Player Matchup

Xing Tian
Xing Tian
SoHCodebreaker
Xing Tian
Level 125
God Stats
0W - 1L
1,229 SR
Queue Stats
290W - 312L
1,474 Elo+
Party 2
Ra
Ra
TsunamicSaucer
Ra
Level 24
God Stats
1W - 3L
1,129 SR
Queue Stats
36W - 37L
1,341 Elo+
Party 2
Izanami
Izanami
Youve_Been_Had_
Izanami
Level 37
God Stats
2W - 8L
1,262 SR
Queue Stats
203W - 276L
1,352 Elo+
Party 2
Fenrir
Fenrir
bambam6400
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,381 Elo+
Party 2
Gilgamesh
Gilgamesh
luhmike00
Gilgamesh
Level 10
God Stats
5W - 10L
1,801 SR
Queue Stats
14W - 39L
1,721 Elo+
Party 2
Team Averages
Level 48
1,384 SR
1,454 Elo+

VS

Team Averages
Level 68
1,583 SR
1,426 Elo+
Baron Samedi
Baron Samedi
Alucard187
Baron Samedi
Level 89
God Stats
1W - 0L
1,749 SR
Queue Stats
40W - 38L
1,443 Elo+
Party 1
Neith
Neith
JHarb85
Neith
Level 11
God Stats
2W - 1L
1,530 SR
Queue Stats
3W - 4L
1,436 Elo+
Party 1
Arachne
Arachne
Meester-t-rex
Arachne
Level 46
God Stats
33W - 43L
1,520 SR
Queue Stats
137W - 141L
1,485 Elo+
Solo
Janus
Janus
Uncharted500
Janus
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,222 Elo+
Party 1
Gilgamesh
Gilgamesh
itzHiccup
Gilgamesh
Level 138
God Stats
4W - 6L
1,615 SR
Queue Stats
22W - 24L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SoHCodebreaker
Xing Tian
16
1 / 4 / 6
11,340
405
11,471
32,911
47,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 9 / 3
10,363
370
10,243
22,850
9,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 8 / 0
12,823
458
14,117
20,972
8,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
bambam6400
Fenrir
17
2 / 13 / 5
11,342
405
15,140
31,064
13,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
luhmike00
Gilgamesh
16
1 / 9 / 3
11,225
401
6,351
28,899
13,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alucard187
Baron Samedi
19
5 / 4 / 20
14,583
521
24,258
21,988
33,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
JHarb85
Neith
19
7 / 2 / 19
13,597
486
15,705
15,418
6,209
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
19
6 / 1 / 17
13,786
492
16,105
22,674
9,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 4 / 15
15,572
556
30,389
18,678
7,025
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
itzHiccup
Gilgamesh
20
13 / 1 / 13
17,533
626
20,523
27,945
21,472
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
127
11
Kills
43
43
Deaths
12
17
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alucard187
Baron Samedi
5
4
20
3.75
W
Neith
JHarb85
Neith
7
2
19
8.25
W
Arachne
6
1
17
14.5
L
Xing Tian
SoHCodebreaker
Xing Tian
1
4
6
1
L
1
9
3
0.28
W
12
4
15
4.88
L
6
8
0
0.75
L
Fenrir
bambam6400
Fenrir
2
13
5
0.35
W
Gilgamesh
itzHiccup
Gilgamesh
13
1
13
19.5
L
Gilgamesh
luhmike00
Gilgamesh
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,322
Damage
106,980
136,696
Taken
106,703
92,923
Mitigated
77,217
16,967
Healing
51,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alucard187
Baron Samedi
24,258
1,531
3,035
11,865
21,988
33,182
94
4,640
17,348
67,457
0
W
Neith
JHarb85
Neith
15,705
6,708
0
3,775
15,418
6,209
3,865
3,801
11,617
0
59,478
W
Arachne
16,105
12,181
0
14,042
22,674
9,329
3,927
5,294
17,380
0
76,149
L
Xing Tian
SoHCodebreaker
Xing Tian
11,471
1,018
0
2,136
32,911
47,887
0
12,432
20,199
44,945
0
L
10,243
1,194
623
3,798
22,850
9,695
128
11,373
11,109
70,583
0
W
30,389
3,203
1,124
6,000
18,678
7,025
2,800
3,368
15,310
119,837
0
L
14,117
11,067
0
0
20,972
8,319
2,714
9,540
11,346
0
78,316
L
Fenrir
bambam6400
Fenrir
15,140
3,586
198
9,645
31,064
13,080
410
9,078
21,846
0
73,995
W
Gilgamesh
itzHiccup
Gilgamesh
20,523
5,424
0
11,258
27,945
21,472
4,304
5,386
22,559
0
132,549
L
Gilgamesh
luhmike00
Gilgamesh
6,351
1,587
0
567
28,899
13,942
0
11,218
17,549
0
53,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,093
Gold Earned
75,071
511
Minions Killed
569
0
Camps Cleared
0
2,289,776
Distance Traveled
2,794,052
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,583
521
53
2
0
546,367
4
W
Neith
13,597
486
83
3
0
503,771
1
W
Arachne
13,786
492
114
4
0
617,757
10
L
Xing Tian
11,340
405
57
2
0
490,212
3
L
Ra
10,363
370
101
4
0
424,742
1
W
Janus
15,572
556
149
5
0
565,281
5
L
Izanami
12,823
458
157
6
0
445,091
3
L
Fenrir
11,342
405
98
4
0
455,498
0
W
Gilgamesh
17,533
626
170
6
0
560,876
5
L
Gilgamesh
11,225
401
98
4
0
474,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role