Player Matchup

Fafnir
Fafnir
Cloudhands
Fafnir
Level 7
God Stats
3W - 2L
1,698 SR
Queue Stats
10W - 7L
1,514 Elo+
Party 2
Skadi
Skadi
EugeneTucker
Skadi
Level 7
God Stats
3W - 0L
1,843 SR
Queue Stats
19W - 17L
1,481 Elo+
Party 2
Nemesis
Nemesis
PrinceofMagnets
Nemesis
Level 8
God Stats
11W - 11L
1,579 SR
Queue Stats
18W - 13L
1,552 Elo+
Party 2
Gilgamesh
Gilgamesh
WeenisDemon
Gilgamesh
Level 28
God Stats
2W - 2L
1,695 SR
Queue Stats
18W - 15L
1,652 Elo+
Party 2
Janus
Janus
XxPuddingchiefxX
Janus
Level 6
God Stats
9W - 4L
1,632 SR
Queue Stats
33W - 26L
1,525 Elo+
Party 2
Team Averages
Level 11
1,690 SR
1,545 Elo+

VS

Team Averages
Level 11
1,612 SR
1,601 Elo+
Bellona
Bellona
Goosetoe
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,629 Elo+
Party 1
Ymir
Ymir
KevyJob
Ymir
Level 5
God Stats
1W - 1L
1,847 SR
Queue Stats
2W - 2L
1,629 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SummerKnight
Ah Muzen Cab
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 113L
1,570 Elo+
Solo
Khepri
Khepri
TheColorfulFish
Khepri
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,629 Elo+
Party 1
Nu Wa
Nu Wa
bugezin
Nu Wa
Level 28
God Stats
18W - 11L
1,715 SR
Queue Stats
151W - 142L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cloudhands
Fafnir
13
3 / 1 / 9
8,965
598
6,990
7,647
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 4 / 4
7,175
478
5,035
8,687
2,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 3 / 7
8,166
544
5,501
11,355
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
WeenisDemon
Gilgamesh
15
9 / 4 / 2
9,131
609
10,672
13,521
9,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 2 / 0
7,857
524
5,350
4,828
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Goosetoe
Bellona
14
5 / 6 / 0
8,645
576
6,668
10,435
8,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ymir
KevyJob
Ymir
12
1 / 4 / 2
7,132
475
5,386
13,294
8,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
SummerKnight
Ah Muzen Cab
12
5 / 3 / 2
7,245
483
8,188
7,713
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 6
7,251
483
2,481
8,756
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
bugezin
Nu Wa
13
2 / 3 / 2
7,736
516
8,644
7,256
2,354
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
20
Kills
14
14
Deaths
20
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Cloudhands
Fafnir
3
1
9
7.5
W
2
4
4
1
L
Bellona
Goosetoe
Bellona
5
6
0
0.83
L
Ymir
KevyJob
Ymir
1
4
2
0.5
W
3
3
7
2.17
L
Ah Muzen Cab
SummerKnight
Ah Muzen Cab
5
3
2
2
L
1
4
6
1
W
Gilgamesh
WeenisDemon
Gilgamesh
9
4
2
2.5
W
3
2
0
1.5
L
Nu Wa
bugezin
Nu Wa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,548
Damage
31,367
46,038
Taken
47,454
24,536
Mitigated
27,869
10,009
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Cloudhands
Fafnir
6,990
2,702
0
2,679
7,647
6,550
15
3,445
4,202
27,261
0
W
5,035
3,008
0
1,480
8,687
2,622
914
2,888
5,799
0
32,491
L
Bellona
Goosetoe
Bellona
6,668
2,911
0
996
10,435
8,198
0
1,822
8,597
0
43,700
L
Ymir
KevyJob
Ymir
5,386
1,230
0
3,964
13,294
8,206
0
1,811
11,483
41,158
0
W
5,501
2,689
0
3,689
11,355
4,601
0
3,783
7,572
0
46,869
L
Ah Muzen Cab
SummerKnight
Ah Muzen Cab
8,188
3,330
0
2,016
7,713
3,037
301
3,091
4,547
0
38,509
L
2,481
348
0
1,421
8,756
6,074
49
3,935
4,655
20,976
0
W
Gilgamesh
WeenisDemon
Gilgamesh
10,672
3,566
0
2,161
13,521
9,294
510
3,969
9,552
0
49,294
W
5,350
224
0
0
4,828
1,469
174
2,426
2,402
41,120
0
L
Nu Wa
bugezin
Nu Wa
8,644
1,218
0
2,193
7,256
2,354
45
1,631
5,543
50,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,294
Gold Earned
38,009
400
Minions Killed
356
0
Camps Cleared
0
1,517,257
Distance Traveled
1,360,406
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,965
598
39
3
0
301,417
2
W
Skadi
7,175
478
70
5
0
246,434
3
L
Bellona
8,645
576
91
6
0
279,270
1
L
Ymir
7,132
475
76
5
0
256,303
1
W
Nemesis
8,166
544
85
6
0
344,912
3
L
Ah Muzen Cab
7,245
483
69
5
0
263,367
3
L
Khepri
7,251
483
32
2
0
289,508
2
W
Gilgamesh
9,131
609
99
7
0
309,552
3
W
Janus
7,857
524
107
7
0
314,942
4
L
Nu Wa
7,736
516
88
6
0
271,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role