Player Matchup

Hel
Hel
AUGUSTINE3829
Hel
Level 68
God Stats
9W - 15L
1,406 SR
Queue Stats
563W - 592L
1,463 Elo+
Party 3
Da Ji
Da Ji
Bunnaynnay
Da Ji
Level 24
God Stats
2W - 3L
1,226 SR
Queue Stats
190W - 199L
1,383 Elo+
Party 3
Chaac
Chaac
CallMeWubz
Chaac
Level 86
God Stats
122W - 120L
1,505 SR
Queue Stats
276W - 308L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
King_Graham77
Cthulhu
Level 86
God Stats
1W - 5L
1,270 SR
Queue Stats
351W - 355L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
chill-orphan7
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,338 Elo+
Party 1
Team Averages
Level 54
1,381 SR
1,427 Elo+

VS

Team Averages
Level 41
1,439 SR
1,420 Elo+
Jing Wei
Jing Wei
BareWithUs
Jing Wei
Level 64
God Stats
3W - 3L
1,109 SR
Queue Stats
56W - 87L
1,351 Elo+
Party 4
Ares
Ares
Kilroy1642
Ares
Level 19
God Stats
28W - 32L
1,385 SR
Queue Stats
53W - 65L
1,369 Elo+
Party 4
Nemesis
Nemesis
folk4
Nemesis
Level 23
God Stats
9W - 14L
1,292 SR
Queue Stats
15W - 29L
1,337 Elo+
Party 2
Bellona
Bellona
los_senin
Bellona
Level 49
God Stats
57W - 44L
1,658 SR
Queue Stats
169W - 203L
1,427 Elo+
Party 2
Zeus
Zeus
rRiptide
Zeus
Level 48
God Stats
103W - 45L
1,750 SR
Queue Stats
254W - 181L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 11 / 4
12,470
891
20,822
26,409
18,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
19
2 / 10 / 6
12,043
860
13,872
20,688
12,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
19
7 / 8 / 4
14,565
1,040
24,886
27,837
21,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
19
1 / 8 / 11
12,863
919
23,962
33,492
40,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
chill-orphan7
Gilgamesh
18
0 / 7 / 6
11,324
809
8,719
23,443
16,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BareWithUs
Jing Wei
20
1 / 3 / 30
13,137
938
15,209
18,547
8,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 1 / 29
13,773
984
7,724
18,290
20,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
folk4
Nemesis
20
2 / 4 / 28
13,556
968
13,097
18,938
8,975
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
los_senin
Bellona
20
4 / 4 / 29
13,655
975
21,541
25,705
15,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
20
33 / 2 / 5
18,830
1,345
62,651
15,973
7,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
165
14
Kills
44
44
Deaths
14
31
Assists
121
Player
Kills
Deaths
Assists
KDA
L
4
11
4
0.55
W
Jing Wei
BareWithUs
Jing Wei
1
3
30
5.33
L
Da Ji
2
10
6
0.5
L
Chaac
7
8
4
1.13
W
4
1
29
18.5
L
Cthulhu
1
8
11
0.81
L
Gilgamesh
chill-orphan7
Gilgamesh
0
7
6
0.43
W
Nemesis
folk4
Nemesis
2
4
28
4
W
Bellona
los_senin
Bellona
4
4
29
4.63
W
Zeus
33
2
5
17.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,261
Damage
120,222
131,869
Taken
97,453
108,759
Mitigated
61,162
25,732
Healing
21,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,822
2,056
7,139
8,269
26,409
18,730
0
13,668
12,741
34,397
0
W
Jing Wei
BareWithUs
Jing Wei
15,209
14,324
753
291
18,547
8,627
0
8,782
9,619
0
35,906
L
Da Ji
13,872
1,401
810
729
20,688
12,092
0
11,884
8,804
0
29,720
L
Chaac
24,886
1,480
0
5,167
27,837
21,864
0
12,445
15,392
0
66,560
W
7,724
217
486
5,569
18,290
20,657
0
9,295
8,765
10,938
0
L
Cthulhu
23,962
332
933
2,558
33,492
40,058
0
21,296
12,196
51,186
0
L
Gilgamesh
chill-orphan7
Gilgamesh
8,719
922
0
127
23,443
16,015
0
11,082
12,361
0
16,977
W
Nemesis
folk4
Nemesis
13,097
5,771
2,400
5,135
18,938
8,975
0
8,822
9,821
0
33,672
W
Bellona
los_senin
Bellona
21,541
5,323
1,227
2,516
25,705
15,429
0
11,187
14,084
0
45,591
W
Zeus
62,651
8,440
747
2,317
15,973
7,474
0
5,537
10,380
107,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,265
Gold Earned
72,951
254
Minions Killed
260
6
Camps Cleared
12
1,389,249
Distance Traveled
1,321,298
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,470
891
45
3
0
248,695
2
W
Jing Wei
13,137
938
57
4
2
249,833
0
L
Da Ji
12,043
860
37
3
2
257,799
1
L
Chaac
14,565
1,040
82
6
3
293,808
0
W
Ares
13,773
984
6
0
1
265,598
0
L
Cthulhu
12,863
919
76
5
0
305,388
0
L
Gilgamesh
11,324
809
14
1
1
283,559
0
W
Nemesis
13,556
968
45
3
4
284,030
0
W
Bellona
13,655
975
45
3
3
271,089
2
W
Zeus
18,830
1,345
107
8
2
250,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role