1
0
371,255
6
W
Tyr
10,891
545
48
2
0
438,919
8
L
Cernunnos
11,641
582
148
7
0
329,962
5
L
Gilgamesh
9,662
483
128
6
0
346,208
1
W
Gilgamesh
12,900
645
151
8
0
398,714
5
L
Anubis
10,408
520
88
4
0
318,099
0
W
Olorun
11,763
588
149
7
0
355,660
2
L
Sylvanus
9,768
488
111
6
0
251,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role