Player Matchup

Loki
Loki
BarsonCrown2
Loki
Level 83
God Stats
12W - 15L
1,293 SR
Queue Stats
363W - 369L
1,425 Elo+
Party 4
Ares
Ares
OneTapIGuess
Ares
Level 109
God Stats
1W - 3L
1,475 SR
Queue Stats
6W - 5L
1,253 Elo+
Party 2
Merlin
Merlin
RiSe Reverse 69
Merlin
Level 65
God Stats
13W - 14L
1,494 SR
Queue Stats
443W - 506L
1,399 Elo+
Party 4
Medusa
Medusa
apeX DeFauLT
Medusa
Level 50
God Stats
5W - 7L
1,366 SR
Queue Stats
74W - 73L
1,595 Elo+
Party 2
Neith
Neith
xxBrad5244xx
Neith
Level 48
God Stats
10W - 20L
1,440 SR
Queue Stats
147W - 187L
1,336 Elo+
Solo
Team Averages
Level 71
1,413 SR
1,402 Elo+

VS

Team Averages
Level 82
1,510 SR
1,456 Elo+
Janus
Janus
El_Cabra_95
Janus
Level 151
God Stats
2W - 0L
1,690 SR
Queue Stats
136W - 131L
1,571 Elo+
Party 1
Skadi
Skadi
Skrimguy
Skadi
Level 93
God Stats
2W - 0L
1,271 SR
Queue Stats
58W - 57L
1,460 Elo+
Party 3
Fenrir
Fenrir
SuperSayin4Juni
Fenrir
Level 53
God Stats
10W - 16L
1,485 SR
Queue Stats
351W - 376L
1,368 Elo+
Solo
Thor
Thor
ickerracho57
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,424 Elo+
Party 1
Tiamat
Tiamat
xXPyr0CatXx
Tiamat
Level 87
God Stats
20W - 11L
1,606 SR
Queue Stats
37W - 41L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,543
545
3,844
7,429
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 3 / 3
6,642
554
5,398
11,196
7,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 8 / 2
5,593
466
2,985
6,177
1,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
9
0 / 4 / 4
5,548
462
4,442
7,980
2,723
Short Bow

Short Bow

+15%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 4
5,812
484
5,395
5,680
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
7,590
633
7,711
6,979
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Skrimguy
Skadi
10
1 / 1 / 2
5,697
475
4,390
7,146
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
2 / 1 / 6
6,038
503
2,880
6,610
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
10 / 3 / 3
8,426
702
8,037
8,731
3,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tiamat
10
1 / 2 / 0
5,695
475
3,910
6,867
5,576
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
21
21
Deaths
9
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
7
2
2
4
L
3
3
3
1.5
L
1
8
2
0.25
W
Skadi
Skrimguy
Skadi
1
1
2
2
W
2
1
6
5
L
Medusa
0
4
4
0.5
W
10
3
3
3.83
W
Tiamat
1
2
0
0.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,064
Damage
26,928
38,462
Taken
36,333
15,340
Mitigated
15,225
8,131
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,844
842
0
3,068
7,429
2,047
0
800
6,629
0
33,782
W
7,711
1,177
0
250
6,979
2,157
90
2,080
4,899
47,331
0
L
5,398
266
0
1,516
11,196
7,191
38
4,227
6,728
20,608
0
L
2,985
221
0
0
6,177
1,692
0
1,023
5,129
23,730
0
W
Skadi
Skrimguy
Skadi
4,390
1,786
782
3,618
7,146
2,011
508
1,310
5,836
0
27,935
W
2,880
958
0
1,662
6,610
2,205
0
1,253
5,357
0
17,328
L
Medusa
4,442
2,046
0
1,863
7,980
2,723
144
4,021
3,934
0
23,035
W
8,037
1,612
0
1,910
8,731
3,276
1,027
1,346
7,385
0
47,631
W
Tiamat
3,910
445
318
2,648
6,867
5,576
589
2,394
4,473
21,268
0
L
5,395
2,526
0
1,684
5,680
1,687
246
1,159
4,421
0
23,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,138
Gold Earned
33,446
226
Minions Killed
300
0
Camps Cleared
0
1,068,907
Distance Traveled
1,166,457
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,543
545
78
7
0
234,619
0
W
Janus
7,590
633
82
7
0
244,325
0
L
Ares
6,642
554
26
2
0
220,211
3
L
Merlin
5,593
466
42
4
0
182,736
1
W
Skadi
5,697
475
49
4
0
210,541
2
W
Fenrir
6,038
503
36
3
0
254,980
2
L
Medusa
5,548
462
36
3
0
223,414
0
W
Thor
8,426
702
96
8
0
237,959
0
W
Tiamat
5,695
475
37
3
0
218,652
2
L
Neith
5,812
484
44
4
0
207,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role