Player Matchup

Baron Samedi
Baron Samedi
Gold V
Nick_nap
Baron Samedi
Gold V
Level 129
God Stats
24W - 26L
1,621 SR
Queue Stats
426W - 424L
1,366 MMR
Solo
Yemoja
Yemoja
Gold V
RedHusky97
Yemoja
Gold V
Level 122
God Stats
3W - 1L
1,531 SR
Queue Stats
118W - 128L
1,270 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Sir_Bumwhole
Danzaburou
Gold IV
Level 128
God Stats
5W - 3L
1,830 SR
Queue Stats
122W - 131L
1,362 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Thepersonthat
Ne Zha
Gold IV
Level 156
God Stats
1W - 8L
1,257 SR
Queue Stats
431W - 428L
1,387 MMR
Solo
Tyr
Tyr
Silver I
WastedNV
Tyr
Silver I
Level 53
God Stats
3W - 1L
1,721 SR
Queue Stats
32W - 37L
1,433 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,592 SR
1,364 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,522 SR
1,270 MMR
Fenrir
Fenrir
Silver II
AeonJay
Fenrir
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,262 MMR
Solo
Nu Wa
Nu Wa
Gold V
Callao-lakra
Nu Wa
Gold V
Level 113
God Stats
5W - 5L
1,753 SR
Queue Stats
260W - 271L
1,238 MMR
Solo
Anhur
Anhur
Gold IV
Le_rorre
Anhur
Gold IV
Level 157
God Stats
7W - 10L
1,453 SR
Queue Stats
216W - 221L
1,353 MMR
Solo
Cerberus
Cerberus
Gold V
RisenPhoenix511
Cerberus
Gold V
Level 128
God Stats
32W - 29L
1,589 SR
Queue Stats
264W - 276L
1,324 MMR
Solo
Cthulhu
Cthulhu
Silver II
Seouljaaa
Cthulhu
Silver II
Level 68
God Stats
1W - 3L
1,314 SR
Queue Stats
23W - 40L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nick_nap
Baron Samedi
20
5 / 1 / 8
13,439
538
17,526
16,419
9,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
RedHusky97
Yemoja
17
1 / 0 / 13
11,201
448
7,429
17,769
16,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Sir_Bumwhole
Danzaburou
20
10 / 1 / 6
16,432
657
24,972
20,466
8,057
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 4 / 7
13,319
533
10,406
19,195
7,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 1 / 6
13,676
547
13,351
24,119
23,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ScyllaGuan YuJanusTiamatAthena

VS

Bans
SetCu ChulainnGebMerlinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AeonJay
Fenrir
18
3 / 5 / 3
11,062
442
8,373
21,317
10,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 5 / 3
10,868
435
14,894
13,988
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Le_rorre
Anhur
19
1 / 5 / 0
11,937
477
4,762
17,481
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
15
1 / 5 / 6
10,418
417
13,276
21,353
17,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Seouljaaa
Cthulhu
20
0 / 3 / 3
12,004
480
13,091
25,057
28,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
23
Kills
7
7
Deaths
23
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AeonJay
Fenrir
3
5
3
0.9
L
2
5
3
0.7
L
Anhur
Le_rorre
Anhur
1
5
0
0.2
W
Baron Samedi
Nick_nap
Baron Samedi
5
1
8
9
W
Yemoja
RedHusky97
Yemoja
1
0
13
7.5
L
Cerberus
1
5
6
0.8
L
Cthulhu
Seouljaaa
Cthulhu
0
3
3
0.5
W
Danzaburou
Sir_Bumwhole
Danzaburou
10
1
6
13
W
6
4
7
2.38
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,684
Damage
54,396
97,968
Taken
99,196
64,068
Mitigated
67,352
49,832
Healing
32,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AeonJay
Fenrir
8,373
944
0
7,834
21,317
10,041
936
6,782
14,535
0
76,056
L
14,894
2,461
0
2,855
13,988
5,065
0
5,877
8,111
77,786
0
L
Anhur
Le_rorre
Anhur
4,762
2,607
0
6,513
17,481
6,067
1,510
889
16,592
0
77,391
W
Baron Samedi
Nick_nap
Baron Samedi
17,526
144
1,715
7,931
16,419
9,009
2,025
6,656
9,454
114,285
0
W
Yemoja
RedHusky97
Yemoja
7,429
1,649
4,762
5,633
17,769
16,035
1,209
10,311
6,989
39,367
0
L
Cerberus
13,276
294
0
6,524
21,353
17,685
0
8,230
13,123
51,992
0
L
Cthulhu
Seouljaaa
Cthulhu
13,091
953
0
8,774
25,057
28,494
0
3,401
21,656
86,674
0
W
Danzaburou
Sir_Bumwhole
Danzaburou
24,972
16,439
0
13,536
20,466
8,057
5,437
7,321
12,843
0
159,247
W
10,406
2,851
0
7,531
19,195
7,818
1,882
7,483
11,370
0
97,977
W
13,351
2,037
0
8,724
24,119
23,149
1,077
8,497
14,603
0
91,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,067
Gold Earned
56,289
729
Minions Killed
690
0
Camps Cleared
0
2,453,231
Distance Traveled
2,335,604
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,062
442
104
4
0
499,433
1
L
Nu Wa
10,868
435
136
5
0
455,846
8
L
Anhur
11,937
477
173
7
0
398,923
8
W
Baron Samedi
13,439
538
180
7
0
471,545
5
W
Yemoja
11,201
448
57
2
0
493,031
2
L
Cerberus
10,418
417
101
4
0
510,446
10
L
Cthulhu
12,004
480
176
7
0
470,956
4
W
Danzaburou
16,432
657
183
7
0
504,322
2
W
Ne Zha
13,319
533
144
6
0
503,993
10
W
Tyr
13,676
547
165
7
0
480,340
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role