Player Matchup

Nemesis
Nemesis
Gold II
AddisonRae
Nemesis
Gold II
Level 68
God Stats
18W - 12L
1,706 SR
Queue Stats
171W - 171L
1,624 MMR
Solo
Ganesha
Ganesha
Bronze III
drukano3
Ganesha
Bronze III
Level 87
God Stats
20W - 15L
1,522 SR
Queue Stats
263W - 261L
1,538 MMR
Solo
Apollo
Apollo
Gold V
lxHybrid
Apollo
Gold V
Level 120
God Stats
20W - 9L
1,781 SR
Queue Stats
365W - 386L
1,472 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
lxRáven
Sun Wukong
Gold I
Level 86
God Stats
4W - 9L
1,240 SR
Queue Stats
311W - 324L
1,777 MMR
Party 2
Nu Wa
Nu Wa
Silver I
vuhnessuh
Nu Wa
Silver I
Level 158
God Stats
1W - 1L
1,640 SR
Queue Stats
4W - 3L
1,540 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,578 SR
1,590 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 83
1,533 SR
1,670 MMR
Baron Samedi
Baron Samedi
Gold V
DoomMetalPariah
Baron Samedi
Gold V
Level 49
God Stats
1W - 3L
1,521 SR
Queue Stats
32W - 46L
1,554 MMR
Solo
Sobek
Sobek
Gold I
Roulouloup
Sobek
Gold I
Level 124
God Stats
37W - 31L
1,566 SR
Queue Stats
692W - 677L
1,685 MMR
Solo
Artemis
Artemis
Gold V
SmurfsAreMean
Artemis
Gold V
Level 63
God Stats
2W - 2L
1,528 SR
Queue Stats
19W - 10L
1,670 MMR
Party 1
Arachne
Arachne
Gold V
jokedestroyer
Arachne
Gold V
Level 128
God Stats
4W - 0L
1,828 SR
Queue Stats
18W - 19L
1,616 MMR
Party 1
Guan Yu
Guan Yu
Platinum IV
mooboojooboo8
Guan Yu
Platinum IV
Level 51
God Stats
7W - 7L
1,222 SR
Queue Stats
708W - 706L
1,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AddisonRae
Nemesis
13
2 / 4 / 6
8,680
482
5,097
12,163
5,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
drukano3
Ganesha
13
0 / 6 / 8
8,626
479
5,319
14,465
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
lxHybrid
Apollo
17
4 / 4 / 3
10,951
608
5,726
10,904
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
lxRáven
Sun Wukong
15
2 / 3 / 7
9,795
544
9,955
15,894
11,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
vuhnessuh
Nu Wa
15
6 / 4 / 2
9,678
538
14,806
8,265
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetTsukuyomiScyllaAphroditeDanzaburou

VS

Bans
AthenaCabrakanTiamatKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DoomMetalPariah
Baron Samedi
15
3 / 2 / 13
10,232
568
8,040
10,084
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sobek
14
1 / 4 / 15
9,889
549
5,245
19,743
16,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
18
7 / 4 / 4
11,683
649
10,979
13,028
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
17
9 / 3 / 8
11,844
658
10,988
13,312
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
16
1 / 1 / 10
10,283
571
6,216
13,123
12,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
14
Kills
21
21
Deaths
14
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AddisonRae
Nemesis
2
4
6
1.25
W
Baron Samedi
DoomMetalPariah
Baron Samedi
3
2
13
4.75
W
Sobek
1
4
15
2.13
W
Artemis
7
4
4
2.25
L
Ganesha
drukano3
Ganesha
0
6
8
0.67
W
Arachne
9
3
8
4.33
L
Apollo
lxHybrid
Apollo
4
4
3
1.38
L
Sun Wukong
lxRáven
Sun Wukong
2
3
7
1.83
W
Guan Yu
1
1
10
6
L
Nu Wa
vuhnessuh
Nu Wa
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,903
Damage
41,468
61,691
Taken
69,290
35,353
Mitigated
41,763
10,523
Healing
29,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AddisonRae
Nemesis
5,097
1,592
0
1,100
12,163
5,943
1,833
2,023
10,052
0
51,097
W
Baron Samedi
DoomMetalPariah
Baron Samedi
8,040
789
1,290
3,593
10,084
3,349
382
4,207
5,617
56,159
0
W
Sobek
5,245
526
0
6,796
19,743
16,739
246
6,205
13,194
29,412
0
W
Artemis
10,979
5,596
0
6,268
13,028
4,356
7,390
3,032
9,858
0
74,942
L
Ganesha
drukano3
Ganesha
5,319
382
0
2,416
14,465
11,487
287
4,604
9,646
19,906
0
W
Arachne
10,988
8,282
0
4,582
13,312
5,009
1,178
4,258
8,802
0
80,466
L
Apollo
lxHybrid
Apollo
5,726
2,078
0
2,106
10,904
3,928
4,120
746
10,112
0
71,096
L
Sun Wukong
lxRáven
Sun Wukong
9,955
1,229
0
4,501
15,894
11,052
504
2,157
13,637
0
67,001
W
Guan Yu
6,216
1,923
1,438
5,496
13,123
12,310
1,056
3,323
9,650
0
61,634
L
Nu Wa
vuhnessuh
Nu Wa
14,806
2,255
0
400
8,265
2,943
440
3,186
4,959
61,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,730
Gold Earned
53,931
504
Minions Killed
496
0
Camps Cleared
0
1,736,016
Distance Traveled
1,705,830
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,680
482
87
5
0
364,730
4
W
Baron Samedi
10,232
568
101
6
0
314,399
6
W
Sobek
9,889
549
33
2
0
356,059
1
W
Artemis
11,683
649
138
8
0
286,398
6
L
Ganesha
8,626
479
8
0
0
333,824
11
W
Arachne
11,844
658
115
6
0
401,470
5
L
Apollo
10,951
608
148
8
0
348,962
5
L
Sun Wukong
9,795
544
132
7
0
364,482
7
W
Guan Yu
10,283
571
109
6
0
347,504
1
L
Nu Wa
9,678
538
129
7
0
324,018
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role