Player Matchup

Khepri
Khepri
BlackRj7000
Khepri
Level 67
God Stats
9W - 4L
1,675 SR
Queue Stats
322W - 349L
1,461 Elo+
Solo
Bellona
Bellona
Helafox
Bellona
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
centoyo_delta
Discordia
Level 67
God Stats
1W - 2L
1,252 SR
Queue Stats
150W - 152L
1,474 Elo+
Party 2
Neith
Neith
em1491
Neith
Level 69
God Stats
15W - 12L
1,720 SR
Queue Stats
280W - 291L
1,545 Elo+
Solo
Mercury
Mercury
theforcedragon
Mercury
Level 57
God Stats
0W - 3L
1,292 SR
Queue Stats
83W - 87L
1,386 Elo+
Party 2
Team Averages
Level 69
1,488 SR
1,473 Elo+

VS

Team Averages
Level 79
1,521 SR
1,449 Elo+
Cerberus
Cerberus
Enzorp141
Cerberus
Level 69
God Stats
43W - 24L
1,596 SR
Queue Stats
107W - 108L
1,428 Elo+
Solo
Heimdallr
Heimdallr
PORTUGA GAMESSS
Heimdallr
Level 69
God Stats
12W - 5L
1,344 SR
Queue Stats
385W - 385L
1,487 Elo+
Solo
Persephone
Persephone
iRec0very_cl
Persephone
Level 93
God Stats
21W - 24L
1,559 SR
Queue Stats
577W - 609L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
l FJ l SNP
Gilgamesh
Level 77
God Stats
6W - 2L
1,688 SR
Queue Stats
378W - 469L
1,443 Elo+
Solo
Arachne
Arachne
xASAPBruno
Arachne
Level 87
God Stats
5W - 9L
1,416 SR
Queue Stats
294W - 337L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 2 / 3
7,548
444
4,596
13,828
10,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Helafox
Bellona
10
1 / 8 / 0
6,773
398
4,755
10,939
8,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
centoyo_delta
Discordia
14
1 / 4 / 1
7,964
468
8,400
9,520
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
em1491
Neith
16
4 / 1 / 3
9,524
560
6,893
8,075
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 5 / 1
7,522
442
5,273
11,021
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Enzorp141
Cerberus
13
1 / 4 / 11
8,411
495
6,252
15,699
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
PORTUGA GAMESSS
Heimdallr
15
0 / 1 / 1
9,016
530
6,574
8,716
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
iRec0very_cl
Persephone
15
2 / 1 / 9
8,934
526
9,384
5,590
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
l FJ l SNP
Gilgamesh
17
12 / 1 / 3
10,649
626
12,874
12,432
7,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
xASAPBruno
Arachne
16
5 / 2 / 5
9,703
571
4,839
13,828
5,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
20
20
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
2
3
1.75
W
Cerberus
Enzorp141
Cerberus
1
4
11
1.63
L
Bellona
Helafox
Bellona
1
8
0
0.13
W
Heimdallr
PORTUGA GAMESSS
Heimdallr
0
1
1
0.5
L
Discordia
centoyo_delta
Discordia
1
4
1
0.38
L
Neith
em1491
Neith
4
1
3
5.5
W
Persephone
iRec0very_cl
Persephone
2
1
9
6.5
W
Gilgamesh
l FJ l SNP
Gilgamesh
12
1
3
13.5
L
1
5
1
0.3
W
Arachne
xASAPBruno
Arachne
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,917
Damage
39,923
53,383
Taken
56,265
30,111
Mitigated
27,583
9,613
Healing
18,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,596
558
0
3,526
13,828
10,425
0
6,847
6,738
23,500
0
W
Cerberus
Enzorp141
Cerberus
6,252
236
840
5,359
15,699
9,420
216
5,770
9,929
33,317
0
L
Bellona
Helafox
Bellona
4,755
1,299
0
259
10,939
8,662
899
1,274
9,621
0
26,414
W
Heimdallr
PORTUGA GAMESSS
Heimdallr
6,574
3,507
0
3,203
8,716
3,206
663
802
7,914
0
63,155
L
Discordia
centoyo_delta
Discordia
8,400
509
0
897
9,520
3,430
0
3,663
5,663
63,840
0
L
Neith
em1491
Neith
6,893
2,562
0
4,841
8,075
2,666
232
964
7,111
0
61,979
W
Persephone
iRec0very_cl
Persephone
9,384
1,020
0
850
5,590
2,030
1,824
2,275
3,314
54,322
0
W
Gilgamesh
l FJ l SNP
Gilgamesh
12,874
4,369
0
4,186
12,432
7,294
1,052
2,040
10,392
0
62,561
L
5,273
1,739
0
90
11,021
4,928
0
2,285
8,614
0
53,158
W
Arachne
xASAPBruno
Arachne
4,839
2,720
0
4,464
13,828
5,633
651
2,109
11,719
0
69,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,331
Gold Earned
46,713
451
Minions Killed
507
0
Camps Cleared
0
1,522,425
Distance Traveled
1,647,312
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,548
444
42
2
0
340,268
5
W
Cerberus
8,411
495
54
3
0
318,003
3
L
Bellona
6,773
398
51
3
0
237,119
0
W
Heimdallr
9,016
530
109
6
0
301,475
4
L
Discordia
7,964
468
112
7
0
295,461
6
L
Neith
9,524
560
157
9
0
326,023
3
W
Persephone
8,934
526
100
6
0
330,390
5
W
Gilgamesh
10,649
626
112
7
0
323,528
1
L
Mercury
7,522
442
89
5
0
323,554
0
W
Arachne
9,703
571
132
8
0
373,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role