Player Matchup

Danzaburou
Danzaburou
VikeDefender
Danzaburou
Level 49
God Stats
0W - 2L
1,305 SR
Queue Stats
53W - 67L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
Yato117
Gilgamesh
Level 89
God Stats
13W - 14L
1,514 SR
Queue Stats
117W - 152L
1,389 Elo+
Solo
Chronos
Chronos
pocoy0800
Chronos
Level 127
God Stats
0W - 3L
1,597 SR
Queue Stats
201W - 229L
1,431 Elo+
Solo
Team Averages
Level 88
1,472 SR
1,413 Elo+

VS

Team Averages
Level 99
1,551 SR
1,448 Elo+
Loki
Loki
Ricurlupin
Loki
Level 79
God Stats
8W - 10L
1,645 SR
Queue Stats
361W - 380L
1,503 Elo+
Solo
Ra
Ra
Taytem
Ra
Level 89
God Stats
35W - 52L
1,475 SR
Queue Stats
48W - 94L
1,440 Elo+
Solo
Cu Chulainn
Cu Chulainn
natox23
Cu Chulainn
Level 128
God Stats
1W - 0L
1,532 SR
Queue Stats
8W - 4L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
VikeDefender
Danzaburou
15
3 / 10 / 6
12,325
649
13,649
18,276
7,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Yato117
Gilgamesh
16
7 / 7 / 3
13,768
725
14,216
19,046
9,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chronos
pocoy0800
Chronos
15
3 / 8 / 7
12,165
640
11,261
17,550
7,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 14
12,860
677
10,531
15,496
5,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
15
4 / 4 / 10
12,325
649
7,634
13,497
7,383
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
natox23
Cu Chulainn
19
17 / 4 / 6
15,093
794
28,970
22,588
25,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
13
Kills
25
25
Deaths
13
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
5
14
2.2
W
Ra
4
4
10
2.25
L
Danzaburou
VikeDefender
Danzaburou
3
10
6
0.6
L
Gilgamesh
Yato117
Gilgamesh
7
7
3
1.21
W
Cu Chulainn
natox23
Cu Chulainn
17
4
6
5
L
Chronos
pocoy0800
Chronos
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,126
Damage
47,135
54,872
Taken
51,581
24,271
Mitigated
38,359
9,481
Healing
14,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,531
1,788
0
405
15,496
5,690
814
4,984
10,512
0
47,194
W
Ra
7,634
1,144
4,816
6,073
13,497
7,383
1,138
2,831
10,666
58,002
0
L
Danzaburou
VikeDefender
Danzaburou
13,649
6,890
0
3,694
18,276
7,173
0
3,055
15,221
0
51,391
L
Gilgamesh
Yato117
Gilgamesh
14,216
3,496
1,111
2,413
19,046
9,189
0
3,197
15,849
0
46,652
W
Cu Chulainn
natox23
Cu Chulainn
28,970
7,122
0
3,046
22,588
25,286
1,490
4,391
18,197
9,088
68,528
L
Chronos
pocoy0800
Chronos
11,261
4,564
0
2,263
17,550
7,909
151
4,318
13,172
48,457
2,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
40,278
195
Minions Killed
207
0
Camps Cleared
0
977,426
Distance Traveled
1,108,252
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,860
677
62
3
0
357,972
2
W
Ra
12,325
649
81
4
0
345,605
3
L
Danzaburou
12,325
649
64
3
0
271,371
5
L
Gilgamesh
13,768
725
65
3
0
376,487
2
W
Cu Chulainn
15,093
794
64
3
0
404,675
2
L
Chronos
12,165
640
66
3
0
329,568
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role