Player Matchup

Neith
Neith
Hiighheat
Neith
Level 18
God Stats
3W - 0L
1,819 SR
Queue Stats
49W - 53L
1,438 Elo+
Party 2
Merlin
Merlin
Sioudy
Merlin
Level 18
God Stats
31W - 30L
1,483 SR
Queue Stats
45W - 46L
1,427 Elo+
Party 2
Fafnir
Fafnir
Trickylilgnome
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,416 Elo+
Party 2
Fenrir
Fenrir
clutchmoney
Fenrir
Level 18
God Stats
12W - 16L
1,439 SR
Queue Stats
58W - 52L
1,479 Elo+
Party 2
Hel
Hel
yazyaz
Hel
Level 17
God Stats
27W - 6L
1,755 SR
Queue Stats
57W - 42L
1,481 Elo+
Party 2
Team Averages
Level 19
1,599 SR
1,448 Elo+

VS

Team Averages
Level 27
1,474 SR
1,460 Elo+
Ares
Ares
DivineSmite42069
Ares
Level 18
God Stats
13W - 15L
1,466 SR
Queue Stats
101W - 124L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
HadesJester
Gilgamesh
Level 78
God Stats
1W - 5L
1,226 SR
Queue Stats
116W - 148L
1,497 Elo+
Party 1
Artemis
Artemis
MochiLover
Artemis
Level 9
God Stats
21W - 27L
1,471 SR
Queue Stats
65W - 93L
1,404 Elo+
Party 1
Eset
Eset
MysticTrixor
Eset
Level 11
God Stats
1W - 2L
1,741 SR
Queue Stats
25W - 21L
1,474 Elo+
Solo
Scylla
Scylla
NuclearWarMage
Scylla
Level 21
God Stats
28W - 29L
1,467 SR
Queue Stats
33W - 42L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hiighheat
Neith
20
4 / 2 / 20
13,900
993
17,181
10,028
4,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Sioudy
Merlin
20
9 / 5 / 23
15,546
1,110
31,315
18,337
16,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
4 / 7 / 20
14,315
1,023
9,200
24,194
36,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
15 / 5 / 16
16,571
1,184
16,466
29,068
21,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hel
yazyaz
Hel
20
4 / 2 / 27
14,166
1,012
22,132
19,371
12,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

102

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 13
13,650
975
13,327
32,153
30,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
HadesJester
Gilgamesh
20
12 / 10 / 7
15,683
1,120
31,064
27,363
17,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
MochiLover
Artemis
18
0 / 1 / 6
11,575
827
6,073
3,307
1,245
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 8 / 10
14,257
1,018
21,547
20,132
8,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 7 / 12
13,235
945
21,383
19,018
7,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
69
36
Kills
21
21
Deaths
36
106
Assists
48
Player
Kills
Deaths
Assists
KDA
L
2
10
13
0.85
L
Gilgamesh
HadesJester
Gilgamesh
12
10
7
1.55
W
Neith
Hiighheat
Neith
4
2
20
7
L
Artemis
MochiLover
Artemis
0
1
6
3
L
5
8
10
1.25
L
2
7
12
1.14
W
Merlin
Sioudy
Merlin
9
5
23
4.1
W
4
7
20
2
W
Fenrir
15
5
16
4.6
W
Hel
yazyaz
Hel
4
2
27
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,294
Damage
93,394
100,998
Taken
101,973
92,383
Mitigated
64,882
31,069
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,327
1,043
1,300
1,599
32,153
30,171
0
21,872
10,281
31,292
0
L
Gilgamesh
HadesJester
Gilgamesh
31,064
9,424
441
2,636
27,363
17,996
0
13,941
13,422
0
47,136
W
Neith
Hiighheat
Neith
17,181
6,409
0
1,866
10,028
4,735
0
4,076
5,952
0
44,764
L
Artemis
MochiLover
Artemis
6,073
836
0
58
3,307
1,245
0
1,896
1,411
0
19,743
L
21,547
3,159
932
1,542
20,132
8,376
0
12,606
7,526
60,909
0
L
21,383
1,846
1,114
2,040
19,018
7,094
0
12,332
6,686
55,330
0
W
Merlin
Sioudy
Merlin
31,315
2,535
0
0
18,337
16,420
0
11,198
7,139
79,990
0
W
9,200
2,201
0
2,085
24,194
36,773
0
15,547
8,647
26,340
0
W
Fenrir
16,466
6,891
0
1,367
29,068
21,737
0
15,021
14,047
0
30,693
W
Hel
yazyaz
Hel
22,132
777
16,816
8,935
19,371
12,718
0
10,415
8,956
39,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,498
Gold Earned
68,400
279
Minions Killed
276
12
Camps Cleared
4
1,273,269
Distance Traveled
1,174,699
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
13,650
975
38
3
0
249,950
1
L
Gilgamesh
15,683
1,120
41
3
0
280,225
1
W
Neith
13,900
993
52
4
2
233,455
0
L
Artemis
11,575
827
22
2
0
187,769
0
L
Eset
14,257
1,018
85
6
3
235,975
4
L
Scylla
13,235
945
90
6
1
220,780
5
W
Merlin
15,546
1,110
108
8
1
204,227
0
W
Fafnir
14,315
1,023
38
3
3
234,375
0
W
Fenrir
16,571
1,184
34
2
4
294,933
0
W
Hel
14,166
1,012
47
3
2
306,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role