Player Matchup

Chang'e
Chang'e
Aryw1
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
Evidental60
Kali
Level 26
God Stats
20W - 14L
1,691 SR
Queue Stats
144W - 136L
1,433 Elo+
Solo
Cerberus
Cerberus
Parudao
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
ToAnsioso
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
VitligoDEUS
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,538 SR
1,487 Elo+

VS

Team Averages
Level 13
1,476 SR
1,384 Elo+
Izanami
Izanami
CODAae
Izanami
Level 15
God Stats
5W - 2L
1,491 SR
Queue Stats
5W - 7L
1,306 Elo+
Solo
Yemoja
Yemoja
Dostisagar14
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Set
Set
DragonLord4103
Set
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 301L
1,296 Elo+
Solo
Rama
Rama
Sisimomo
Rama
Level 27
God Stats
12W - 12L
1,386 SR
Queue Stats
30W - 19L
1,316 Elo+
Solo
Olorun
Olorun
robertalexstorm
Olorun
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aryw1
Chang'e
3
0 / 5 / 0
3,991
333
731
3,404
724
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
4 / 6 / 0
6,585
549
7,191
11,964
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Parudao
Cerberus
10
0 / 3 / 1
5,741
478
3,591
10,726
8,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
ToAnsioso
Apollo
6
0 / 3 / 1
4,629
386
2,596
5,441
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
VitligoDEUS
Artemis
6
1 / 6 / 0
4,834
403
1,945
5,197
1,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CODAae
Izanami
10
2 / 0 / 3
6,561
547
3,076
4,179
961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
10
2 / 2 / 7
6,757
563
3,495
6,125
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 1 / 3
7,797
650
5,994
7,557
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
12
11 / 0 / 2
7,693
641
11,576
8,557
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 3
7,123
594
3,709
6,475
1,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
22
23
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Aryw1
Chang'e
0
5
0
0
W
Izanami
CODAae
Izanami
2
0
3
3.5
W
Yemoja
2
2
7
2.75
W
6
1
3
7.5
L
4
6
0
0.67
L
Cerberus
Parudao
Cerberus
0
3
1
0.17
W
Rama
11
0
2
12
L
Apollo
ToAnsioso
Apollo
0
3
1
0.17
L
Artemis
VitligoDEUS
Artemis
1
6
0
0.17
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,054
Damage
27,850
36,732
Taken
32,893
16,468
Mitigated
13,615
6,361
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Aryw1
Chang'e
731
229
66
182
3,404
724
0
855
2,549
1,639
0
W
Izanami
CODAae
Izanami
3,076
2,370
0
1,485
4,179
961
1,631
71
4,108
0
29,715
W
Yemoja
3,495
561
504
643
6,125
4,613
1,518
135
5,990
15,077
0
W
5,994
2,851
0
2,998
7,557
2,735
0
350
7,207
0
41,884
L
7,191
3,876
0
4,098
11,964
4,234
18
1,070
10,894
0
22,799
L
Cerberus
Parudao
Cerberus
3,591
408
0
1,662
10,726
8,684
0
2,313
8,413
25,642
0
W
Rama
11,576
10,439
0
4,115
8,557
3,312
2,532
2,310
6,247
0
43,291
L
Apollo
ToAnsioso
Apollo
2,596
722
0
353
5,441
1,639
0
1,419
4,022
0
11,863
L
Artemis
VitligoDEUS
Artemis
1,945
1,144
0
0
5,197
1,187
0
1,547
3,650
0
7,947
W
3,709
1,353
430
1,966
6,475
1,994
2,576
1,456
4,949
36,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,780
Gold Earned
35,931
117
Minions Killed
334
0
Camps Cleared
0
814,450
Distance Traveled
1,044,154
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,991
333
1
0
0
81,379
0
W
Izanami
6,561
547
63
5
0
212,455
0
W
Yemoja
6,757
563
30
3
0
199,995
0
W
Set
7,797
650
96
8
0
214,965
0
L
Kali
6,585
549
36
3
0
214,572
0
L
Cerberus
5,741
478
58
5
0
225,146
0
W
Rama
7,693
641
68
6
0
225,070
0
L
Apollo
4,629
386
12
1
0
168,616
0
L
Artemis
4,834
403
10
1
0
124,737
1
W
Olorun
7,123
594
77
6
0
191,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role