Player Matchup

Cerberus
Cerberus
DangerousJo
Cerberus
Level 28
God Stats
20W - 13L
1,500 SR
Queue Stats
119W - 103L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
Kingpep55
Baron Samedi
Level 17
God Stats
0W - 2L
1,325 SR
Queue Stats
14W - 11L
1,544 Elo+
Party 1
Arachne
Arachne
LDanMX
Arachne
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 14L
1,635 Elo+
Solo
Medusa
Medusa
LtFrootloops
Medusa
Level 29
God Stats
29W - 25L
1,710 SR
Queue Stats
346W - 292L
1,544 Elo+
Party 1
Bellona
Bellona
meshwithme
Bellona
Level 27
God Stats
0W - 1L
1,707 SR
Queue Stats
119W - 85L
1,658 Elo+
Solo
Team Averages
Level 21
1,548 SR
1,584 Elo+

VS

Team Averages
Level 19
1,663 SR
1,594 Elo+
Fenrir
Fenrir
Battleshouts
Fenrir
Level 17
God Stats
5W - 2L
1,886 SR
Queue Stats
90W - 40L
1,682 Elo+
Party 2
Danzaburou
Danzaburou
ProjectXOF
Danzaburou
Level 28
God Stats
25W - 13L
1,592 SR
Queue Stats
41W - 16L
1,620 Elo+
Party 2
Zeus
Zeus
Yuareded
Zeus
Level 17
God Stats
15W - 7L
1,694 SR
Queue Stats
76W - 59L
1,581 Elo+
Solo
Athena
Athena
cursedarmhasan
Athena
Level 27
God Stats
4W - 1L
1,642 SR
Queue Stats
48W - 33L
1,562 Elo+
Solo
Ao Kuang
Ao Kuang
kuangli
Ao Kuang
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 78L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DangerousJo
Cerberus
13
1 / 2 / 6
9,223
439
6,912
14,293
11,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Kingpep55
Baron Samedi
16
2 / 7 / 2
9,753
464
7,319
14,354
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
LDanMX
Arachne
14
4 / 5 / 3
9,357
446
7,417
15,434
6,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
16
7 / 3 / 1
10,286
490
13,881
11,618
5,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
meshwithme
Bellona
18
2 / 5 / 3
11,215
534
16,181
19,968
19,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
8 / 1 / 5
13,254
631
15,114
24,567
21,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
ProjectXOF
Danzaburou
17
0 / 3 / 1
11,185
533
3,547
10,701
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
20
9 / 5 / 2
12,546
597
19,209
12,008
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 6
8,887
423
6,662
14,384
8,201
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
kuangli
Ao Kuang
14
3 / 6 / 5
9,832
468
7,739
18,159
6,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
16
Kills
21
22
Deaths
16
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
1
5
10.5
L
Cerberus
DangerousJo
Cerberus
1
2
6
2
L
Baron Samedi
Kingpep55
Baron Samedi
2
7
2
0.43
L
Arachne
LDanMX
Arachne
4
5
3
1.1
L
Medusa
7
3
1
2.5
W
Danzaburou
ProjectXOF
Danzaburou
0
3
1
0.17
W
Zeus
9
5
2
2
W
1
1
6
4
W
Ao Kuang
kuangli
Ao Kuang
3
6
5
0.92
L
Bellona
meshwithme
Bellona
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,710
Damage
52,271
75,667
Taken
79,819
48,348
Mitigated
44,611
18,775
Healing
22,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,114
4,589
220
8,414
24,567
21,622
2,568
2,175
22,248
299
103,136
L
Cerberus
DangerousJo
Cerberus
6,912
713
0
3,692
14,293
11,043
120
8,343
5,950
34,257
0
L
Baron Samedi
Kingpep55
Baron Samedi
7,319
652
0
3,464
14,354
6,839
782
8,409
5,945
55,460
0
L
Arachne
LDanMX
Arachne
7,417
5,150
0
2,895
15,434
6,355
0
5,168
10,266
0
57,399
L
Medusa
13,881
6,944
0
404
11,618
5,023
39
5,328
6,290
0
64,198
W
Danzaburou
ProjectXOF
Danzaburou
3,547
1,698
0
4,073
10,701
3,432
1,540
2,023
8,678
0
81,577
W
Zeus
19,209
379
0
1,028
12,008
4,597
448
2,949
8,799
92,689
0
W
6,662
1,622
1,487
1,632
14,384
8,201
38
3,969
10,387
32,078
0
W
Ao Kuang
kuangli
Ao Kuang
7,739
1,986
0
5,286
18,159
6,759
0
2,523
15,476
46,622
0
L
Bellona
meshwithme
Bellona
16,181
8,111
0
8,320
19,968
19,088
488
6,635
13,333
0
80,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,834
Gold Earned
55,704
486
Minions Killed
631
0
Camps Cleared
0
1,954,931
Distance Traveled
1,956,905
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,254
631
182
9
0
413,964
3
L
Cerberus
9,223
439
65
3
0
406,688
6
L
Baron Samedi
9,753
464
103
5
0
348,472
8
L
Arachne
9,357
446
77
4
0
411,576
0
L
Medusa
10,286
490
105
5
0
396,812
3
W
Danzaburou
11,185
533
148
7
0
377,662
8
W
Zeus
12,546
597
163
8
0
341,002
4
W
Athena
8,887
423
58
3
0
475,484
5
W
Ao Kuang
9,832
468
80
4
0
348,793
0
L
Bellona
11,215
534
136
6
0
391,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role