Player Matchup

Janus
Janus
Ciraxy
Janus
Level 79
God Stats
4W - 8L
1,584 SR
Queue Stats
171W - 186L
1,443 Elo+
Party 1
Gilgamesh
Gilgamesh
MoosaroKujo
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
joeyisntfunny
Ymir
Level 49
God Stats
4W - 2L
1,710 SR
Queue Stats
84W - 109L
1,408 Elo+
Party 1
Arachne
Arachne
theelfking
Arachne
Level 101
God Stats
6W - 7L
1,472 SR
Queue Stats
127W - 140L
1,439 Elo+
Solo
Artemis
Artemis
zigerman
Artemis
Level 68
God Stats
6W - 12L
1,689 SR
Queue Stats
378W - 377L
1,396 Elo+
Solo
Team Averages
Level 71
1,591 SR
1,437 Elo+

VS

Team Averages
Level 88
1,419 SR
1,376 Elo+
Bellona
Bellona
Equanímity
Bellona
Level 82
God Stats
60W - 66L
1,431 SR
Queue Stats
482W - 589L
1,359 Elo+
Solo
Chang'e
Chang'e
NIVMIZZET2
Chang'e
Level 76
God Stats
22W - 24L
1,332 SR
Queue Stats
503W - 506L
1,384 Elo+
Solo
Cthulhu
Cthulhu
XxWaterxDripxX
Cthulhu
Level 76
God Stats
1W - 1L
1,278 SR
Queue Stats
6W - 8L
1,250 Elo+
Solo
Kukulkan
Kukulkan
itsNecrozma
Kukulkan
Level 57
God Stats
1W - 0L
1,521 SR
Queue Stats
80W - 98L
1,416 Elo+
Solo
Medusa
Medusa
jp123xd
Medusa
Level 148
God Stats
4W - 0L
1,531 SR
Queue Stats
238W - 218L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ciraxy
Janus
19
9 / 11 / 5
13,240
490
23,686
19,851
7,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
MoosaroKujo
Gilgamesh
16
4 / 10 / 6
12,409
460
11,800
22,937
15,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 8 / 13
10,586
392
10,591
26,291
10,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
theelfking
Arachne
19
6 / 2 / 11
12,870
477
14,074
17,441
7,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
zigerman
Artemis
17
3 / 9 / 9
11,557
428
11,145
18,477
6,795
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Equanímity
Bellona
20
11 / 3 / 5
14,163
525
16,267
24,635
22,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
NIVMIZZET2
Chang'e
20
6 / 7 / 5
13,910
515
15,504
27,896
10,523
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 7 / 13
11,347
420
12,972
16,605
17,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
itsNecrozma
Kukulkan
19
6 / 5 / 8
13,019
482
14,209
16,960
7,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
jp123xd
Medusa
20
15 / 4 / 4
15,594
578
21,971
24,495
10,339
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
75
26
Kills
40
40
Deaths
26
44
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Janus
Ciraxy
Janus
9
11
5
1.05
W
Bellona
Equanímity
Bellona
11
3
5
4.5
L
Gilgamesh
MoosaroKujo
Gilgamesh
4
10
6
0.7
W
Chang'e
NIVMIZZET2
Chang'e
6
7
5
1.21
W
2
7
13
1.21
W
Kukulkan
itsNecrozma
Kukulkan
6
5
8
2
L
4
8
13
1.31
W
Medusa
jp123xd
Medusa
15
4
4
4.25
L
Arachne
theelfking
Arachne
6
2
11
5.75
L
Artemis
zigerman
Artemis
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,296
Damage
80,923
104,997
Taken
110,591
48,159
Mitigated
68,741
17,317
Healing
31,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ciraxy
Janus
23,686
1,472
0
603
19,851
7,861
381
7,702
11,618
88,207
0
W
Bellona
Equanímity
Bellona
16,267
3,863
0
1,646
24,635
22,383
1,746
6,287
18,310
1,193
84,489
L
Gilgamesh
MoosaroKujo
Gilgamesh
11,800
3,210
0
4,094
22,937
15,687
211
6,122
16,440
0
48,985
W
Chang'e
NIVMIZZET2
Chang'e
15,504
732
1,881
12,471
27,896
10,523
1,191
5,490
22,270
124,226
0
W
12,972
643
180
710
16,605
17,998
327
5,959
10,551
46,621
0
W
Kukulkan
itsNecrozma
Kukulkan
14,209
1,148
0
4,484
16,960
7,498
225
10,098
6,432
74,477
0
L
10,591
1,848
0
2,541
26,291
10,451
0
12,326
13,288
37,920
0
W
Medusa
jp123xd
Medusa
21,971
12,055
0
10,120
24,495
10,339
3,403
7,921
16,392
0
129,997
L
Arachne
theelfking
Arachne
14,074
9,341
0
6,911
17,441
7,365
0
7,948
9,124
0
52,294
L
Artemis
zigerman
Artemis
11,145
3,806
0
3,168
18,477
6,795
0
8,388
9,684
0
63,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,662
Gold Earned
68,033
469
Minions Killed
672
0
Camps Cleared
0
2,359,526
Distance Traveled
2,324,710
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,240
490
158
6
0
449,637
1
W
Bellona
14,163
525
153
6
0
496,561
5
L
Gilgamesh
12,409
460
84
3
0
475,008
7
W
Chang'e
13,910
515
172
6
0
490,539
0
W
Cthulhu
11,347
420
61
2
0
493,171
3
W
Kukulkan
13,019
482
117
4
0
415,091
3
L
Ymir
10,586
392
58
2
0
405,399
0
W
Medusa
15,594
578
169
6
0
429,348
2
L
Arachne
12,870
477
78
3
0
603,799
10
L
Artemis
11,557
428
91
3
0
425,683
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role